Planetary engine that can be used with real elevation data of arbitrary resolution, while being progressively enhanced by fractal algorithms. The fractal algorithms refine and introduce details down to centimeter resolution and can be parametrized by elevation and land class data. A completely random fractal terrain is possible too, or a terrain can be sketched in rough resolution with fractal generating the details. Level of detail ranges from thousands of kilometers down to centimeters, with full visibility. The engine is fully asynchronous, majority of the algorithms running on the GPU while the rest is distributed to multiple CPU cores.

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Media RSS Feed Report media Outerra Year 2010 Retrospective
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Daemoria Dec 26 2010 says:

great job. I do wonder how you'll keep gameplay focused, but i imagine you'll have some interesting way to deal with that.

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CMDKeen Dec 26 2010 replied:

Considering Outerra is an engine, not a game, they can be totally uninterested ;).

+1 vote     reply to comment
PedobearNED Dec 26 2010 says:

if this engine would be finished i would love to make a own world :P or mars as i want it >: )

+1 vote     reply to comment
naz2001 Dec 29 2010 says:

This is the engine that should be being used for elite 4!
I remember being blown away by elite frontier and the way you could fly through space and then land on a planets surface and this seems like the perfect engine for the job.. we can dream right? ;)

+1 vote     reply to comment
bogie Dec 30 2010 says:

So has anyone licensed the engine yet? When we we be able to play around in outerra engine?

+1 vote     reply to comment
Commissar1032 Jan 4 2011 says:

I would love to see a war game on this engine. Maybe a battlefield title. Or this could be the engine that replaces Arma's engine. Either way good job guys.

+1 vote     reply to comment
Sp0rk Jan 9 2011 says:

Oh the future of games technology makes my mouth drool...

+1 vote     reply to comment
Aurel_Tristen Jan 17 2011 says:

I can think of 10 games I'd love to see on this engine, but that's conventionally.

Imagine a game built on this engine that streams data from a server cluster, where millions of other users help create and populate the world. With bandwidths of 100 mbps just around the corner, I think something like this would be possible. Whole worlds crafted by users down to the last detail. Even then, and even if every WOW player switched, you'd be hard pressed to find another human on the planet.

Think second life, but with a REAL engine and less 'nice' :P

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Our friend from Texas, artist and science-fiction writer born under nickname of C. Shawn Smith, made this nice compilation from pieces of our published and some unpublished videos created during the year 2010.

Thanks Shawn, and happy New Year to all our fans and supporters all around the world!

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Dec 26th, 2010
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