The Aurora Engine was developed by Bioware as a 3D successor to Bioware's previous engine, the Infinity Engine.
The LithTech Engine was initially developed by Monolith in collaboration with Microsoft, until LithTeh Inc was formed to continue development on the engine....
The Wolf3D Engine is a raycaster engine developed by John Carmack for the hit FPS game Wolfenstein 3-D. It features smooth scrolling with textured walls,...
Using procedural techniques, the game universe has been designed to be huge and realistic. There are billions of solar systems and planets, each unique...
The Doom engine is the game engine that powers the id Software games Doom and Doom II, as well as Raven Software's titles Heretic and Hexen, then finally...
CrystalSpace is a portable modular 3D SDK, including many components for building various applications and games - these are still quite useful for projects...
Previously called the "QUAKE 3 Engine" and one of the most successful licensed engines in history, id Tech 3 was the engine used to create games such...
Formerly the "QUAKE 2 Engine", with pioneering innovation in 3D environments, a few of id Tech 2's most notable features were out-of-the-box support for...
The first generation, Unreal Engine integrated rendering, collision detection, AI, visibility, networking and file system management into one complete...
Previously referred to as the 'Doom 3 Engine', Tech 4 is id Software's current licensing platform. Powering games such as Doom 3, Quake 4 and Enemy Territory...