The Phoenix Engine is under development by Wolfire Games, it's being used to power their upcoming game Overgrowth. The Phoenix Engine aims to be easily modable and user friendly, it has built in support for rigging, animating and scripting.

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10 Copies of NS / OG to giveaway!

10 Copies of NS / OG to giveaway!

Jan 7, 2010 Editor's Notes 102 comments

To promote Natural Selection 2 and Overgrowth's 40% off organic indie pack, they have given us 10 copies of each game to giveaway.

Procedural Animation and Terrain
Overgrowth

Procedural Animation and Terrain

Nov 29, 2008 Overgrowth 6 comments

In this update you'll read about the development of Overgrowth's terrain, at the end of this update you'll also get a look at the procedural animation...

Overgrowth Music
Overgrowth

Overgrowth Music

Dec 1, 2008 Overgrowth 4 comments

The music in Overgrowth will feature many different tracks to help set the mood in the diverse environments. depending on the player's situation the music...

Steam and Shadows
Overgrowth

Steam and Shadows

Dec 4, 2008 Overgrowth 16 comments

Wolfire Games recently signed the contracts saying they will get to sell Overgrowth on Steam. "We are really excited by this news, and it’s awesome...

Weapons of Overgrowth
Overgrowth

Weapons of Overgrowth

Dec 9, 2008 Overgrowth 11 comments

Overgrowth will feature many different medieval weapons, like swords, knives and staves for example. But Wolfire Games are putting some extra thought...

Overgrowth's Map Editor and Free Lugaru
Overgrowth

Overgrowth's Map Editor and Free Lugaru

Dec 20, 2008 Overgrowth 5 comments

Read about how the map editor works. Also in this update: get your free copy of Lugaru as a Christmas present from Wolfire.

Overgrowth Terrain Part 2
Overgrowth

Overgrowth Terrain Part 2

Jan 2, 2009 Overgrowth 5 comments

Terrain is something that's tricky to get right in games, Wolfire have done their best and they have created something quite extraordinary.

Concept Art to Finished Asset
Overgrowth

Concept Art to Finished Asset

Jan 28, 2009 Overgrowth 1 comment

How close to the reference pictures are the models in Overgrowth? What do the unreleased concept art look like? Get your answers in this news post.

Wind - HD Video
Overgrowth

Wind - HD Video

Mar 20, 2009 Overgrowth 11 comments

David have been working hard on the animation system, but he have also worked on sound effects lately, wind sound effects to be specific.

Overgrowth Gets Physics - HD Video
Overgrowth

Overgrowth Gets Physics - HD Video

Mar 27, 2009 Overgrowth 15 comments

The Open Dynamics Engine have been used for some basic physics in Overgrowth for long, for the character and camera collision to be precise, but that...

Environment Shadows
Overgrowth

Environment Shadows

Apr 4, 2009 Overgrowth 11 comments

It's getting exciting! We are using baked lightmap shadows in Overgrowth, but it's still important that they can be quickly calculated. Firstly because...

Overgrowth Soundtrack: Combat 2
Overgrowth

Overgrowth Soundtrack: Combat 2

Aug 5, 2009 Overgrowth 11 comments

John unveils another song from the Overgrowth soundtrack, check it!

Overgrowth Level Concepts
Overgrowth

Overgrowth Level Concepts

Jan 8, 2009 Overgrowth 5 comments

The dog soldiers have decided to stage a last stand against a superior force.

Overgrowth live map editor HD video
Overgrowth

Overgrowth live map editor HD video

Feb 3, 2009 Overgrowth 14 comments

HD video demoing Overgrowth's hot map editor! We are making our own game engine from scratch and this is our take on an in-game, live map editor.

Overgrowth alpha fly by video - high definition
Overgrowth

Overgrowth alpha fly by video - high definition

Feb 11, 2009 Overgrowth 10 comments

HD video fly by of the Overgrowth terrain! Everything in this video has been made from scratch, engine and all.

Smooth plant rendering in Overgrowth
Overgrowth

Smooth plant rendering in Overgrowth

Mar 4, 2009 Overgrowth 10 comments

This is a behind the scenes look at how we render plants with smooth edges in Overgrowth using our engine made from scratch.

Paintbrush tool demo video (high definition)
Overgrowth

Paintbrush tool demo video (high definition)

Mar 11, 2009 Overgrowth 15 comments

One of the benefits to making your own engine from scratch is that it's really easy to add new tools to it that do exactly what you need. Here's one that...

HD Video: Introducing "Foothold" a fan made maps for OG
Overgrowth

HD Video: Introducing "Foothold" a fan made maps for OG

Mar 31, 2009 Overgrowth 4 comments

We're building a game completely from scratch and an early Overgrowth fan used our map editor to build an epic strong hold. This was really motivating...

Overgrowth has been squashed by SMALL TANKS
Overgrowth

Overgrowth has been squashed by SMALL TANKS

Apr 1, 2009 Overgrowth 62 comments

Well, after talking to developers and publishers at GDC we have realized that Overgrowth is probably a bad idea. Instead, we've decided to make a much...

Real time dynamic shadows tech demo - HD Video
Overgrowth

Real time dynamic shadows tech demo - HD Video

Apr 9, 2009 Overgrowth 18 comments

We're building a game completely from scratch and we just added real time dynamic shadows into our game engine.

Preliminary Hotspot support - HD Video
Overgrowth

Preliminary Hotspot support - HD Video

Apr 20, 2009 Overgrowth 7 comments

We have added hotspot and Javascript support to our brand new engine (we are building a game completely from the ground up), letting mods get much more...

Some updated music tracks: before and after comparison
Overgrowth

Some updated music tracks: before and after comparison

Apr 22, 2009 Overgrowth 6 comments

We have some new tracks for Overgrowth so we have made a little article about the evolution of our music. You can hear the original version and then it...

Dog Concept Timelapse (high def)
Overgrowth

Dog Concept Timelapse (high def)

Apr 29, 2009 Overgrowth 23 comments

Here is a timelapse HD video of Aubrey drawing a dog concept for Overgrowth.

Four myths about JavaScript
Overgrowth

Four myths about JavaScript

May 3, 2009 Overgrowth 26 comments

Whenever we mention Overgrowth's scripting system (which uses JavaScript as the core language) we get attacked. Here is my defense of the JavaScript...

Overgrowth race course demo - HD Video
Overgrowth

Overgrowth race course demo - HD Video

May 6, 2009 Overgrowth 21 comments

We're building a video game and its engine from the ground up. Here's a demo of its early modding capabilities.

Intro to post processing effects - HD Video
Overgrowth

Intro to post processing effects - HD Video

May 11, 2009 Overgrowth 17 comments

This is a quick introduction to some post processing effects using our engine built from the ground up.

HD video of our intial ragdoll tech
Overgrowth

HD video of our intial ragdoll tech

May 15, 2009 Overgrowth 18 comments

David added ragdolls to our ninja rabbit fighting game. They are not rigged to our models yet, just raw ragdoll tech. Here's an HD video showing them...

Why ninja rabbits?
Overgrowth

Why ninja rabbits?

May 18, 2009 Overgrowth 37 comments

This is the number one question we get, so we thought we'd answer once and for all.

HD Video - Initial decal editor
Overgrowth

HD Video - Initial decal editor

May 21, 2009 Overgrowth 15 comments

We recently made a lot of progress on our decal tech for Overgrowth. This will let us make levels that look 10x better. Check out this video showing it...

Creating the Overgrowth physics engine
Overgrowth

Creating the Overgrowth physics engine

May 25, 2009 Overgrowth 14 comments

Here is some background on how we developed the physics engine for our upcoming game Overgrowth.