Planetary engine that can be used with real elevation data of arbitrary resolution, while being progressively enhanced by fractal algorithms. The fractal algorithms refine and introduce details down to centimeter resolution and can be parametrized by elevation and land class data. A completely random fractal terrain is possible too, or a terrain can be sketched in rough resolution with fractal generating the details. Level of detail ranges from thousands of kilometers down to centimeters, with full visibility. The engine is fully asynchronous, majority of the algorithms running on the GPU while the rest is distributed to multiple CPU cores.

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Post article RSS feed Related Articles

Finally, the engine update I have been waiting for has arrived. Rudimentary weapons can be implemented. I made a new video of the smallest and largest ones in EVE:WORLD and their effects on impact.

The Outerra engine's first iteration of weapons don't have full features yet. There's only one projectile type and no particle effects like muzzle flashes or smoke - something artillery based weapons will have a lot of. You can see the random inaccuracy added to the Autocannon's projectiles - calculated at +/-1.18 degrees - and the magnitude of difference between these frigate-sized weapons with the super-capital siege weaponry.

Beam lasers are already working and you can really feel the game elements coming together with the distinctiveness of each faction's weapon types helping to further differentiate them and give them a unique feel.

Video - Rudimentary AI

Video - Rudimentary AI

3 months ago EVE:WORLD 1 comment

This update details the beginnings of some ship AI.

Weapons Abstraction

Weapons Abstraction

6 months ago EVE:WORLD 1 comment

Today's update includes a wealth of images depicting the projectile size, explosion size, range, and angle-of-deflection for the weapons you will command...

Media - Procedural Fleet Generation

Media - Procedural Fleet Generation

11 months ago EVE:WORLD 4 comments

Whilst waiting for engine development to progress I have worked on a few ancillary features such as fleet formations. Included are some new screens of...

Video - Carrier Operations

Video - Carrier Operations

1 year ago EVE:WORLD 1 comment

This week's update is a video of a Caldari single-seater fighter launching from a super-carrier.

Add game Games


2 months ago TBD Futuristic Sim

EVE:WORLD is a free project that takes advantage of the Outerra engine's 1:1 scale rendition of Earth to bring you a planetary invasion simulator set...

Post comment Comments  (70 - 80 of 99)
SinKing Aug 10 2010 says:

really interesting! Outerra is a perfect simulation engine. I just wonder how that will feel in first person. In Armed Assault walking always felt kinda stiff. Like gliding and sliding, often.

Are you actually putting together a game, or is this going to be a techdemo of your engine. Either way, I must say I'm impressed!

+1 vote     reply to comment
cameni Creator
cameni Aug 10 2010 replied:

So far it's a tech demo, but we definitely want to do a game on it as well.

+1 vote   reply to comment
bioswat Jul 28 2010 says:


+1 vote     reply to comment
aloha2436 Jul 28 2010 says:

O.o. Whoa.

+1 vote     reply to comment
HerrGeneral Jul 14 2010 says:

Simulate Nelson Rocks in WV well and I will love you forever.

+1 vote     reply to comment
camz123 Jun 26 2010 says:

oops i was testing something with an unusual web browser and i got tons of error messages and when they dissapeared it reported abuse really sorry

-3 votes     reply to comment
fier_ Jun 15 2010 says:

Is this going to cost money to use (not a freeware license)?

I also need to ask, will vegetation (grass, trees, shrubs, flowers, etc.) become 3d models closer up?

+1 vote     reply to comment
cameni Creator
cameni Jun 16 2010 replied:

Licensing is not yet determined but some kind of a free for non-commercial use is an option.

Vegetation will transition to models on close ups, we want this to be smooth without pop-ups, this will be shown when we perfect the technique.

+1 vote   reply to comment
WarlockSyno Jul 16 2010 replied:

So you're going to integrate tessellation?

+1 vote     reply to comment
nokanomi Jul 4 2010 replied:

what if you sold the liscence for a game to use the engine, so if they didnt have the liscence, you sued them, but if they had one, they would probobly spend say, a quarter of what you would sue the for, to "reccomend" that they buy the liscnece, but people who just want the engine to play the games, could get it for free?

-3 votes     reply to comment
Post a comment

You are not logged in, your comment will be anonymous unless you join the community. Or sign in with your social account:

Send Message
Release date
Engine watch
Start tracking

Tweets will appear soon from

Embed Buttons
Link to Outerra Engine by selecting a button and using the embed code provided more...
Outerra Engine
75 of 756
Last Update
1 year ago
358 members