IW Engine
CommercialThe IW Engine is a game engine developed by Infinity Ward, based on id Tech 3, which was first used on the highly successful game Call of Duty 2. Since...
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Portablesrce is a Source-like engine recreated on Quake.
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The IW Engine is a game engine developed by Infinity Ward, based on id Tech 3, which was first used on the highly successful game Call of Duty 2. Since...
RenderWare is a 3D API and graphics rendering engine used in computer games, Active Worlds, and some VRML browsers. RW is developed by Criterion Software...
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Originally developed for Europa Universalis III, it has been used in every game developed by Paradox Development Studio since. The engine provides a 3D...
The X-ray Engine is a DirectX 8.1/9 Shader Model 3.0 graphics engine. Up to a million polygons can be on-screen at any one time. The engine features HDR...
i know this is going to sound stupid, but will this work on the ps3? cause some ps3 software works on psp, so would it be the same with this, but the other way round? i know this is dead, but whatever.
Since this will be based off of the Quake Engine, just use a Modified GoldSource Engine.
The Quake Engine is 8-Bit, but the GoldSource Engine is part 16-Bit and part 32-Bit, and the PSP is capable of both of those.
Fact: The GoldSource Engine, based off of the Quake 1 Engine and developed to be seperate, was once updated with a few lines of code from the Quake 2 Engine to fix some bugs.
Fact: Once I was playing Half-Life (the Steam Version), and I had the Quake 2 CD in my laptop and it started playing Quake 2 music when I pick-up up the HEV Suit.
i am interested in porting a physics type game into an engine. how well are physics props handled here?
can you port the engine to the ds or the wii?
Well, a half life mod was converted to a simple DS version, so it is possible.
if you need help with textures or sounds i can help you...just tell me.
This sounds like a good idea for the PSP Homebrew community!