Planetary engine that can be used with real elevation data of arbitrary resolution, while being progressively enhanced by fractal algorithms. The fractal algorithms refine and introduce details down to centimeter resolution and can be parametrized by elevation and land class data. A completely random fractal terrain is possible too, or a terrain can be sketched in rough resolution with fractal generating the details. Level of detail ranges from thousands of kilometers down to centimeters, with full visibility. The engine is fully asynchronous, majority of the algorithms running on the GPU while the rest is distributed to multiple CPU cores.

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About EVE:WORLD with 2 comments by Mob11 on Apr 20th, 2014

I've spent the past few weeks extracting, labelling and sorting approximately 1400 sound files from EVE Online that are pertinent to EVE:World. These are predominantly all the necessary ship and weapon-centric sound effects with a selection of ambient ones as well.

I've finished mounting turret models on the Gallente and Minmatar factions and am nearly done texturing them. Like the ship models, each turret needs a base texture, a texture mask, glow map, normal map and specular map, except in this case the base texture needs to match the tint of the individual ship's hull the turret is mounted on.

Turrets & SFX - 20/04/14

As the normal maps are the last thing I'll work on it's forced me to cutdown on ingame shots as the lack of bump mapping creates the visual impression that parts of the hull are laminated, spoiling the screens. But I don't want people to think the project exists entirely inside a renderer so here's an ingame shot of a Minmatar Hurricane over a mountain range.

Turrets & SFX - 20/04/14

Finally, I'd like to put out a call for animators. Both the models and the Outerra engine are ready. It'll mainly consist of rotating turrets and radar dishes. If you are interested in working on this project, drop me a line. If there's a specific ship you'd like to see pictures of in the next update, mention it in the comments below!

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EVE:WORLD

EVE:WORLD EVE:WORLD Indie

Updated 4 days ago TBD Single Player Futuristic Sim

EVE:WORLD is a free project that takes advantage of the Outerra engine's 1:1 scale rendition of Earth to bring you a planetary invasion simulator set...

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AlfredG
AlfredG Aug 11 2010, 12:07pm says:

How do you anticipate conventional game level-editing will conjoin with this engine? Or will it?

Looking great! I can't wait to see the finished product!

+2 votes     reply to comment
Nocis
Nocis Aug 11 2010, 4:17am says:

That's impressive. How will it support other planets?

+1 vote     reply to comment
cameni
cameni Aug 11 2010, 4:42am replied:

It can use arbitrary resolution of actual elevation data to seed the procedural planet generation. There are datasets for Moon and Mars already, so these should come first after Earth. For artificial planets there will be a planet generator layer that will create continental plates, mountain ridges, volcanoes etc to seed the planet, again further refined by procedural techniques.

+1 vote     reply to comment
HerrGeneral
HerrGeneral Aug 10 2010, 10:31pm says:

So how's Mount Everest coming along?

The possibilities of this engine are mind-boggling.

+1 vote     reply to comment
cameni
cameni Aug 11 2010, 2:21am replied:

Yup the Everest is there, although the input elevation data could have been of higher quality, because now it's missing the finer erosion patterns. Or we'll generate them algorithmically.

+1 vote     reply to comment
madcat1030
madcat1030 Aug 10 2010, 11:13pm replied:

It says it reads in topographic data and then just embellishes it to make it more realistic. I'd imagine it's created already. Probably not snowy yet though, I've seen no snow in any of these images yet.

But it's still pretty damned amazing.

+1 vote     reply to comment
BlueSunsleader
BlueSunsleader Aug 10 2010, 7:22pm says:

Awesome

+1 vote     reply to comment
Megadave2003
Megadave2003 Aug 10 2010, 10:59am says:

So you get to explore earth with this mod?

+1 vote     reply to comment
edo3
edo3 Aug 10 2010, 2:50pm replied:

It is an engine

+1 vote     reply to comment
cameni
cameni Aug 10 2010, 3:43am replied:

So far it's a tech demo, but we definitely want to do a game on it as well.

+1 vote     reply to comment
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