The Phoenix Engine is under development by Wolfire Games, it's being used to power their upcoming game Overgrowth. The Phoenix Engine aims to be easily modable and user friendly, it has built in support for rigging, animating and scripting.

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"Frozen ragdolls" video
Overgrowth

"Frozen ragdolls" video

Jan 13, 2011 Overgrowth 21 comments

Before I could make the ragdolls match animations, I had to make them match poses. To test this out, I just made them hold their current pose when I press...

Angular and linear keyframe blending
Overgrowth

Angular and linear keyframe blending

Apr 29, 2010 Overgrowth 25 comments

In games, character animation is usually done using keyframes. That is, by defining important poses and placing them on a timeline.

Animated gif of some new modular assets
Overgrowth

Animated gif of some new modular assets

Nov 24, 2010 Overgrowth 22 comments

Here is an initial test of modular assets. Unlike our current test critters, these characters are made up from different models that you can combine in...

Arena art asset overview video
Overgrowth

Arena art asset overview video

May 8, 2011 Overgrowth 17 comments

Aubrey started prototyping the arena -- check out this video dev log for an overview of the latest art asstes.

Art asset Overgrowth overview video log
Overgrowth

Art asset Overgrowth overview video log

Apr 28, 2011 Overgrowth 10 comments

Aubrey finished the "sphere" crete set and started doing concept art for a new arena set. Check out his video log inside!

Art Asset Overview #19 (HD Video)
Overgrowth

Art Asset Overview #19 (HD Video)

Aug 10, 2011 Overgrowth 9 comments

This update, I worked a bit more on the UI for Overgrowth (which you can preorder here). I made a mock-up of the level-select screen, and worked out some...

Art Asset Overview #21
Overgrowth

Art Asset Overview #21

Sep 23, 2011 Overgrowth 12 comments

This week I worked on the cat model for Overgrowth and also practiced my 2D art. I have to paint regularly if I want to be able to make decent artwork...

Art Asset Overview #25
Overgrowth

Art Asset Overview #25

Dec 6, 2011 Overgrowth 12 comments

In this video, Aubrey shows off the latest models in Overgrowth, plus a few timelapse drawings.

Art Asset Overview #5
Overgrowth

Art Asset Overview #5

Feb 5, 2011 Overgrowth 8 comments

This week I am showing Rabbot 2.0, along with some non-Overgrowth art I did. I cover some of the process of how to get a character into the game, but...

Art asset overview video + PAX info
Overgrowth

Art asset overview video + PAX info

Aug 27, 2011 Overgrowth 8 comments

I have been really busy this week getting ready to go to Seattle for the Penny Arcade Expo, where I will be giving a talk about indie game art, but I...

Art Asset Overview Video Log #22
Overgrowth

Art Asset Overview Video Log #22

Sep 24, 2011 Overgrowth 7 comments

This week Aubrey took a break from working on the cats for Overgrowth to do some more multi-purpose models that should be useful for modding. Watch the...

Aubrey's Art Asset Overview #23 and #24
Overgrowth

Aubrey's Art Asset Overview #23 and #24

Nov 9, 2011 Overgrowth 18 comments

Instead of working on more test levels for Overgrowth (which you can preorder here), I decided to work on trying to make a "real" level. While it may...

Aubrey's Art Asset Overview (HD video)
Overgrowth

Aubrey's Art Asset Overview (HD video)

Jun 29, 2011 Overgrowth 5 comments

This week for Overgrowth, I started on the shops. One nice thing about this set is that many of the things I make for it will usable as general props...

Aubrey's Overgrowth art video
Overgrowth

Aubrey's Overgrowth art video

Jan 8, 2011 Overgrowth 19 comments

I was inspired by David's weekly videos to make something of my own. It may take me a few weeks to get the hang of it, but here is my first try. -Aubrey

Automatic navigation meshes
Overgrowth

Automatic navigation meshes

May 26, 2010 Overgrowth 17 comments

One of the hardest parts of developing character AI in 3D games is pathfinding -- making sure that they can figure out how to move from point A to point...

Beard Destruction is Imminent
Overgrowth

Beard Destruction is Imminent

Nov 17, 2010 Overgrowth 20 comments

Wednesday, 3:30 PM PST we will be live streaming the straight-razor beard shaving. Click to join the stream!

Beard Extermination HD Footage
Overgrowth

Beard Extermination HD Footage

Nov 30, 2010 Overgrowth 25 comments

This will be the final post in the beard saga. Let us never speak of it again.

Blood spurting (HD devlog)
Overgrowth

Blood spurting (HD devlog)

Apr 26, 2011 Overgrowth 45 comments

New features including dripping blood on characters, blood stream particles, particle interpolation for smooth slow motion, "," key to cut throat, script...

Catching baked shadows
Overgrowth

Catching baked shadows

Apr 20, 2010 Overgrowth 8 comments

As some of you noticed in the last alpha, the rabbit would cast shadows on the environment, but wouldn't 'catch' shadows from the environment. This meant...

Creepy, half-done character skinning video
Overgrowth

Creepy, half-done character skinning video

Apr 6, 2011 Overgrowth 31 comments

David created this video showing how the character animations looked before they were more polished (still not done yet) the results are quite interesting...

Dog Hammer concept + map tutorial from Silverfisk!
Overgrowth

Dog Hammer concept + map tutorial from Silverfisk!

Mar 6, 2010 Overgrowth 16 comments

Here is a famous story about the Sword Breaker clan, plus a shout out to Silverfisk for making another awesome map editor tutorial video.

First fighting test [HD video]
Overgrowth

First fighting test [HD video]

Oct 13, 2010 Overgrowth 30 comments

Alpha 100 has the most important update so far, which is the first playable prototype of unarmed striking. I will describe it in more detail, but first...

First foley sound effects test [HD video]
Overgrowth

First foley sound effects test [HD video]

Oct 11, 2010 Overgrowth 34 comments

In modern film, almost every sound is recorded in post production. This includes even the most subtle sounds, such as clothing shifting as a character...

Gamma-correct lighting
Overgrowth

Gamma-correct lighting

Feb 3, 2010 Overgrowth 20 comments

I have been trying to avoid working on graphics recently in order to work on gameplay, but there was one feature I just had to implement. It has no performance...

Guest Overgrowth art video from Markuss!
Overgrowth

Guest Overgrowth art video from Markuss!

Mar 17, 2011 Overgrowth 10 comments

Markuss is an extremely talented and prolific Overgrowth modder who has really set the bar for Overgrowth modding. Click inside for a 1080P video.

Imposter tech
Overgrowth

Imposter tech

Oct 4, 2010 Overgrowth 16 comments

We can achieve a lot of performance gains by using texture atlases and instancing, but it won't be enough for dense environments like forests and jungles...

Initial Animation and Scripting [HD Video]
Overgrowth

Initial Animation and Scripting [HD Video]

Feb 19, 2010 Overgrowth 23 comments

David has been using AngelScript to tie the Phoenix Engine technologies together in a tidy framework which will lead to the birth of Overgrowth gameplay...

Initial motion capture tests [HD Video]
Overgrowth

Initial motion capture tests [HD Video]

Jul 5, 2010 Overgrowth 29 comments

I recently stumbled across the CMU motion capture database, which is a collection of over 2500 free motion capture animations. I hadn't worked with motion...

Initial Movement Features (HD Video)
Overgrowth

Initial Movement Features (HD Video)

Apr 12, 2010 Overgrowth 34 comments

There has been a flurry of new movement features added to the Overgrowth alphas recently so I decided it was time to make another video to show them in...

John's Alpha Video (cat city)
Overgrowth

John's Alpha Video (cat city)

Dec 8, 2010 Overgrowth 20 comments

This week David has been visiting San Francisco to look for apartments, so John took the liberty of showing off the new changes in this alpha.