Planetary engine that can be used with real elevation data of arbitrary resolution, while being progressively enhanced by fractal algorithms. The fractal algorithms refine and introduce details down to centimeter resolution and can be parametrized by elevation and land class data. A completely random fractal terrain is possible too, or a terrain can be sketched in rough resolution with fractal generating the details. Level of detail ranges from thousands of kilometers down to centimeters, with full visibility. The engine is fully asynchronous, majority of the algorithms running on the GPU while the rest is distributed to multiple CPU cores.

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Finally, the engine update I have been waiting for has arrived. Rudimentary weapons can be implemented. I made a new video of the smallest and largest ones in EVE:WORLD and their effects on impact.

The Outerra engine's first iteration of weapons don't have full features yet. There's only one projectile type and no particle effects like muzzle flashes or smoke - something artillery based weapons will have a lot of. You can see the random inaccuracy added to the Autocannon's projectiles - calculated at +/-1.18 degrees - and the magnitude of difference between these frigate-sized weapons with the super-capital siege weaponry.

Beam lasers are already working and you can really feel the game elements coming together with the distinctiveness of each faction's weapon types helping to further differentiate them and give them a unique feel.

Video - Rudimentary AI

Video - Rudimentary AI

1 month ago EVE:WORLD 1 comment

This update details the beginnings of some ship AI.

Weapons Abstraction

Weapons Abstraction

4 months ago EVE:WORLD 1 comment

Today's update includes a wealth of images depicting the projectile size, explosion size, range, and angle-of-deflection for the weapons you will command...

Media - Procedural Fleet Generation

Media - Procedural Fleet Generation

10 months ago EVE:WORLD 4 comments

Whilst waiting for engine development to progress I have worked on a few ancillary features such as fleet formations. Included are some new screens of...

Video - Carrier Operations

Video - Carrier Operations

11 months ago EVE:WORLD 1 comment

This week's update is a video of a Caldari single-seater fighter launching from a super-carrier.

Planetary engine that can be used with real elevation data of arbitrary resolution, while being progressively enhanced by fractal algorithms. The fractal algorithms refine and introduce details down to centimeter resolution and can be parametrized by...
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3 weeks ago TBD Futuristic Sim

EVE:WORLD is a free project that takes advantage of the Outerra engine's 1:1 scale rendition of Earth to bring you a planetary invasion simulator set...

Post comment Comments  (80 - 90 of 99)
Valuga Jun 10 2010 says:

amazing!! :D

Greath job guys!! I already know a game that will fit right with this engine ;)

+1 vote     reply to comment
Lt.SnoWolf Jun 10 2010 says:

Will these be able to simulate treads and tracks like of a tank easily?

+1 vote     reply to comment
cameni Creator
cameni Jun 11 2010 replied:

It could use the same system, but I feel a separate system will be better for it. This one is more suitable for permanent roads.

+2 votes   reply to comment
OldBoy Jun 10 2010 says:

Finally an engine where mountains actually look like mountains. I've never seen realistic looking mountains before in a game :-D

+1 vote     reply to comment
WarlockSyno May 26 2010 says:

There are some many possibilities for this engine. FPS, RTS, MMO, and racing type games. Looking forward to the release of the engine!

+1 vote     reply to comment
Matt92 May 26 2010 says:

Looks really good and huge. Isnt that a guerilla on the left side of the title screen?

+1 vote     reply to comment
cameni Creator
cameni May 26 2010 replied:

Yep, we used it early in the engine for testing and that banner is assemblage of images from that time :)

+1 vote   reply to comment
Gunship_Mark_II May 26 2010 says:

Awesome Job mates!!!

+1 vote     reply to comment
columnsx May 26 2010 says:


Let me say this is very impressive! just fantasising about the games I play that could make effective use of this engine gives me goosebumps, BF2? Flight Simulator? The list goes on...

+1 vote     reply to comment
CMDKeen Apr 5 2010 says:

Is the engine free for non-commercial use?

+1 vote     reply to comment
cameni Creator
cameni Apr 14 2010 replied:

Licensing wasn't yet determined as it's far from finished, but it's possible.

+1 vote   reply to comment
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Outerra Engine
Outerra Engine
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