Among the engine's many features are:

-Complete systems for clipping, physics, job threading, skeletal animation with IK bone controllers, game scripting, AI navigation and reaction, efficient client-server networking, and more.
-An incredibly flexible and efficient rendering architecture, with plugin access to new rendering API's and texture management schemes (including virtualization and streaming).
-Lightmaps with directionality and correct specular highlight distances (allowing for extremely realistic, per-pixel lighting from multiple light sources in a single static lighting pass).
-Stencil shadow volumes, dynamic and cached, for both dynamic/animating and static geometry.
-Projected shadowmaps with intelligent frustum grouping, for both dynamic and static geometry.

R-Cube's primary functionality stems from a single model format, which is at the core of every R-Cube model-related system, including rendering, clipping, physics, and skeletal manipulation/animation. This means that there is no abstracted difference between a skeletal, animating character in the world and a complex, fully BSP'd piece of static level geometry. Both models go through the same path, and take advantage of any built-in data along the way, such as skeletal transformations, or BSP tree culling.

This unique approach to a unified model architecture has paved the way to allow easy importing from dozens of other formats, from proprietary modeling suite formats, to mod common community formats such as id's q3bsp, md5mesh/md5anim, and proc formats, and Valve's SMD formats. R-Cube's modding tools give modders access to a wide range of professional and community tool support, through a plethora of import options.

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Post comment Comments
Justin123991 Mar 15 2010, 5:45pm says:

Is it pretty easy to use ????

+1 vote     reply to comment
zpendam Jan 23 2010, 7:35pm says:

Can't find the sdk

+1 vote     reply to comment
remeth Apr 13 2009, 8:45pm says:

this free?

+1 vote     reply to comment
Ichiman94 Dec 7 2009, 10:45am replied:

yes, go to the official page and search for SDK (latest version 0.2)

+1 vote     reply to comment
darktemplar242 Jan 21 2009, 9:31pm says:

i do now,nice work!

+1 vote     reply to comment
Rigelblast Jan 13 2009, 5:20pm says:

The engine looks great! I like especially the lighting and many effects in the screens.

0 votes     reply to comment
UltimaRage Jan 12 2009, 2:10am says:

No comments; no watchers!? Anyways, your stuff looks amazing, I can't believe the flexibility of your import tools! O_O

+1 vote     reply to comment
Shinchin Creator
Shinchin Jan 12 2009, 8:46am replied:

Thanks. I just added this page last night, though, so I guess that's why no one has noticed it yet. :)

+1 vote   reply to comment
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Rich Whitehouse
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Release Date
Released Jul 2006
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