Planetary engine that can be used with real elevation data of arbitrary resolution, while being progressively enhanced by fractal algorithms. The fractal algorithms refine and introduce details down to centimeter resolution and can be parametrized by elevation and land class data. A completely random fractal terrain is possible too, or a terrain can be sketched in rough resolution with fractal generating the details. Level of detail ranges from thousands of kilometers down to centimeters, with full visibility. The engine is fully asynchronous, majority of the algorithms running on the GPU while the rest is distributed to multiple CPU cores.

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Comments
CaptainLagfail
CaptainLagfail

On behalf of the internet, allow me to say HOLY SH*T!

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bogie
bogie

I'd love to have a play on this engine. When will we get to have a go please?

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CMDKeen
CMDKeen

Wow, that's a huge improvement over the previous trees. Good, no, great job!

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Aurel_Tristen
Aurel_Tristen

My only point of confusion is, they look like seasonal trees while the furthest away LOD looks like pines and evergreens. O_o? Otherwise they look great!

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angrypig Author
angrypig

You are right, it is still very WIP stuff, more information about latest version of tree renderer is here Outerra.com

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bosnian_dragon
bosnian_dragon

Well forests can be mixed, it doesn't need to be evergreen 100% or seasonal 100%

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salesmax
salesmax

OMGWTFBBQ, this is hylarious man!

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SinKing
SinKing

Amazing engine. Really love what you're doing. Every update is fun to watch!

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Hell_Diguner
Hell_Diguner

How many steps of transition are you planning?

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bosnian_dragon
bosnian_dragon

It's a great update, I love to watch your innovations :) Keep 'em coming!

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Description

Here is a short video with the latest version of trees, let's say version 0.3. There is still a lot of work to make it ready for the demo. Some more detail information are on our forums.

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