The SAGE engine is a game engine used by Westwood Studios and Electronic Arts for real-time strategy games.

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50 more EA games soon to lose support for multiplayer online
Game

50 more EA games soon to lose support for multiplayer online

May 15, 2014 148 comments

EA have not found any alternative to the dying Gamespy service and a large number of games thus lose multiplayer support.

New Edoras Skirmish map
Battle for Middle-earth

New Edoras Skirmish map

May 11, 2014 Battle for Middle-earth 0 comments

New Edoras map based off the Peter Jackson's Edoras shown in the movies.

T3A:Online for BFME2 is released!
Battle for Middle-earth II

T3A:Online for BFME2 is released!

Apr 4, 2014 Battle for Middle-earth II 11 comments

The T3A:Online Team has released BFME2 Online Support.

APB Dev. Blog :: February 23rd, 2014
Red Alert: A Path Beyond

APB Dev. Blog :: February 23rd, 2014

Mar 4, 2014 Red Alert: A Path Beyond 12 comments

In this blog we will be looking at the new camera angles that are used in the new apb test build. there will be some pictures that show the new camera...

AR :: February Update
Red Alert 2: Apocalypse Rising

AR :: February Update

Feb 28, 2014 Red Alert 2: Apocalypse Rising 2 comments

In this blog we bring the soviet sea invasion to Apocalypse Rising. We also have the new Robot Tank to show and new PT icons.

More Coastal Influence
Red Alert: A Path Beyond

More Coastal Influence

Feb 12, 2014 Red Alert: A Path Beyond 7 comments

A fresh video trailer for Coastal Influence. Plus, more information on the infantry accuracy system, great new performance news, a new utility, and more.

Coastal Influence
Red Alert: A Path Beyond

Coastal Influence

Feb 4, 2014 Red Alert: A Path Beyond 3 comments

News on our next release, and previews of the redone Coastal Influence map. CI is a naval map that was never quite finished before naval got the axe...

January Update
Red Alert: A Path Beyond

January Update

Jan 27, 2014 Red Alert: A Path Beyond 9 comments

In relative silence, we've been working on a lot of the systems we started describing and designing last summer. This week you can hear about some infantry...

New Year's news
Red Alert 2: Apocalypse Rising

New Year's news

Jan 1, 2014 Red Alert 2: Apocalypse Rising 9 comments

Happy new year! This new year we have a teaser of Fort Bradley.

Blog 19 Merry Christmas!
Tiberian Sun Reborn

Blog 19 Merry Christmas!

Dec 25, 2013 Tiberian Sun Reborn 0 comments

In this blog we talk about the new patch a redo of field and Level Edit Christmas.

Universe back online
C&C3: Tiberium Wars

Universe back online

Dec 20, 2013 Command & Conquer: Generals Universe 3 comments

Despite recent attacks by trolls, who tried to wipe the mod from moddd (and even succeeded in doing so for a few days), Generals Universe continues to...

Rp2 Release delayed another month or 2
Roleplay 2

Rp2 Release delayed another month or 2

Dec 8, 2013 Roleplay 2 2 comments

I decided to delay the release of rp2 another month or two, as our server owner is doing his finals right now he is unable to give time to the apps and...

Halloween Blog 2013
Red Alert 2: Apocalypse Rising

Halloween Blog 2013

Nov 4, 2013 Red Alert 2: Apocalypse Rising 9 comments

This halloween we have a big update including the new sniper rifle, chrono miner logic info and the one and only Fort Bradley map remake

Blog #123
Battle for Dune: War of Assassins

Blog #123

Oct 31, 2013 Battle for Dune: War of Assassins 6 comments

Happy Halloween everyone! In this much needed blog we have the new Carryall & Harvester logic, House Atreides Building interiors and House Atreides...

Red Alert FPS: Dev Blog 01
Red Alert FPS

Red Alert FPS: Dev Blog 01

Oct 1, 2013 Red Alert FPS 7 comments

Welcome to our very first Dev Blog for Red Alert FPS.

T3A:Online Is Released!
Battle for Middle-earth

T3A:Online Is Released!

Sep 21, 2013 Battle for Middle-earth 4 comments

T3A:Online brings back BFME online multiplayer! Have fun playing everyone!

Dev Blog August 10th 2013
Tiberium Crystal War W3D

Dev Blog August 10th 2013

Aug 10, 2013 Tiberium Crystal War W3D 3 comments

A new blog with more details about Tiberium Crystal War 2.0 has been revealed :)

TS:Reborn July Balance Patch
Tiberian Sun Reborn

TS:Reborn July Balance Patch

Jul 17, 2013 Tiberian Sun Reborn 6 comments

The July balance patch (1.0.1.4) is now available! It will be automatically downloaded by your BHP Launcher, which itself may prompt you to update if...

Hitzones & Infantry Elaborated
Red Alert: A Path Beyond

Hitzones & Infantry Elaborated

Jul 4, 2013 Red Alert: A Path Beyond 4 comments

Last time we revealed locational damage, and prior to that, we've talked about changes to infantry combat. Here's more elaboration on locational damage...

Exploding Things
Red Alert: A Path Beyond

Exploding Things

Jun 21, 2013 Red Alert: A Path Beyond 20 comments

We've introduced locational damage for our vehicles, which will make tank combat more interesting and dynamic. We've also got some new destruction animations...

Blog 16 Recap
Tiberian Sun Reborn

Blog 16 Recap

Jun 12, 2013 Tiberian Sun Reborn 6 comments

now that tiberian sun: Reborn has been released it's time to look at the balance and some other issues.

Gameplay Updates
Red Alert: A Path Beyond

Gameplay Updates

Jun 4, 2013 Red Alert: A Path Beyond 3 comments

We are working in the to improve our gameplay and art design. Some concepts that we are introducing are older concepts that were removed previously, such...

Blog 15 - Release
Tiberian Sun Reborn

Blog 15 - Release

May 31, 2013 Tiberian Sun Reborn 14 comments

It's the moment that you have all been waiting for, Tiberian Sun: Reborn has been released!

Team Workflow and Development Background
Red Alert: A Path Beyond

Team Workflow and Development Background

May 29, 2013 Red Alert: A Path Beyond 0 comments

Hey guys! Just some updates on a few things, mostly regarding internal development cycles. There's also a sneak peak about upcoming buildings changes...

Blog #122
Battle for Dune: War of Assassins

Blog #122

May 28, 2013 Battle for Dune: War of Assassins 3 comments

This blog contains details on some of our current scripts which are the core features of the game!

Edging closer every day.
Tiberian Sun Reborn

Edging closer every day.

May 19, 2013 Tiberian Sun Reborn 18 comments

The latest update for the Tiberian Sun-based tactical shooter, Tiberian Sun Reborn. In this update there's some neat information about upcoming events...

More On Buildings & Tanks
Red Alert: A Path Beyond

More On Buildings & Tanks

Apr 25, 2013 Red Alert: A Path Beyond 1 comment

More updates about changes to the buildings, plus video demonstrating some of the changes we've made to tanks so far (such as the view, damage to infantry...

Technical & Backend Stuff (pt2)
Red Alert: A Path Beyond

Technical & Backend Stuff (pt2)

Apr 14, 2013 Red Alert: A Path Beyond 4 comments

Another update with a technical bent to it, since the first part was well-received. More information on the launcher, code changes and bugfixing that's...

Technical & Backend Stuff (pt1)
Red Alert: A Path Beyond

Technical & Backend Stuff (pt1)

Apr 10, 2013 Red Alert: A Path Beyond 4 comments

This is a more technical update than usual to shine a light on the guys who do a lot of the things that support our work that you don't think about, and...

Buildings, Part 2
Red Alert: A Path Beyond

Buildings, Part 2

Apr 2, 2013 Red Alert: A Path Beyond 3 comments

Further discussion of changes to structures, and how they play a role on the battlefield when alive-- and continue to matter after destruction. We've...

Platforms
Windows, Mac, X360
Company
Electronic Arts
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Official Page
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Licence
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Release Date
Released Jun 14, 2001
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