Planetary engine that can be used with real elevation data of arbitrary resolution, while being progressively enhanced by fractal algorithms. The fractal algorithms refine and introduce details down to centimeter resolution and can be parametrized by elevation and land class data. A completely random fractal terrain is possible too, or a terrain can be sketched in rough resolution with fractal generating the details. Level of detail ranges from thousands of kilometers down to centimeters, with full visibility. The engine is fully asynchronous, majority of the algorithms running on the GPU while the rest is distributed to multiple CPU cores.

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kennedyzak Oct 31 2010, 5:22pm says:

absolutely INSANE! Do you think its possible to have a moon or other planets?

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cameni Author
cameni Nov 2 2010, 6:07am replied:

Yes we are planning to include the Moon and Mars as well, for which there are already satellite data. Will be possible to fly there directly from Earth.

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KaanTech Nov 1 2010, 5:34pm says:

:) nice1
imagine, einstein was wrong and light speed could be reached by us.
between New York and Tokyo flight lasts less than 1 seconds :D

btw i wonder what kind of pc are you guys using to use this Outerra Engine like this...
i got Envidia 480 GTX with AMD 6 core 8 gb ram w7 64bit
could my pc can handle something like this video (i dont think so but no harm on asking right ? xD)

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cameni Author
cameni Nov 2 2010, 6:05am replied:

Until recently we have been using 250GT cards, but for the development it wasn't really very comfortable, and we upgraded to 460GTX ones. I'm running it on 2 core AMD Phenom.
All the videos were taken in real time using the built-in video capture.

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Immudelki Nov 4 2010, 8:05am says:

Very impressive huh huh ^^

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jaxa Nov 5 2010, 11:38pm says:

The Adobe Flash plugin has crashed.

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madcat1030 Feb 19 2011, 8:39am says:

Question: Are those stars a static image, or are they projected to their relative location based on data?

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A short test of how flying away from Earth at the speed of light looks like :-)

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Oct 31st, 2010
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