The Quake engine is the game engine that was written to power 1996's Quake, written by id Software. It featured true 3D realtime rendering and is now licensed under the GPL. After release it immediately forked, as did the level design. Much of the engine remained in Quake II and Quake III Arena. The Quake engine, like the Doom engine, used Binary space partitioning (BSP). The Quake engine also used Gouraud shading for moving objects, and a static lightmap for nonmoving objects.

Review RSS Feed csMKJP says
10 csMKJP

Dec 20th, 2007

No review provided

Vicpop2 says
10 Vicpop2

Nov 22nd, 2007

No review provided

idolminds says
10 idolminds

Nov 12th, 2007

No review provided

Community Rating



65 votes submitted.

You Say


Ratings closed.