Planetary engine that can be used with real elevation data of arbitrary resolution, while being progressively enhanced by fractal algorithms. The fractal algorithms refine and introduce details down to centimeter resolution and can be parametrized by elevation and land class data. A completely random fractal terrain is possible too, or a terrain can be sketched in rough resolution with fractal generating the details. Level of detail ranges from thousands of kilometers down to centimeters, with full visibility. The engine is fully asynchronous, majority of the algorithms running on the GPU while the rest is distributed to multiple CPU cores.

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Finally, the engine update I have been waiting for has arrived. Rudimentary weapons can be implemented. I made a new video of the smallest and largest ones in EVE:WORLD and their effects on impact.

The Outerra engine's first iteration of weapons don't have full features yet. There's only one projectile type and no particle effects like muzzle flashes or smoke - something artillery based weapons will have a lot of. You can see the random inaccuracy added to the Autocannon's projectiles - calculated at +/-1.18 degrees - and the magnitude of difference between these frigate-sized weapons with the super-capital siege weaponry.

Beam lasers are already working and you can really feel the game elements coming together with the distinctiveness of each faction's weapon types helping to further differentiate them and give them a unique feel.

Video - Rudimentary AI

Video - Rudimentary AI

EVE:WORLD 1 comment

This update details the beginnings of some ship AI.

Weapons Abstraction

Weapons Abstraction

EVE:WORLD 1 comment

Today's update includes a wealth of images depicting the projectile size, explosion size, range, and angle-of-deflection for the weapons you will command...

Media - Procedural Fleet Generation

Media - Procedural Fleet Generation

EVE:WORLD 4 comments

Whilst waiting for engine development to progress I have worked on a few ancillary features such as fleet formations. Included are some new screens of...

Video - Carrier Operations

Video - Carrier Operations

EVE:WORLD 1 comment

This week's update is a video of a Caldari single-seater fighter launching from a super-carrier.

Add game Games
EVE:WORLD

EVE:WORLD

Futuristic Sim

EVE:WORLD is a free project that takes advantage of the Outerra engine's 1:1 scale rendition of Earth to bring you a planetary invasion simulator set...

Post comment Comments  (80 - 90 of 99)
Valuga
Valuga

amazing!! :D

Greath job guys!! I already know a game that will fit right with this engine ;)

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Lt.SnoWolf
Lt.SnoWolf

Will these be able to simulate treads and tracks like of a tank easily?

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cameni Creator
cameni

It could use the same system, but I feel a separate system will be better for it. This one is more suitable for permanent roads.

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OldBoy
OldBoy

Finally an engine where mountains actually look like mountains. I've never seen realistic looking mountains before in a game :-D

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WarlockSyno
WarlockSyno

There are some many possibilities for this engine. FPS, RTS, MMO, and racing type games. Looking forward to the release of the engine!

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Matt92
Matt92

Looks really good and huge. Isnt that a guerilla on the left side of the title screen?

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cameni Creator
cameni

Yep, we used it early in the engine for testing and that banner is assemblage of images from that time :)

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Gunship_Mark_II
Gunship_Mark_II

Awesome Job mates!!!

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columnsx
columnsx

Wow!

Let me say this is very impressive! just fantasising about the games I play that could make effective use of this engine gives me goosebumps, BF2? Flight Simulator? The list goes on...

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CMDKeen
CMDKeen

Is the engine free for non-commercial use?

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cameni Creator
cameni

Licensing wasn't yet determined as it's far from finished, but it's possible.

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