The Phoenix Engine is under development by Wolfire Games, it's being used to power their upcoming game Overgrowth. The Phoenix Engine aims to be easily modable and user friendly, it has built in support for rigging, animating and scripting.

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Beard Extermination HD Footage
Overgrowth

Beard Extermination HD Footage

Nov 30, 2010 Overgrowth 25 comments

This will be the final post in the beard saga. Let us never speak of it again.

Animated gif of some new modular assets
Overgrowth

Animated gif of some new modular assets

Nov 24, 2010 Overgrowth 22 comments

Here is an initial test of modular assets. Unlike our current test critters, these characters are made up from different models that you can combine in...

Overgrowth Alpha Video-log
Overgrowth

Overgrowth Alpha Video-log

Nov 23, 2010 Overgrowth 22 comments

In this video, David shows off the new wolf tail physics and character placer, among other features.

Beard Destruction is Imminent
Overgrowth

Beard Destruction is Imminent

Nov 17, 2010 Overgrowth 20 comments

Wednesday, 3:30 PM PST we will be live streaming the straight-razor beard shaving. Click to join the stream!

Overgrowth Alpha Video #3
Overgrowth

Overgrowth Alpha Video #3

Nov 16, 2010 Overgrowth 22 comments

Check inside to see David's video on the latest Overgrowth development.

Our talk at Fantastic Fest
Overgrowth

Our talk at Fantastic Fest

Nov 12, 2010 Overgrowth 11 comments

Back in September, John was asked to give a talk at Fantastic Fest about Wolfire and Overgrowth. Here is the video!

Overgrowth Alpha Video #2
Overgrowth

Overgrowth Alpha Video #2

Nov 10, 2010 Overgrowth 21 comments

We are trying out a new weekly Overgrowth alpha format! David himself took some time to illustrate the traditional changelog in video form.

More Foley sounds demo video
Overgrowth

More Foley sounds demo video

Nov 7, 2010 Overgrowth 16 comments

It's been almost a month since my last post about Foley sounds in Overgrowth, so I thought I would give an update! If you're not familiar with the term...

The Beard Ultimatum
Overgrowth

The Beard Ultimatum

Nov 3, 2010 Overgrowth 33 comments

Click inside to experience John's beard ultimatum.

Overgrowth Weekly Alpha Videolog
Overgrowth

Overgrowth Weekly Alpha Videolog

Nov 2, 2010 Overgrowth 25 comments

We are trying out a new weekly Overgrowth alpha format today! David himself took a few minutes to illustrate the traditional changelog in video form...

Super Meat Bunny
Overgrowth

Super Meat Bunny

Oct 31, 2010 Overgrowth 30 comments

I was testing out some blood effects when I discovered Super Meat Bunny. He let me record this video as he showed off some slick moves.

Ragdoll knockouts test (HD)
Overgrowth

Ragdoll knockouts test (HD)

Oct 29, 2010 Overgrowth 34 comments

Part of what made Lugaru unique was the way that every hit knocked the enemy head over heels using ragdoll physics. In Overgrowth, I'm planning to add...

New Overgrowth Alpha Trailer
Overgrowth

New Overgrowth Alpha Trailer

Oct 23, 2010 Overgrowth 24 comments

As you may have seen on the Wolfire YouTube channel, we just released a trailer that showcases almost everything we've put into Overgrowth so far.

First fighting test [HD video]
Overgrowth

First fighting test [HD video]

Oct 13, 2010 Overgrowth 30 comments

Alpha 100 has the most important update so far, which is the first playable prototype of unarmed striking. I will describe it in more detail, but first...

First foley sound effects test [HD video]
Overgrowth

First foley sound effects test [HD video]

Oct 11, 2010 Overgrowth 34 comments

In modern film, almost every sound is recorded in post production. This includes even the most subtle sounds, such as clothing shifting as a character...

Imposter tech
Overgrowth

Imposter tech

Oct 4, 2010 Overgrowth 16 comments

We can achieve a lot of performance gains by using texture atlases and instancing, but it won't be enough for dense environments like forests and jungles...

SIMD optimization
Overgrowth

SIMD optimization

Sep 23, 2010 Overgrowth 12 comments

Fifteen years ago, it would be impossible to make a graphics-intensive game without using hand-written assembly language. Almost all classic games used...

Rabbit head set piece model
Overgrowth

Rabbit head set piece model

Sep 20, 2010 Overgrowth 22 comments

Aubrey details his process for making this awesome set-piece for a desert level.

Playing With BVH Animations [HD Video]
Overgrowth

Playing With BVH Animations [HD Video]

Aug 4, 2010 Overgrowth 18 comments

David already teased everyone with the new animation tech in Overgrowth with his initial motion capture tests video. However, this week I had a chance...

Initial motion capture tests [HD Video]
Overgrowth

Initial motion capture tests [HD Video]

Jul 5, 2010 Overgrowth 29 comments

I recently stumbled across the CMU motion capture database, which is a collection of over 2500 free motion capture animations. I hadn't worked with motion...

Wall Run and Climbing Video [HD]
Overgrowth

Wall Run and Climbing Video [HD]

Jul 2, 2010 Overgrowth 27 comments

If you've been following our alpha posts, you've probably seen that a lot of cool new features have appeared in the builds like wall running and climbing...

Pathfinding with Detour
Overgrowth

Pathfinding with Detour

Jun 3, 2010 Overgrowth 9 comments

A few days ago I posted that we've added automatic navigation meshes using Recast, and now I'd like to show some navigation paths using its companion...

Automatic navigation meshes
Overgrowth

Automatic navigation meshes

May 26, 2010 Overgrowth 17 comments

One of the hardest parts of developing character AI in 3D games is pathfinding -- making sure that they can figure out how to move from point A to point...

Soft particles
Overgrowth

Soft particles

May 2, 2010 Overgrowth 21 comments

In games, particle effects like smoke or fire are drawn as image squares that always face torwards the camera. This looks fine in most cases, but the...

Angular and linear keyframe blending
Overgrowth

Angular and linear keyframe blending

Apr 29, 2010 Overgrowth 25 comments

In games, character animation is usually done using keyframes. That is, by defining important poses and placing them on a timeline.

The Twisted Path
Overgrowth

The Twisted Path

Apr 22, 2010 Overgrowth 22 comments

Aubrey recently finished some new awesome concept art for some upcoming levels. Check it out!

Catching baked shadows
Overgrowth

Catching baked shadows

Apr 20, 2010 Overgrowth 8 comments

As some of you noticed in the last alpha, the rabbit would cast shadows on the environment, but wouldn't 'catch' shadows from the environment. This meant...

Initial Movement Features (HD Video)
Overgrowth

Initial Movement Features (HD Video)

Apr 12, 2010 Overgrowth 34 comments

There has been a flurry of new movement features added to the Overgrowth alphas recently so I decided it was time to make another video to show them in...

Overgrowth Comic: Final Update!
Overgrowth

Overgrowth Comic: Final Update!

Apr 1, 2010 Overgrowth 16 comments

It has fallen upon us to present the crushing conclusion to our first Overgrowth comic! I was really excited to iron out the loose ends in this story...

Overgrowth Rock Song from Jonathan Lewis
Overgrowth

Overgrowth Rock Song from Jonathan Lewis

Mar 31, 2010 Overgrowth 20 comments

Here is an awesome rock song plus music video about Overgrowth courtesy of the awesome Jonathan Lewis. Check it out in HD here!

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Windows, Mac, Linux
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