Planetary engine that can be used with real elevation data of arbitrary resolution, while being progressively enhanced by fractal algorithms. The fractal algorithms refine and introduce details down to centimeter resolution and can be parametrized by elevation and land class data. A completely random fractal terrain is possible too, or a terrain can be sketched in rough resolution with fractal generating the details. Level of detail ranges from thousands of kilometers down to centimeters, with full visibility. The engine is fully asynchronous, majority of the algorithms running on the GPU while the rest is distributed to multiple CPU cores.

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SEKCobra
SEKCobra Dec 9 2010, 1:31pm says:

You beat Ship Simulator Extremes :V

+3 votes     reply to comment
AdiJager
AdiJager Dec 9 2010, 1:42pm replied:

... and Crysis ;-)

+1 vote     reply to comment
BigSilverB
BigSilverB Dec 9 2010, 4:47pm replied:

Yeah water looks great!

Hope ATI can get the rest of the driver issues resolved soon so the demo can be released!

+2 votes     reply to comment
BlueSunsleader
BlueSunsleader Dec 9 2010, 1:47pm says:

not bad at all

+1 vote     reply to comment
CMDKeen
CMDKeen Dec 9 2010, 1:51pm says:

Looks extremly awesome for alpha. I guess that with some more work, we will not be able to recognize real photos from screenshots from this engine (just like with the rest of the landscape already).

0 votes     reply to comment
sydrose
sydrose Dec 9 2010, 2:09pm says:

this engine is really freaking amazing with what's been added.

+1 vote     reply to comment
Un_dead
Un_dead Dec 9 2010, 2:44pm says:

WOW! Just... WOW! For an Alpha that is. I can see a few places it could use improving, but you probably have them written down anyway.

GOOD WORK GUYS!

+1 vote     reply to comment
Cahir
Cahir Dec 9 2010, 2:54pm says:

See, this is why I love this engine. It is just so incredibly detailed. When someone puts some AAA artwork in it, this will become *the* engine for games, open world or otherwise.

+1 vote     reply to comment
josemlopes
josemlopes Dec 9 2010, 3:20pm says:

Great

+1 vote     reply to comment
Croco15
Croco15 Dec 9 2010, 4:28pm says:

That is amazing.

+1 vote     reply to comment
GARYOSAVAN
GARYOSAVAN Dec 10 2010, 2:20am says:

Very good.

+1 vote     reply to comment
Erwaitin
Erwaitin Dec 10 2010, 4:18am says:

The next step should go for the atmospheric effects: some fog, clouds and godrays and you'll get the best looking engine out there!

+1 vote     reply to comment
bosnian_dragon
bosnian_dragon Dec 10 2010, 4:33am says:

One of the best looking engines I've seen. I'm really looking forward to any game that will be based on this :))

+1 vote     reply to comment
Komposten
Komposten Dec 10 2010, 10:26am says:

can't wait to play a game using this engine... that would be really, really awesome!!!!

+1 vote     reply to comment
aloha2436
aloha2436 Dec 11 2010, 12:21pm says:

Whooooooaaaaaaaaaa

+1 vote     reply to comment
Joe_Shmoe
Joe_Shmoe May 5 2011, 7:31pm says:

This will surely put CryEngine to shame once it's completed... I can see this engine being put to pretty damn good use some day...

still mind boggling what it's able to achieve at this stage, but honestly, this scene almost makes me want to play a fishing game lol and I'm not one for simulated games when I can do the real deal, so this is actualy a compliment =)

+1 vote     reply to comment
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Video Details
Type
Concept
Date
Dec 9th, 2010
By
cameni
Length
00:24
Filename
water06.avi
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