Planetary engine that can be used with real elevation data of arbitrary resolution, while being progressively enhanced by fractal algorithms. The fractal algorithms refine and introduce details down to centimeter resolution and can be parametrized by elevation and land class data. A completely random fractal terrain is possible too, or a terrain can be sketched in rough resolution with fractal generating the details. Level of detail ranges from thousands of kilometers down to centimeters, with full visibility. The engine is fully asynchronous, majority of the algorithms running on the GPU while the rest is distributed to multiple CPU cores.

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About EVE:WORLD with 3 comments by Mob11 on Sep 13th, 2014

Combat Visualisation 13/09/14

This Caldari fleet in orbit above Chile is actually quite small by EVE standards. At the moment the engine can sustain hundreds, possibly thousands, of objects and fleet battles in the final version will be as big as my computer can handle. Fleets will also have formations and structure instead of ships being randomly placed like above.

As we wait for the weapons API to be developed I thought I'd show you a representation of the weapon capabilities.

Combat Visualisation 13/09/14

A single Thorax class cruiser confronts the fleet. Like 95% of all the ships in the game it carries a mix of short range and long range weapons, with the choice between two loadouts that favours one range type over the other.

Combat Visualisation 13/09/14

I added translucent yellow cones to the barrels of the weapons, with the lengths representing the weapon's maximum range and the width its cone of fire. Weapon projectiles, typically only a few meters wide, will travel in a straight line at any angle from its emitter that lies within the confines of the cone. This means if the entirety of the cone's base is intersecting with a ship's hull it has a 100% chance of hitting it.

Combat Visualisation 13/09/14

As you can see in the images, some areas of the cone do not intersect with the enemy ships at all. This should help atmosphere immensely with balls of energy and streams of tracer rounds making close calls with your hull as you manoeuvre through battle. It also makes the distance from your target an important factor.

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EVE:WORLD

EVE:WORLD EVE:WORLD Indie

Updated 1 week ago TBD Single Player Futuristic Sim

EVE:WORLD is a free project that takes advantage of the Outerra engine's 1:1 scale rendition of Earth to bring you a planetary invasion simulator set...

Post comment Comments  (60 - 70 of 103)
AlfredG
AlfredG Aug 11 2010, 12:07pm says:

How do you anticipate conventional game level-editing will conjoin with this engine? Or will it?

Looking great! I can't wait to see the finished product!

+2 votes     reply to comment
cameni
cameni Aug 12 2010, 1:42pm replied:

Hard to talk about levels in conventional sense .. but the world is persistent, next video will show some locations created there.

+1 vote     reply to comment
Nocis
Nocis Aug 11 2010, 4:17am says:

That's impressive. How will it support other planets?

+1 vote     reply to comment
cameni
cameni Aug 11 2010, 4:42am replied:

It can use arbitrary resolution of actual elevation data to seed the procedural planet generation. There are datasets for Moon and Mars already, so these should come first after Earth. For artificial planets there will be a planet generator layer that will create continental plates, mountain ridges, volcanoes etc to seed the planet, again further refined by procedural techniques.

+1 vote     reply to comment
HerrGeneral
HerrGeneral Aug 10 2010, 10:31pm says:

So how's Mount Everest coming along?

The possibilities of this engine are mind-boggling.

+1 vote     reply to comment
cameni
cameni Aug 11 2010, 2:21am replied:

Yup the Everest is there, although the input elevation data could have been of higher quality, because now it's missing the finer erosion patterns. Or we'll generate them algorithmically.

+1 vote     reply to comment
madcat1030
madcat1030 Aug 10 2010, 11:13pm replied:

It says it reads in topographic data and then just embellishes it to make it more realistic. I'd imagine it's created already. Probably not snowy yet though, I've seen no snow in any of these images yet.

But it's still pretty damned amazing.

+1 vote     reply to comment
BlueSunsleader
BlueSunsleader Aug 10 2010, 7:22pm says:

Awesome

+1 vote     reply to comment
Megadave2003
Megadave2003 Aug 10 2010, 10:59am says:

So you get to explore earth with this mod?

+1 vote     reply to comment
edo3
edo3 Aug 10 2010, 2:50pm replied:

It is an engine

+1 vote     reply to comment
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