Planetary engine that can be used with real elevation data of arbitrary resolution, while being progressively enhanced by fractal algorithms. The fractal algorithms refine and introduce details down to centimeter resolution and can be parametrized by elevation and land class data. A completely random fractal terrain is possible too, or a terrain can be sketched in rough resolution with fractal generating the details. Level of detail ranges from thousands of kilometers down to centimeters, with full visibility. The engine is fully asynchronous, majority of the algorithms running on the GPU while the rest is distributed to multiple CPU cores.

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Media RSS Feed Report media Banked roads support
Video showing road editor with recently added support for banking.
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Captain-Arse May 5 2011 says:

great tech with the roads, will they offer more traction the further you work on this? or are the roads just for aesthetic purposes?

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cameni Author
cameni May 5 2011 replied:

Yes, surface material info will be used in wheel physics simulation.

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CMDKeen May 5 2011 says:

Laughed when I shown how much sloped the road is and then took a Tatra to it :D

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Degor May 5 2011 says:

Amazing as always.

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bosnian_dragon May 6 2011 says:

Can you make the road tool automatically fix the slope as you confirm the route?

+1 vote     reply to comment
nokanomi May 15 2011 says:

would be a pain to hitchhike those...

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Video showing road editor with recently added support for banking.

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May 5th, 2011
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