The Refractor Engine, is a game engine designed by Stockholm-based studio Refraction Games, first developed for the computer game Codename Eagle, which was released in November 1999. Since then, Refraction Games was bought by Digital Illusions CE, and working alongside with the Refraction Games team, designed and developed the Refractor 2 Engine for the famous Battlefield game series for the computer.

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How to edit files while playing

How to edit files while playing

Battlefield 2 Server Side Coding 6 comments

This tutorial will help you and save you valuable time modding the game when you play it in real time.

How to use AdvNavTool

How to use AdvNavTool

Battlefield 2 Mapping/Technical

AdvNavTool is a tool is based on DICE Navmesh.exe source code and Recast project for generating Navmesh for BF2 maps. This tutorial would tell you the...

Battlefield 2 - Lightmap Tutorial

Battlefield 2 - Lightmap Tutorial

Battlefield 2 Mapping/Technical

This is a step by step tutorial showing you how to do a basic lightmap for Battlefield 2.

Running the debugger with bf2_r.exe

Running the debugger with bf2_r.exe

Battlefield 2 Other 9 comments

Running the debugger to find the reasons for the crashes that make us lose patience.

How to use Bf2 Editor

How to use Bf2 Editor

Battlefield 2 Mapping/Technical 21 comments

Many of you have had a hard time knowing how bf2 editor works, here is a simplified and very simple tutorial for everyone to understand and know how to...