Among the engine's many features are:

-Complete systems for clipping, physics, job threading, skeletal animation with IK bone controllers, game scripting, AI navigation and reaction, efficient client-server networking, and more.
-An incredibly flexible and efficient rendering architecture, with plugin access to new rendering API's and texture management schemes (including virtualization and streaming).
-Lightmaps with directionality and correct specular highlight distances (allowing for extremely realistic, per-pixel lighting from multiple light sources in a single static lighting pass).
-Stencil shadow volumes, dynamic and cached, for both dynamic/animating and static geometry.
-Projected shadowmaps with intelligent frustum grouping, for both dynamic and static geometry.

R-Cube's primary functionality stems from a single model format, which is at the core of every R-Cube model-related system, including rendering, clipping, physics, and skeletal manipulation/animation. This means that there is no abstracted difference between a skeletal, animating character in the world and a complex, fully BSP'd piece of static level geometry. Both models go through the same path, and take advantage of any built-in data along the way, such as skeletal transformations, or BSP tree culling.

This unique approach to a unified model architecture has paved the way to allow easy importing from dozens of other formats, from proprietary modeling suite formats, to mod common community formats such as id's q3bsp, md5mesh/md5anim, and proc formats, and Valve's SMD formats. R-Cube's modding tools give modders access to a wide range of professional and community tool support, through a plethora of import options.

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Comments
Justin123991
Justin123991

Is it pretty easy to use ????

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zpendam
zpendam

Can't find the sdk

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remeth
remeth

this free?

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Ichiman94
Ichiman94

yes, go to the official page and search for SDK (latest version 0.2)

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darktemplar242
darktemplar242

i do now,nice work!

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Rigelblast
Rigelblast

The engine looks great! I like especially the lighting and many effects in the screens.

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UltimaRage
UltimaRage

No comments; no watchers!? Anyways, your stuff looks amazing, I can't believe the flexibility of your import tools! O_O

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Shinchin Creator
Shinchin

Thanks. I just added this page last night, though, so I guess that's why no one has noticed it yet. :)

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Rich Whitehouse
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