Fast, modular, platform-independent game engine. Written entirely in object-oriented C++, powered by OpenGL, OpenAL and SDL.
Minor update, primarily adding better language support, a French translation (thanks to Hyeron) and some of the most requested tweaks.
An interview with fellow indie-lovers at IndieBase. About Proxy Studios – the past, the Conquest and the future.
Conquer the future. Things we would like to add to improve the experience.
This release primarily freshens the underlying video and scene systems; fixes bump-mapping on Mac OS X and anti-aliasing on Linux.
With gives the future - insight into planned updates.
This is primarily a bugfix release. German translation could not make it in just yet.
We've set up two contests you can participate in and win other indie games (even just for participating).
This release adds end-turn animation replay functionality and other minor fixes and tweaks.
A major update for Conquest is available, primarily enhancing the user experience and adding offline play.