The game engine you are trying to view has ceased development and consequently been archived. If you are a member of this engines team, can demonstrate that it is being actively developed and will be able to keep this profile up to date with the latest news, images, videos and downloads, please contact us with all details and we will consider its re-activation.

Portablesrce is a Source-like engine recreated on Quake.

Articles

No articles were found matching the criteria specified. We suggest you try the article list with no filter applied, to browse all available. Join now to share your own content, we welcome creators and consumers alike and look forward to your comments.

Add game Games

No games were found matching the criteria specified. We suggest you try the game list with no filter applied, to browse all available. Add game and help us achieve our mission of showcasing the best content from all developers. Join now to share your own content, we welcome creators and consumers alike and look forward to your comments.

Post comment Comments
HLCRAZY
HLCRAZY - - 38 comments

i know this is going to sound stupid, but will this work on the ps3? cause some ps3 software works on psp, so would it be the same with this, but the other way round? i know this is dead, but whatever.

Reply Good karma Bad karma+3 votes
AmaroqDricaldari
AmaroqDricaldari - - 1,331 comments

Since this will be based off of the Quake Engine, just use a Modified GoldSource Engine.

The Quake Engine is 8-Bit, but the GoldSource Engine is part 16-Bit and part 32-Bit, and the PSP is capable of both of those.

Fact: The GoldSource Engine, based off of the Quake 1 Engine and developed to be seperate, was once updated with a few lines of code from the Quake 2 Engine to fix some bugs.

Fact: Once I was playing Half-Life (the Steam Version), and I had the Quake 2 CD in my laptop and it started playing Quake 2 music when I pick-up up the HEV Suit.

Reply Good karma Bad karma0 votes
nick111
nick111 - - 59 comments

i am interested in porting a physics type game into an engine. how well are physics props handled here?

Reply Good karma Bad karma+1 vote
PeterHat
PeterHat - - 731 comments

can you port the engine to the ds or the wii?

Reply Good karma Bad karma+1 vote
AnnieRTaylor
AnnieRTaylor - - 50 comments

Well, a half life mod was converted to a simple DS version, so it is possible.

Reply Good karma Bad karma+1 vote
hakaru-x
hakaru-x - - 592 comments

if you need help with textures or sounds i can help you...just tell me.

Reply Good karma Bad karma+1 vote
Marc1k1
Marc1k1 - - 216 comments

This sounds like a good idea for the PSP Homebrew community!

Reply Good karma Bad karma+2 votes
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account:

You may also like
IW Engine

IW Engine

Commercial

The IW Engine is a game engine developed by Infinity Ward, based on id Tech 3, which was first used on the highly successful game Call of Duty 2. Since...

EDuke32

EDuke32

GPL

It's time to kick ass and chew bubble gum, and I'm all outta gum!

RenderWare

RenderWare

Commercial

RenderWare is a 3D API and graphics rendering engine used in computer games, Active Worlds, and some VRML browsers. RW is developed by Criterion Software...

Unreal Engine 2

Unreal Engine 2

Commercial

Unreal Engine 2 is a complete game development framework targeted at today's mainstream PC's, Microsoft's Xbox game console, and Sony's PlayStation 2.

Clausewitz Engine

Clausewitz Engine

Proprietary

Originally developed for Europa Universalis III, it has been used in every game developed by Paradox Development Studio since. The engine provides a 3D...

X-Ray Engine

X-Ray Engine

Commercial

The X-ray Engine is a DirectX 8.1/9 Shader Model 3.0 graphics engine. Up to a million polygons can be on-screen at any one time. The engine features HDR...

X