The Quake engine is the game engine that was written to power 1996's Quake, written by id Software. It featured true 3D realtime rendering and is now licensed under the GPL. After release it immediately forked, as did the level design. Much of the engine remained in Quake II and Quake III Arena. The Quake engine, like the Doom engine, used Binary space partitioning (BSP). The Quake engine also used Gouraud shading for moving objects, and a static lightmap for nonmoving objects.

RSS feed Reviews  (40 - 50 of 70)
10

Jok3r098 says

9

DukeInstinct says

9

DDguy says

10

CMDKeen says

8

Kyou. says

10

Reckoner says

10

leilei says

9

havoc117 says

10

Auth3ntic0 says

10

Nilghai says

Community Rating

Average

9.3

70 votes submitted.

You Say

-

Ratings closed.