The Phoenix Engine is under development by Wolfire Games, it's being used to power their upcoming game Overgrowth. The Phoenix Engine aims to be easily modable and user friendly, it has built in support for rigging, animating and scripting.

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Gamma-correct lighting
Overgrowth

Gamma-correct lighting

Feb 3, 2010 Overgrowth 20 comments

I have been trying to avoid working on graphics recently in order to work on gameplay, but there was one feature I just had to implement. It has no performance...

Initial Animation and Scripting [HD Video]
Overgrowth

Initial Animation and Scripting [HD Video]

Feb 19, 2010 Overgrowth 23 comments

David has been using AngelScript to tie the Phoenix Engine technologies together in a tidy framework which will lead to the birth of Overgrowth gameplay...

Overgrowth sheet music
Overgrowth

Overgrowth sheet music

Feb 24, 2010 Overgrowth 17 comments

It's quite common for movies to adapt their scores into single-instrument arrangements and then sell the sheet music along with their soundtracks and...

John's dev studio tour - HD Video
Overgrowth

John's dev studio tour - HD Video

Feb 26, 2010 Overgrowth 8 comments

The number one rated question in our community interview last month was "Can you do a video tour of your dev 'Studio'". Here is the first installment!

Dog Hammer concept + map tutorial from Silverfisk!
Overgrowth

Dog Hammer concept + map tutorial from Silverfisk!

Mar 6, 2010 Overgrowth 16 comments

Here is a famous story about the Sword Breaker clan, plus a shout out to Silverfisk for making another awesome map editor tutorial video.

Two part shadow maps
Overgrowth

Two part shadow maps

Mar 26, 2010 Overgrowth 11 comments

The shadow maps we use in Overgrowth are unusual in that they contain two parts: direct shadows and ambient occlusion. These correspond to the two light...

Overgrowth Rock Song from Jonathan Lewis
Overgrowth

Overgrowth Rock Song from Jonathan Lewis

Mar 31, 2010 Overgrowth 20 comments

Here is an awesome rock song plus music video about Overgrowth courtesy of the awesome Jonathan Lewis. Check it out in HD here!

Overgrowth Comic: Final Update!
Overgrowth

Overgrowth Comic: Final Update!

Apr 1, 2010 Overgrowth 16 comments

It has fallen upon us to present the crushing conclusion to our first Overgrowth comic! I was really excited to iron out the loose ends in this story...

Initial Movement Features (HD Video)
Overgrowth

Initial Movement Features (HD Video)

Apr 12, 2010 Overgrowth 34 comments

There has been a flurry of new movement features added to the Overgrowth alphas recently so I decided it was time to make another video to show them in...

Catching baked shadows
Overgrowth

Catching baked shadows

Apr 20, 2010 Overgrowth 8 comments

As some of you noticed in the last alpha, the rabbit would cast shadows on the environment, but wouldn't 'catch' shadows from the environment. This meant...

The Twisted Path
Overgrowth

The Twisted Path

Apr 22, 2010 Overgrowth 22 comments

Aubrey recently finished some new awesome concept art for some upcoming levels. Check it out!

Angular and linear keyframe blending
Overgrowth

Angular and linear keyframe blending

Apr 29, 2010 Overgrowth 25 comments

In games, character animation is usually done using keyframes. That is, by defining important poses and placing them on a timeline.

Soft particles
Overgrowth

Soft particles

May 2, 2010 Overgrowth 21 comments

In games, particle effects like smoke or fire are drawn as image squares that always face torwards the camera. This looks fine in most cases, but the...

Automatic navigation meshes
Overgrowth

Automatic navigation meshes

May 26, 2010 Overgrowth 17 comments

One of the hardest parts of developing character AI in 3D games is pathfinding -- making sure that they can figure out how to move from point A to point...

Pathfinding with Detour
Overgrowth

Pathfinding with Detour

Jun 3, 2010 Overgrowth 9 comments

A few days ago I posted that we've added automatic navigation meshes using Recast, and now I'd like to show some navigation paths using its companion...

Wall Run and Climbing Video [HD]
Overgrowth

Wall Run and Climbing Video [HD]

Jul 2, 2010 Overgrowth 27 comments

If you've been following our alpha posts, you've probably seen that a lot of cool new features have appeared in the builds like wall running and climbing...

Initial motion capture tests [HD Video]
Overgrowth

Initial motion capture tests [HD Video]

Jul 5, 2010 Overgrowth 29 comments

I recently stumbled across the CMU motion capture database, which is a collection of over 2500 free motion capture animations. I hadn't worked with motion...

Playing With BVH Animations [HD Video]
Overgrowth

Playing With BVH Animations [HD Video]

Aug 4, 2010 Overgrowth 18 comments

David already teased everyone with the new animation tech in Overgrowth with his initial motion capture tests video. However, this week I had a chance...

Rabbit head set piece model
Overgrowth

Rabbit head set piece model

Sep 20, 2010 Overgrowth 22 comments

Aubrey details his process for making this awesome set-piece for a desert level.

SIMD optimization
Overgrowth

SIMD optimization

Sep 23, 2010 Overgrowth 12 comments

Fifteen years ago, it would be impossible to make a graphics-intensive game without using hand-written assembly language. Almost all classic games used...

Imposter tech
Overgrowth

Imposter tech

Oct 4, 2010 Overgrowth 16 comments

We can achieve a lot of performance gains by using texture atlases and instancing, but it won't be enough for dense environments like forests and jungles...

First foley sound effects test [HD video]
Overgrowth

First foley sound effects test [HD video]

Oct 11, 2010 Overgrowth 34 comments

In modern film, almost every sound is recorded in post production. This includes even the most subtle sounds, such as clothing shifting as a character...

First fighting test [HD video]
Overgrowth

First fighting test [HD video]

Oct 13, 2010 Overgrowth 30 comments

Alpha 100 has the most important update so far, which is the first playable prototype of unarmed striking. I will describe it in more detail, but first...

Ragdoll knockouts test (HD)
Overgrowth

Ragdoll knockouts test (HD)

Oct 29, 2010 Overgrowth 34 comments

Part of what made Lugaru unique was the way that every hit knocked the enemy head over heels using ragdoll physics. In Overgrowth, I'm planning to add...

Super Meat Bunny
Overgrowth

Super Meat Bunny

Oct 31, 2010 Overgrowth 30 comments

I was testing out some blood effects when I discovered Super Meat Bunny. He let me record this video as he showed off some slick moves.

Overgrowth Weekly Alpha Videolog
Overgrowth

Overgrowth Weekly Alpha Videolog

Nov 2, 2010 Overgrowth 25 comments

We are trying out a new weekly Overgrowth alpha format today! David himself took a few minutes to illustrate the traditional changelog in video form...

The Beard Ultimatum
Overgrowth

The Beard Ultimatum

Nov 3, 2010 Overgrowth 33 comments

Click inside to experience John's beard ultimatum.

More Foley sounds demo video
Overgrowth

More Foley sounds demo video

Nov 7, 2010 Overgrowth 16 comments

It's been almost a month since my last post about Foley sounds in Overgrowth, so I thought I would give an update! If you're not familiar with the term...

Overgrowth Alpha Video #2
Overgrowth

Overgrowth Alpha Video #2

Nov 10, 2010 Overgrowth 21 comments

We are trying out a new weekly Overgrowth alpha format! David himself took some time to illustrate the traditional changelog in video form.

Our talk at Fantastic Fest
Overgrowth

Our talk at Fantastic Fest

Nov 12, 2010 Overgrowth 11 comments

Back in September, John was asked to give a talk at Fantastic Fest about Wolfire and Overgrowth. Here is the video!

Platforms
Windows, Mac, Linux
Company
Wolfire Games
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Licence
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TBD
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