Planetary engine that can be used with real elevation data of arbitrary resolution, while being progressively enhanced by fractal algorithms. The fractal algorithms refine and introduce details down to centimeter resolution and can be parametrized by elevation and land class data. A completely random fractal terrain is possible too, or a terrain can be sketched in rough resolution with fractal generating the details. Level of detail ranges from thousands of kilometers down to centimeters, with full visibility. The engine is fully asynchronous, majority of the algorithms running on the GPU while the rest is distributed to multiple CPU cores.

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About EVE:WORLD with 1 comment by Mob11 on Mar 30th, 2014

For the past 2 weeks I've been working on creating texture masks for all 127 combat ships (at time of counting).

Progress Update - 30/04/14Progress Update - 30/04/14

In EVE Online every object model has a base hull colour. In the case of Gallente, a solid grey like above. Then an individual texture mask comprised of two patterns and 3 colours is overlaid on top. This means that instead of creating large textures for every ship variant and manufacturer the game engine can change the ship colours on the fly. So Navy ships can have their camo patterns and Blood Raiders can have their red highlights without needing a whole new set of textures. Minmatar sails are a different kettle of fish altogether and their colouring and transparency won't be fixed until all the other model attributes are locked down.

Progress Update - 30/04/14Progress Update - 30/04/14

Another person has been working on the flight models. We have a spreadsheet of every ship and missile's mass, top speed, max acceleration, turning radii and so on ready to go. However at the moment the Outerra engine only supports JSBsim flight dynamic models. JSBsim is an industry-grade flight model for simulators. You input attributes like wing span, thrust, fuel weight and the model calculates the resulting speeds, lift, effects of altitude, etc. This is overly complex for our needs and relies on real-world data. An anti-gravity engine type has been created by us to provide a simple impulse-based flight model. It is functioning in JSBsim's native FlightGear and we are working to transplant it to Outerra.

Bonus announcement: The engine has native support for the Oculus Rift.

Progress Update - 30/04/14

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EVE:WORLD

EVE:WORLD EVE:WORLD Indie

Updated 2 weeks ago TBD Single Player Futuristic Sim

EVE:WORLD is a free project that takes advantage of the Outerra engine's 1:1 scale rendition of Earth to bring you a planetary invasion simulator set...

Post comment Comments  (80 - 90 of 102)
Lt.SnoWolf
Lt.SnoWolf Jun 10 2010, 3:34pm says:

Will these be able to simulate treads and tracks like of a tank easily?

+1 vote     reply to comment
cameni
cameni Jun 11 2010, 9:02am replied:

It could use the same system, but I feel a separate system will be better for it. This one is more suitable for permanent roads.

+2 votes     reply to comment
OldBoy
OldBoy Jun 10 2010, 8:28am says:

Finally an engine where mountains actually look like mountains. I've never seen realistic looking mountains before in a game :-D

+1 vote     reply to comment
WarlockSyno
WarlockSyno May 26 2010, 8:18pm says:

There are some many possibilities for this engine. FPS, RTS, MMO, and racing type games. Looking forward to the release of the engine!

+1 vote     reply to comment
Matt92
Matt92 May 26 2010, 9:07am says:

Looks really good and huge. Isnt that a guerilla on the left side of the title screen?

+1 vote     reply to comment
cameni
cameni May 26 2010, 10:00am replied:

Yep, we used it early in the engine for testing and that banner is assemblage of images from that time :)

+1 vote     reply to comment
GuNsHiP_MK_II
GuNsHiP_MK_II May 26 2010, 6:41am says:

Awesome Job mates!!!

+1 vote     reply to comment
columnsx
columnsx May 26 2010, 6:23am says:

Wow!

Let me say this is very impressive! just fantasising about the games I play that could make effective use of this engine gives me goosebumps, BF2? Flight Simulator? The list goes on...

+1 vote     reply to comment
CMDKeen
CMDKeen Apr 5 2010, 3:04pm says:

Is the engine free for non-commercial use?

+1 vote     reply to comment
cameni
cameni Apr 14 2010, 2:12pm replied:

Licensing wasn't yet determined as it's far from finished, but it's possible.

+1 vote     reply to comment
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Outerra
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