Planetary engine that can be used with real elevation data of arbitrary resolution, while being progressively enhanced by fractal algorithms. The fractal algorithms refine and introduce details down to centimeter resolution and can be parametrized by elevation and land class data. A completely random fractal terrain is possible too, or a terrain can be sketched in rough resolution with fractal generating the details. Level of detail ranges from thousands of kilometers down to centimeters, with full visibility. The engine is fully asynchronous, majority of the algorithms running on the GPU while the rest is distributed to multiple CPU cores.

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About EVE:WORLD with 1 comment by Mob11 on Aug 16th, 2015

In between engine updates I have started work on basic path-finding for the AI. It can get a little frustrating juggling vectors in 3D but I have already created an auto-targeting function for ship turrets.

I'm also close to finishing the waypointing AI ships will use to travel between destinations. It works much the same as the turret function except it treats Earth as the "ship" and the ship as a turret mounted on its surface. I'm sketching out an AI Overseer function for controlling battles. This function will compile a database of all ships in the current session, their positions, their relative distances between each other, their health in terms of how many salvos from each ship it would take to destroy them, etc so that ships can decide who best to attack first or, if necessary, flee.

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EVE:WORLD
EVE:WORLD

EVE:WORLD

Updated 2 weeks ago TBD Single Player Futuristic Sim

EVE:WORLD is a free project that takes advantage of the Outerra engine's 1:1 scale rendition of Earth to bring you a planetary invasion simulator set...

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Valuga
Valuga Jun 10 2010 says:

amazing!! :D

Greath job guys!! I already know a game that will fit right with this engine ;)

+1 vote     reply to comment
Lt.SnoWolf
Lt.SnoWolf Jun 10 2010 says:

Will these be able to simulate treads and tracks like of a tank easily?

+1 vote     reply to comment
cameni Creator
cameni Jun 11 2010 replied:

It could use the same system, but I feel a separate system will be better for it. This one is more suitable for permanent roads.

+2 votes   reply to comment
OldBoy
OldBoy Jun 10 2010 says:

Finally an engine where mountains actually look like mountains. I've never seen realistic looking mountains before in a game :-D

+1 vote     reply to comment
WarlockSyno
WarlockSyno May 26 2010 says:

There are some many possibilities for this engine. FPS, RTS, MMO, and racing type games. Looking forward to the release of the engine!

+1 vote     reply to comment
Matt92
Matt92 May 26 2010 says:

Looks really good and huge. Isnt that a guerilla on the left side of the title screen?

+1 vote     reply to comment
cameni Creator
cameni May 26 2010 replied:

Yep, we used it early in the engine for testing and that banner is assemblage of images from that time :)

+1 vote   reply to comment
Gunship_Mark_II
Gunship_Mark_II May 26 2010 says:

Awesome Job mates!!!

+1 vote     reply to comment
columnsx
columnsx May 26 2010 says:

Wow!

Let me say this is very impressive! just fantasising about the games I play that could make effective use of this engine gives me goosebumps, BF2? Flight Simulator? The list goes on...

+1 vote     reply to comment
CMDKeen
CMDKeen Apr 5 2010 says:

Is the engine free for non-commercial use?

+1 vote     reply to comment
cameni Creator
cameni Apr 14 2010 replied:

Licensing wasn't yet determined as it's far from finished, but it's possible.

+1 vote   reply to comment
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