Planetary engine that can be used with real elevation data of arbitrary resolution, while being progressively enhanced by fractal algorithms. The fractal algorithms refine and introduce details down to centimeter resolution and can be parametrized by elevation and land class data. A completely random fractal terrain is possible too, or a terrain can be sketched in rough resolution with fractal generating the details. Level of detail ranges from thousands of kilometers down to centimeters, with full visibility. The engine is fully asynchronous, majority of the algorithms running on the GPU while the rest is distributed to multiple CPU cores.

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CaptainLagfail Oct 12 2011 says:

Crickets on flatland plains? I would have thought light wind would be a better choice...

+5 votes     reply to comment
CMDKeen Oct 14 2011 replied:

Crickets would be there if the grass was a little taller, but it's very short currently...

Also wonder if sound will travel instanteously or it will take time for it to reach you, ala Operation Flashpoint.

+1 vote     reply to comment
nokanomi Mar 17 2012 replied:

exactly, a massive flat plain. that would be a pain to scour every last inch of to find one or two crickets... it also helps that they're green...

+1 vote     reply to comment
Komposten Oct 13 2011 says:

I saw a tree!!!
On the middle of a grass plain...

+1 vote     reply to comment
SneakySoft Oct 13 2011 says:

Sound like the doppler effect :)

+1 vote     reply to comment
SinKing Oct 19 2011 says:

It's good, obviously all still WIP. WhatI'd do is change the color textures saturation to maybe 35%. As they are now, the entities get an incredibly artificial feel to them. Another strange thing is that the mud/heightmap layer seems to be above the layer with the detail texture. Overall, I love the engine and its capabilities. I'm sure it will look even greater, in the future.

+2 votes     reply to comment
salesmax Feb 28 2012 says:

Need dinamic shadows for static meshes

+1 vote     reply to comment
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We have added sound system (based on OpenAL), and provided aircraft with engine sounds using preliminary sound samples. Once the sound system was working, I went to add some basic environmental sounds so that the world feels more alive.

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Oct 12th, 2011
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