Planetary engine that can be used with real elevation data of arbitrary resolution, while being progressively enhanced by fractal algorithms. The fractal algorithms refine and introduce details down to centimeter resolution and can be parametrized by elevation and land class data. A completely random fractal terrain is possible too, or a terrain can be sketched in rough resolution with fractal generating the details. Level of detail ranges from thousands of kilometers down to centimeters, with full visibility. The engine is fully asynchronous, majority of the algorithms running on the GPU while the rest is distributed to multiple CPU cores.

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Media RSS Feed Report media Underwater scene in Outerra
Post comment Comments
bikkebakke
bikkebakke Jan 22 2011, 11:22am says:

so apart from being able to fly through space, enter atmosphere and fly anywhere on the planet you will also be able to dive under water :P nice

+2 votes     reply to comment
sydrose
sydrose Jan 22 2011, 11:34am says:

this is amazing, you guys are genius.

+2 votes     reply to comment
bikkebakke
bikkebakke Jan 22 2011, 11:38am says:

so apart from being able to fly through space, enter atmosphere and fly anywhere on the planet you will also be able to dive under water :P nice

-1 votes     reply to comment
Daemoria
Daemoria Jan 22 2011, 11:52am says:

awesome work. the visibility is perfect for a nice 'clean' tropical ocean. Are you guys going to tackle volcanically active trenches eventually as well?

+1 vote     reply to comment
Raphiell
Raphiell Jan 22 2011, 1:16pm says:

Sweet guys, nice work

+1 vote     reply to comment
Tottel
Tottel Jan 22 2011, 1:41pm says:

Very nice. :D

I think the shadows should probably be more distorted though (the truck).

+1 vote     reply to comment
KaanTech
KaanTech Jan 22 2011, 1:53pm says:

i m feel mostly joyed but also jelus...

0 votes     reply to comment
KingJones
KingJones Jan 22 2011, 2:00pm says:

Am i the Only person who seen the Human Being Under the water on the Sea Floor At [m 1:23 secs] ??

+1 vote     reply to comment
CMDKeen
CMDKeen Jan 23 2011, 4:47am replied:

You can also see him on the end of the vid.

+1 vote     reply to comment
Black★RockShooter
Black★RockShooter Jan 22 2011, 2:18pm says:

**** i have to steal a 9.90GHz processor from ******* NASA if i want to run this

-1 votes     reply to comment
WarlockSyno
WarlockSyno Jan 22 2011, 10:25pm replied:

Actually they've got there LOD code almost perfect, they're not even running their tests on a super-high end computer.

+1 vote     reply to comment
BlueSunsleader
BlueSunsleader Jan 22 2011, 9:24pm says:

nice

+1 vote     reply to comment
Nebcake
Nebcake Jan 22 2011, 11:03pm says:

Progress seems great, do your best.

+1 vote     reply to comment
Hell_Diguner
Hell_Diguner Jan 23 2011, 12:38am says:

Very cool. This looks like an excellent base for games to build upon. Speaking of which, are there any companies looking to develop games on the engine yet?

+1 vote     reply to comment
KaanTech
KaanTech Jan 23 2011, 7:34am says:

imagine a stratejy game O:

+1 vote     reply to comment
bogie
bogie Jan 23 2011, 12:33pm says:

Wheres the fish?

+1 vote     reply to comment
bosnian_dragon
bosnian_dragon Jan 24 2011, 10:26am replied:

I guess that's gonna be inserted some times later... Flora & Fauna are abundant in seas, so I bet they aren't gonna skip that obvious thing :D

+1 vote     reply to comment
striker121
striker121 Jan 25 2011, 11:25am says:

Nice stuff, the water looks pretty awesome. The color's pretty good, I would just make it so that it's only that light blue when near the shore and when you get a bit deeper it gets darker blue.

+1 vote     reply to comment
madcat1030
madcat1030 Feb 19 2011, 8:37am says:

Maybe a tiny bit of a wibbly-wobbly-watery-view-effect when you are close to the surface, because of the way light plays in the water.

+1 vote     reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Description

A short video from development of water rendering

Video Details
Type
Demonstration
Date
Jan 22nd, 2011
By
cameni
Length
01:50
Filename
underwater.avi
Options
URL
Embed
Share
Report Abuse
Report media
Add Media
Members only