Planetary engine that can be used with real elevation data of arbitrary resolution, while being progressively enhanced by fractal algorithms. The fractal algorithms refine and introduce details down to centimeter resolution and can be parametrized by elevation and land class data. A completely random fractal terrain is possible too, or a terrain can be sketched in rough resolution with fractal generating the details. Level of detail ranges from thousands of kilometers down to centimeters, with full visibility. The engine is fully asynchronous, majority of the algorithms running on the GPU while the rest is distributed to multiple CPU cores.

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Media RSS Feed Report media Shadows on the bumpy grass
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SairenSA
SairenSA May 11 2011, 7:26am says:

DX11 much??? Just kidding around lol. When can we expect to see actual grass blades sticking out of the world hmmm? ;P Great work! Lovin' it.

+1 vote     reply to comment
WarlockSyno
WarlockSyno May 11 2011, 8:09pm replied:

OpenGL. The best.

+4 votes     reply to comment
GARYOSAVAN
GARYOSAVAN May 11 2011, 9:04am says:

Very good work. :)

+1 vote     reply to comment
PedobearNED
PedobearNED May 11 2011, 12:47pm says:

looks abit like water with a grass texture :D nice anyways

0 votes     reply to comment
BlueSunsleader
BlueSunsleader May 11 2011, 1:03pm says:

nice

+1 vote     reply to comment
LochNessCheeseburger
LochNessCheeseburger May 14 2011, 9:33am says:

is it just me or does it look like the shadow is being distorted like in a hot desert?

+1 vote     reply to comment
gert7
gert7 Jun 10 2011, 5:30am says:

Those shadows really aren't blurrier farther away.

+1 vote     reply to comment
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Description

A short visual test how shadows looks like on the new bumpy grass.

Video Details
Type
Demonstration
Date
May 11th, 2011
Length
00:47
Filename
cessna05.avi
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