Planetary engine that can be used with real elevation data of arbitrary resolution, while being progressively enhanced by fractal algorithms. The fractal algorithms refine and introduce details down to centimeter resolution and can be parametrized by elevation and land class data. A completely random fractal terrain is possible too, or a terrain can be sketched in rough resolution with fractal generating the details. Level of detail ranges from thousands of kilometers down to centimeters, with full visibility. The engine is fully asynchronous, majority of the algorithms running on the GPU while the rest is distributed to multiple CPU cores.

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Blog RSS Feed Report abuse Latest News: Media - Procedural Fleet Generation

About EVE:WORLD with 4 comments by Mob11 on Dec 6th, 2014

One of the problems of using an engine still in development is that I can not progress until it does. I am considering "back-up" engines but nothing strikes me as suitable so far. In the mean time I've been working on ancillary features such as fleet formations.

Media - Procedural Fleet Generation

Fleet creation is procedural. You enter the approximate number of ships of each type you want and the fleet is produced using several random variables. Each formation of ships is clustered loosely around any ship that is significantly larger in size. Some ship types have unique formation options, like the battleship's 22-strong sphere formation. Though far too small to be visible, there are frigates and fighters in there too.

Media - Procedural Fleet Generation

And I threw in some eye-candy screens as well. This is EVE's new Blackbird model that will appear as a T2 Rook in EVE:WORLD.

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EVE:WORLD

EVE:WORLD EVE:WORLD

Updated 2 weeks ago TBD Single Player Futuristic Sim

EVE:WORLD is a free project that takes advantage of the Outerra engine's 1:1 scale rendition of Earth to bring you a planetary invasion simulator set...

Post comment Comments  (80 - 90 of 102)
Valuga
Valuga Jun 10 2010, 4:14pm says:

amazing!! :D

Greath job guys!! I already know a game that will fit right with this engine ;)

+1 vote     reply to comment
Lt.SnoWolf
Lt.SnoWolf Jun 10 2010, 3:34pm says:

Will these be able to simulate treads and tracks like of a tank easily?

+1 vote     reply to comment
cameni Creator
cameni Jun 11 2010, 9:02am replied:

It could use the same system, but I feel a separate system will be better for it. This one is more suitable for permanent roads.

+2 votes   reply to comment
OldBoy
OldBoy Jun 10 2010, 8:28am says:

Finally an engine where mountains actually look like mountains. I've never seen realistic looking mountains before in a game :-D

+1 vote     reply to comment
WarlockSyno
WarlockSyno May 26 2010, 8:18pm says:

There are some many possibilities for this engine. FPS, RTS, MMO, and racing type games. Looking forward to the release of the engine!

+1 vote     reply to comment
Matt92
Matt92 May 26 2010, 9:07am says:

Looks really good and huge. Isnt that a guerilla on the left side of the title screen?

+1 vote     reply to comment
cameni Creator
cameni May 26 2010, 10:00am replied:

Yep, we used it early in the engine for testing and that banner is assemblage of images from that time :)

+1 vote   reply to comment
ᎶʋƝʂℋɨƤ_ℳƘ_ƖƖ
ᎶʋƝʂℋɨƤ_ℳƘ_ƖƖ May 26 2010, 6:41am says:

Awesome Job mates!!!

+1 vote     reply to comment
columnsx
columnsx May 26 2010, 6:23am says:

Wow!

Let me say this is very impressive! just fantasising about the games I play that could make effective use of this engine gives me goosebumps, BF2? Flight Simulator? The list goes on...

+1 vote     reply to comment
CMDKeen
CMDKeen Apr 5 2010, 3:04pm says:

Is the engine free for non-commercial use?

+1 vote     reply to comment
cameni Creator
cameni Apr 14 2010, 2:12pm replied:

Licensing wasn't yet determined as it's far from finished, but it's possible.

+1 vote   reply to comment
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