Planetary engine that can be used with real elevation data of arbitrary resolution, while being progressively enhanced by fractal algorithms. The fractal algorithms refine and introduce details down to centimeter resolution and can be parametrized by elevation and land class data. A completely random fractal terrain is possible too, or a terrain can be sketched in rough resolution with fractal generating the details. Level of detail ranges from thousands of kilometers down to centimeters, with full visibility. The engine is fully asynchronous, majority of the algorithms running on the GPU while the rest is distributed to multiple CPU cores.

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Captain-Arse
Captain-Arse May 5 2011, 3:33am says:

great tech with the roads, will they offer more traction the further you work on this? or are the roads just for aesthetic purposes?

+1 vote     reply to comment
cameni Author
cameni May 5 2011, 12:10pm replied:

Yes, surface material info will be used in wheel physics simulation.

+1 vote   reply to comment
CMDKeen
CMDKeen May 5 2011, 10:48am says:

Laughed when I shown how much sloped the road is and then took a Tatra to it :D

+1 vote     reply to comment
Degor
Degor May 5 2011, 1:10pm says:

Amazing as always.

+1 vote     reply to comment
bosnian_dragon
bosnian_dragon May 6 2011, 3:00pm says:

Can you make the road tool automatically fix the slope as you confirm the route?

+1 vote     reply to comment
nokanomi
nokanomi May 15 2011, 1:05pm says:

would be a pain to hitchhike those...

+1 vote     reply to comment
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Description

Video showing road editor with recently added support for banking.

Video Details
Type
Concept
Date
May 5th, 2011
By
cameni
Length
03:17
Filename
slant.avi
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