Planetary engine that can be used with real elevation data of arbitrary resolution, while being progressively enhanced by fractal algorithms. The fractal algorithms refine and introduce details down to centimeter resolution and can be parametrized by elevation and land class data. A completely random fractal terrain is possible too, or a terrain can be sketched in rough resolution with fractal generating the details. Level of detail ranges from thousands of kilometers down to centimeters, with full visibility. The engine is fully asynchronous, majority of the algorithms running on the GPU while the rest is distributed to multiple CPU cores.

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About EVE:WORLD with 3 comments by Mob11 on Sep 13th, 2014

Combat Visualisation 13/09/14

This Caldari fleet in orbit above Chile is actually quite small by EVE standards. At the moment the engine can sustain hundreds, possibly thousands, of objects and fleet battles in the final version will be as big as my computer can handle. Fleets will also have formations and structure instead of ships being randomly placed like above.

As we wait for the weapons API to be developed I thought I'd show you a representation of the weapon capabilities.

Combat Visualisation 13/09/14

A single Thorax class cruiser confronts the fleet. Like 95% of all the ships in the game it carries a mix of short range and long range weapons, with the choice between two loadouts that favours one range type over the other.

Combat Visualisation 13/09/14

I added translucent yellow cones to the barrels of the weapons, with the lengths representing the weapon's maximum range and the width its cone of fire. Weapon projectiles, typically only a few meters wide, will travel in a straight line at any angle from its emitter that lies within the confines of the cone. This means if the entirety of the cone's base is intersecting with a ship's hull it has a 100% chance of hitting it.

Combat Visualisation 13/09/14

As you can see in the images, some areas of the cone do not intersect with the enemy ships at all. This should help atmosphere immensely with balls of energy and streams of tracer rounds making close calls with your hull as you manoeuvre through battle. It also makes the distance from your target an important factor.

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EVE:WORLD

EVE:WORLD EVE:WORLD Indie

Updated 1 week ago TBD Single Player Futuristic Sim

EVE:WORLD is a free project that takes advantage of the Outerra engine's 1:1 scale rendition of Earth to bring you a planetary invasion simulator set...

Post comment Comments  (80 - 90 of 103)
Valuga
Valuga Jun 10 2010, 4:14pm says:

amazing!! :D

Greath job guys!! I already know a game that will fit right with this engine ;)

+1 vote     reply to comment
Lt.SnoWolf
Lt.SnoWolf Jun 10 2010, 3:34pm says:

Will these be able to simulate treads and tracks like of a tank easily?

+1 vote     reply to comment
cameni
cameni Jun 11 2010, 9:02am replied:

It could use the same system, but I feel a separate system will be better for it. This one is more suitable for permanent roads.

+2 votes     reply to comment
OldBoy
OldBoy Jun 10 2010, 8:28am says:

Finally an engine where mountains actually look like mountains. I've never seen realistic looking mountains before in a game :-D

+1 vote     reply to comment
WarlockSyno
WarlockSyno May 26 2010, 8:18pm says:

There are some many possibilities for this engine. FPS, RTS, MMO, and racing type games. Looking forward to the release of the engine!

+1 vote     reply to comment
Matt92
Matt92 May 26 2010, 9:07am says:

Looks really good and huge. Isnt that a guerilla on the left side of the title screen?

+1 vote     reply to comment
cameni
cameni May 26 2010, 10:00am replied:

Yep, we used it early in the engine for testing and that banner is assemblage of images from that time :)

+1 vote     reply to comment
ᎶʋƝʂℋɨƤ_ℳƘ_ƖƖ
ᎶʋƝʂℋɨƤ_ℳƘ_ƖƖ May 26 2010, 6:41am says:

Awesome Job mates!!!

+1 vote     reply to comment
columnsx
columnsx May 26 2010, 6:23am says:

Wow!

Let me say this is very impressive! just fantasising about the games I play that could make effective use of this engine gives me goosebumps, BF2? Flight Simulator? The list goes on...

+1 vote     reply to comment
cameni
cameni Apr 14 2010, 2:12pm replied:

Licensing wasn't yet determined as it's far from finished, but it's possible.

+1 vote     reply to comment
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