After 7 years in beta, the game finally hits the 1.0 milestone!
Qfusion is a 3D rendering engine based on sources from Quake II code. It is available for download and modification for free under the GNU General Public License (GPL). The project was started and is primarily developed by Victor Luchitz. It was programmed in C for use on all Windows and Unix-based computers. Qfusion has helped to set the bar for many other Quake II engine projects. A popular feature of the engine is that it is said to be able to correctly render the entire range of content for Quake III. More recent versions of Qfusion engine also extend the Q3 rendering scheme to include per pixel shading support, soft shadows, other newer generation features.
Dear IndieDB/ModDB Community, we need your help!
Warsow is up on Steam Greenlight, and we're now in need of community support to get selected for distribution on Steam. Helping is easy! I simply ask you, dear reader, "would you play this game if it were available in Steam?"
If your answer is yes, all you do is simply head on over to Steam Greenlight, log in, and vote for us! Another way to help us out is by spreading the word :-).
So in short, please vote for us & spread the word, and let's hope Steam can bring a little increase to the Warsow population :-). Thanks!
CHO Media releases their latest Warsow Fragmovie 'MEGATECH BODY ID: 501'. Check it out and rate it!
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Set in a futuristic cartoon-like world where rocketlauncher-wielding pigs and lasergun-carrying cyberpunks roam the streets, Warsow is a completely free...
Nosferatu is a teambased multiplayer first person shooter. It involves roundbased (each player has 1 life round just like in the famous game counterstrike...
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Highest Rated (2 agree) 9/10
The quake fusion engine can conquer with a lot of common engines these days...and beat them.
The engine includes great improvements in lighting, it also includes dynamic lighting.
Other great things are defractions and refractions, per-pixel lighting (!), relief mapping and more.
The only problem is that the engine has problems with big polycounts, but hey, which engine doesn't have this?
Jan 22 2010 by SolidFake