The Quake engine is the game engine that was written to power 1996's Quake, written by id Software. It featured true 3D realtime rendering and is now licensed under the GPL. After release it immediately forked, as did the level design. Much of the engine remained in Quake II and Quake III Arena. The Quake engine, like the Doom engine, used Binary space partitioning (BSP). The Quake engine also used Gouraud shading for moving objects, and a static lightmap for nonmoving objects.
Check out our breakdown of the top indie dev headlines from July to September 2023!
2023 indie year in review - quarter 3
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2022 indie year in review - quarter 1
It’s now time to announce the winners of the 2019 Indie of the Year awards – as chosen by you!
players choice - indie of the year 2019
The biggest mod stories for the week of March 17 2019.
this week in mods: march 17 2019
We spoke to 3D Realms about the decision to turn to the Quake modding scene for help developing Wrath: Aeon of Ruin.
interview: 3d realms on wrath: aeon of ruin's modding scene heritage
The biggest mod stories for the week of March 10 2019.
this week in mods: march 10 2019
You guys might know that the Doom and Quake custom content making communities are rather active. The Doom community even makes awards every year for the...
quake awards 2017
The biggest mod stories for the week of February 23, 2018.
this week in mods: february 23 2018
22 years after Quake 1’s release, a new level editor is available for the games based on its engine.
trenchbroom 2’s creator on making a new level editor for classic shooters
Flaming Ice, a relatively young development team aim to extend the story and universe of one of the most successful games of all time, not only onto the...
solitude - exclusive interview
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