The Quake engine is the game engine that was written to power 1996's Quake, written by id Software. It featured true 3D realtime rendering and is now licensed under the GPL. After release it immediately forked, as did the level design. Much of the engine remained in Quake II and Quake III Arena. The Quake engine, like the Doom engine, used Binary space partitioning (BSP). The Quake engine also used Gouraud shading for moving objects, and a static lightmap for nonmoving objects.

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Solitude - Exclusive Interview

Solitude - Exclusive Interview

Solitude 15 comments

Flaming Ice, a relatively young development team aim to extend the story and universe of one of the most successful games of all time, not only onto the...

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