The Quake engine is the game engine that was written to power 1996's Quake, written by id Software. It featured true 3D realtime rendering and is now licensed under the GPL. After release it immediately forked, as did the level design. Much of the engine remained in Quake II and Quake III Arena. The Quake engine, like the Doom engine, used Binary space partitioning (BSP). The Quake engine also used Gouraud shading for moving objects, and a static lightmap for nonmoving objects.

RSS feed Reviews

larryangelorino9 says

May contain spoilers 0 agree 0 disagree

This graphics are very good than the PS4 and XBOX One!

Community Rating



71 votes submitted.

You Say


Ratings closed.