The SAGE engine is a game engine used by Westwood Studios and Electronic Arts for real-time strategy games.

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More On Buildings & Tanks
Red Alert: A Path Beyond

More On Buildings & Tanks

Apr 25, 2013 Red Alert: A Path Beyond 1 comment

More updates about changes to the buildings, plus video demonstrating some of the changes we've made to tanks so far (such as the view, damage to infantry...

Technical & Backend Stuff (pt2)
Red Alert: A Path Beyond

Technical & Backend Stuff (pt2)

Apr 14, 2013 Red Alert: A Path Beyond 4 comments

Another update with a technical bent to it, since the first part was well-received. More information on the launcher, code changes and bugfixing that's...

Technical & Backend Stuff (pt1)
Red Alert: A Path Beyond

Technical & Backend Stuff (pt1)

Apr 10, 2013 Red Alert: A Path Beyond 4 comments

This is a more technical update than usual to shine a light on the guys who do a lot of the things that support our work that you don't think about, and...

Buildings, Part 2
Red Alert: A Path Beyond

Buildings, Part 2

Apr 2, 2013 Red Alert: A Path Beyond 3 comments

Further discussion of changes to structures, and how they play a role on the battlefield when alive-- and continue to matter after destruction. We've...

Blog 11 - Gameplay is the key!
Tiberian Sun Reborn

Blog 11 - Gameplay is the key!

Mar 18, 2013 Tiberian Sun Reborn 9 comments

In this Tiberian Sun: Reborn update we have a cool new video of our updated intro movie!

Buildings, Part 1
Red Alert: A Path Beyond

Buildings, Part 1

Mar 17, 2013 Red Alert: A Path Beyond 12 comments

More sweeping changes to the structures you know and love. Keeping buildings alive is serious business, and we're offering new ways to keep them alive...

February News Round-Up
Red Alert: A Path Beyond

February News Round-Up

Mar 12, 2013 Red Alert: A Path Beyond 4 comments

In a return to regularly scheduled news updates, we'll cover a load of balance changes and gameplay changes for the next incarnation of RA:APB. Several...

Frostbite 2 or SAGE?
C&C3: Tiberium Wars

Frostbite 2 or SAGE?

Mar 3, 2013 Command & Conquer Collision Course 6 comments

Speculation has gone around due to the complexity of DICE's engine that it may be unmoddable. Depending on what decisions are made over at EA and BioWare...

Blog #121
Battle for Dune: War of Assassins

Blog #121

Feb 17, 2013 Battle for Dune: War of Assassins 3 comments

Blog 121 contains the Atreides Oil Lens Binoculars, Repair Tool, Harkonnen Claymore and our sprinting feature!

Dev. Blog week 47 - "The Serpent Returns..."
Tiberium Crystal War W3D

Dev. Blog week 47 - "The Serpent Returns..."

Feb 8, 2013 Tiberium Crystal War W3D 0 comments

Dev. Blog week 47 - "The Serpent Returns... " Renovating a carrier...

Apocalypse Rising December Update 2012
Red Alert 2: Apocalypse Rising

Apocalypse Rising December Update 2012

Dec 30, 2012 Red Alert 2: Apocalypse Rising 6 comments

December's update has arrived! This update contains the Grand Cannon and a cool video!

Blog #120 IGOTY
Battle for Dune: War of Assassins

Blog #120 IGOTY

Dec 7, 2012 Battle for Dune: War of Assassins 2 comments

In this small update we have a new video showing off one of our smaller maps, Shield Wall. Along with an ask for your help to get us through to the IGOTY...

Apocalypse Rising November Update 2012
Red Alert 2: Apocalypse Rising

Apocalypse Rising November Update 2012

Dec 2, 2012 Red Alert 2: Apocalypse Rising 6 comments

The latest update from the Apocalypse Rising team at Bluehell Productions!

Blog #119
Battle for Dune: War of Assassins

Blog #119

Nov 29, 2012 Battle for Dune: War of Assassins 7 comments

Battle for Dune: War of Assassin's latest blog 119 is live! This new update contains the Atreides Minotarus, Mongoose, Repair Vehicle and much more!

Blog week 46 - "Lauching onto a new path"
Tiberium Crystal War W3D

Blog week 46 - "Lauching onto a new path"

Nov 18, 2012 Tiberium Crystal War W3D 0 comments

Blog week 46 - "Lauching onto a new path" New features of the launcher

Dev. blog week 45 - "The cities of Nod will fall"
Tiberium Crystal War W3D

Dev. blog week 45 - "The cities of Nod will fall"

Nov 10, 2012 Tiberium Crystal War W3D 4 comments

TCW Dev Blog - week 45. You will see a new Mammoth Tank and more nice stuff!

New Staff Member, New Update!
Expansive Civilian Warfare

New Staff Member, New Update!

Nov 6, 2012 Expansive Civilian Warfare 0 comments

Hello everybody! I am Generalcamo, the new PR director for the ECW team! Alot of you will get to know me over the next few weeks, but let's get on with...

Apocalypse Rising Battlefield Update: October 2012
Red Alert 2: Apocalypse Rising

Apocalypse Rising Battlefield Update: October 2012

Nov 6, 2012 Red Alert 2: Apocalypse Rising 7 comments

October's update of the Red Alert 2 freeware third person shooter from Bluehell Productions!

Dev. blog week 43 - "They have no idea"
Tiberium Crystal War W3D

Dev. blog week 43 - "They have no idea"

Oct 26, 2012 Tiberium Crystal War W3D 3 comments

TCW Dev Blog - week 43. We show you the new stealth tank!!!

BLOG week 42 - Let's go on a Raid!
Tiberium Crystal War W3D

BLOG week 42 - Let's go on a Raid!

Oct 18, 2012 Tiberium Crystal War W3D 5 comments

BLOG week 42 - Let's go on a Raid! Development blog of TCW 2.0

Blog week 41 - What's the Plan?
Tiberium Crystal War W3D

Blog week 41 - What's the Plan?

Oct 14, 2012 Tiberium Crystal War W3D 1 comment

Better late than never blog! Back already? Well, I guess we'll have to give you some stuff.

BLOG week 40 - RIDE!
Tiberium Crystal War W3D

BLOG week 40 - RIDE!

Oct 5, 2012 Tiberium Crystal War W3D 1 comment

BLOG week 40 - RIDE! Our new blog of week 40.

Apocalypse Rising Battlefield Update: September 2012
Red Alert 2: Apocalypse Rising

Apocalypse Rising Battlefield Update: September 2012

Oct 1, 2012 Red Alert 2: Apocalypse Rising 8 comments

September's update for the Red Alert 2 third person tactical shooter, Apocalypse Rising from Bluehell Productions.

BLOG Week 39 - The Future is Ours!
Tiberium Crystal War W3D

BLOG Week 39 - The Future is Ours!

Sep 28, 2012 Tiberium Crystal War W3D 4 comments

BLOG Week 39 - The Future is Ours! Welcome back oh intrepid fans of Tiberium Crystal War, to our lovely blog.

BLOG Week 38 - The cities of Nod will rise.
Tiberium Crystal War W3D

BLOG Week 38 - The cities of Nod will rise.

Sep 21, 2012 Tiberium Crystal War W3D 0 comments

BLOG Week 38 - The cities of Nod will rise. Check out our new buildings.

BLOG week 37 - Building...
Tiberium Crystal War W3D

BLOG week 37 - Building...

Sep 13, 2012 Tiberium Crystal War W3D 3 comments

BLOG week 37 - Building... WHAT'S COMING NEXT?! 13-9-2012

BLOG week 36 - Strength in Tiberium!
Tiberium Crystal War W3D

BLOG week 36 - Strength in Tiberium!

Sep 7, 2012 Tiberium Crystal War W3D 3 comments

BLOG week 36 - Strength in Tiberium! Date: 7-9-2012

BLOG week 35 - What's that? It's a bird... It's a...
Tiberium Crystal War W3D

BLOG week 35 - What's that? It's a bird... It's a...

Aug 30, 2012 Tiberium Crystal War W3D 2 comments

BLOG week 35 - What's that? It's a bird... It's a...

BLOG week 34 - It's quite, too quiet..
Tiberium Crystal War W3D

BLOG week 34 - It's quite, too quiet..

Aug 25, 2012 Tiberium Crystal War W3D 2 comments

In this blog will we discus some of the features of TCW version 2.0.

Blog #118
Battle for Dune: War of Assassins

Blog #118

Jul 11, 2012 Battle for Dune: War of Assassins 2 comments

Battle for Dune: War of Assassins blog 118 contains the Atreides Sand Bike, Harkonnen Buzzsaw, Harkonnen Flame Tank, Harkonnen Missile Tank and the Ordos...

Platforms
Windows, Mac, X360
Company
Electronic Arts
Contact
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Official Page
Ea.com
Licence
Proprietary
Release Date
Released Jun 14, 2001
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