Planetary engine that can be used with real elevation data of arbitrary resolution, while being progressively enhanced by fractal algorithms. The fractal algorithms refine and introduce details down to centimeter resolution and can be parametrized by elevation and land class data. A completely random fractal terrain is possible too, or a terrain can be sketched in rough resolution with fractal generating the details. Level of detail ranges from thousands of kilometers down to centimeters, with full visibility. The engine is fully asynchronous, majority of the algorithms running on the GPU while the rest is distributed to multiple CPU cores.

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SneakySoft
SneakySoft May 9 2011, 4:00pm says:

This looks sweet. What's the technique behind it? Normal mapping?

+1 vote     reply to comment
CMDKeen
CMDKeen May 9 2011, 4:09pm says:

The ground looked pretty flat, till now... I'm pretty sure that many people would confuse Outerra screenshots with real photos now.

+2 votes     reply to comment
Hell_Diguner
Hell_Diguner May 9 2011, 6:26pm replied:

Mmmm... probably need more tree variety before that starts to happen.

+1 vote     reply to comment
AdiJager
AdiJager May 9 2011, 4:50pm says:

crazy!

+1 vote     reply to comment
Cahir
Cahir May 9 2011, 5:43pm says:

Wow, that is brilliant! Keep up the good work!

+1 vote     reply to comment
bopence
bopence May 10 2011, 4:25am says:

This engine already blew my mind when the ocean renderer came in. And it just keeps on getting better.

+1 vote     reply to comment
xilefian
xilefian May 10 2011, 7:00am says:

You should try this with the grass also:
Youtube.com

I'm one of a handful of people to have used that method for rendering grass blades.

+1 vote     reply to comment
Tottel
Tottel Sep 3 2011, 9:25am replied:

Nope, many more. :)

+1 vote     reply to comment
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Description

Demo of bump effect on low grass

Video Details
Type
Demonstration
Date
May 9th, 2011
By
cameni
Length
01:01
Filename
grassbump.avi
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