http://www.moddb.com/engines/panda3d/features Features RSS feed - Panda3d - Mod DB Subscribe to the Mod DB Panda3d feature feed, and get the latest updates as they are posted. en-us Wed, 16 Aug 2017 13:29:51 +0000 Copyright 2017, DBolical Pty Ltd Articles 180 Features RSS feed - Panda3d - Mod DB http://static.moddb.com/cutoff/images/logos/rss.png http://www.moddb.com/engines/panda3d/features 120 90 ModDB & IndieDB Weekly Recap Video http://www.moddb.com/groups/spotlight/features/moddb-indiedb-weekly-recap-video Tue, 18 Mar 2014 13:46:31 +0000 articles153976
This week in Mod and Indie news Le Royaume des Ombres gets a new update, Dead Cry goes into open beta, Nali Weapons 3 gets a final release, the indie game Lift gets an update, Avolition gets released, and Goat Simulator because Goat Simulator. ]]>
ModDB & IndieDB Weekly Recap Video This week in Mod and Indie news Le Royaume des Ombres gets a new update, Dead Cry goes into open beta, Nali Weapons 3 gets a final release, the indie game Lift gets an update, Avolition gets released, and Goat Simulator because Goat Simulator.
Skills, part one. http://www.moddb.com/games/avolition/features/skills-part-one Mon, 27 Jan 2014 13:16:56 +0000 articles149645
A short overview of all the 'active' skills (or 'actions') available to all the characters in the game. Part two will be about 'passive skills' and character creation, so stay tuned. ]]>
Skills, part one. A short overview of all the 'active' skills (or 'actions') available to all the characters in the game. Part two will be about 'passive skills' and character creation, so stay tuned.
Because health-bars are too mainstream http://www.moddb.com/games/avolition/features/because-health-bars-are-too-mainstream Sun, 19 Jan 2014 14:24:51 +0000 articles148881
Early beta-tests showed that players need some feedback about how much damage they do and how much hit point monsters have. Health-bars are the answer, but for some reason I dislike them - so we have health-rings. ]]>
Because health-bars are too mainstream Early beta-tests showed that players need some feedback about how much damage they do and how much hit point monsters have. Health-bars are the answer, but for some reason I dislike them - so we have health-rings.
Panda3D Features http://www.moddb.com/engines/panda3d/features/panda3d-features Tue, 08 Jun 2010 21:57:18 +0000 articles55485
Shader generation, performance monitoring, full Python integration, no hassle install, debugging tools, modern OpenGL/DirectX features, ]]>
Panda3D Features Shader generation, performance monitoring, full Python integration, no hassle install, debugging tools, modern OpenGL/DirectX features,
Panda3D License http://www.moddb.com/engines/panda3d/features/panda3d-license Tue, 08 Jun 2010 21:57:11 +0000 articles55484
Panda3D License, as stated at the official website.]]>
Panda3D License Panda3D License, as stated at the official website.
Thoughts on 2aw Maps http://www.moddb.com/games/angels-fall-first-the-second-antarean-war/features/thoughts-on-2aw-maps Sat, 24 Apr 2010 16:10:25 +0000 articles53443
Because 2aw is a tactical game - there is no resource gathering and no building on the map - there needs to be some thing interesting on the map to make it relevant. We came up with putting control points throughout the maps. Control points gives you win points, after you have a 1000 more win points then your opponent you win the battle.]]>
Thoughts on 2aw Maps Because 2aw is a tactical game - there is no resource gathering and no building on the map - there needs to be some thing interesting on the map to make it relevant. We came up with putting control points throughout the maps. Control points gives you win points, after you have a 1000 more win points then your opponent you win the battle.
Marching Cubes: Generating Rocks http://www.moddb.com/games/angels-fall-first-the-second-antarean-war/features/marching-cubes-generating-rocks Mon, 11 Jan 2010 17:00:53 +0000 articles48947
In the quest for the best rock shape, I went to the next best thing - marching cubes. Marching-Cubes is an algorithm to convert a 3D math density function into a triangle based 3D model. So basically I come with math function and then wrap it with triangles. Marching cubes allow me to make much more interesting formations. ]]>
Marching Cubes: Generating Rocks In the quest for the best rock shape, I went to the next best thing - marching cubes. Marching-Cubes is an algorithm to convert a 3D math density function into a triangle based 3D model. So basically I come with math function and then wrap it with triangles. Marching cubes allow me to make much more interesting formations.