The Quake engine is the game engine that was written to power 1996's Quake, written by id Software. It featured true 3D realtime rendering and is now licensed under the GPL. After release it immediately forked, as did the level design. Much of the engine remained in Quake II and Quake III Arena. The Quake engine, like the Doom engine, used Binary space partitioning (BSP). The Quake engine also used Gouraud shading for moving objects, and a static lightmap for nonmoving objects.
The Latest Patch 2.2 was released at 23.Jan.2008! You need this patch to connect at our server!
Posted by Hajas on Feb 19th, 2008 digg this super bookmark
The Latest Patch 2.2 was released at 23.Jan.2008! You need this patch to connect at our server!
This patch aside add few more maps and fix some other small graphic details, was more focus in the network, fixing overflow messages, and other tweaks that made everyone have less pings in our server and better connection stability.
Seams all the connection problems of Q2E 0.40 were solved right now... until we find another... :D
Only registered members can share their thoughts. So come on! Join the community today (totally free) and do things you never thought possible.