Planetary engine that can be used with real elevation data of arbitrary resolution, while being progressively enhanced by fractal algorithms. The fractal algorithms refine and introduce details down to centimeter resolution and can be parametrized by elevation and land class data. A completely random fractal terrain is possible too, or a terrain can be sketched in rough resolution with fractal generating the details. Level of detail ranges from thousands of kilometers down to centimeters, with full visibility. The engine is fully asynchronous, majority of the algorithms running on the GPU while the rest is distributed to multiple CPU cores.

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About EVE:WORLD with 1 comment by Mob11 on Mar 30th, 2014

For the past 2 weeks I've been working on creating texture masks for all 127 combat ships (at time of counting).

Progress Update - 30/04/14Progress Update - 30/04/14

In EVE Online every object model has a base hull colour. In the case of Gallente, a solid grey like above. Then an individual texture mask comprised of two patterns and 3 colours is overlaid on top. This means that instead of creating large textures for every ship variant and manufacturer the game engine can change the ship colours on the fly. So Navy ships can have their camo patterns and Blood Raiders can have their red highlights without needing a whole new set of textures. Minmatar sails are a different kettle of fish altogether and their colouring and transparency won't be fixed until all the other model attributes are locked down.

Progress Update - 30/04/14Progress Update - 30/04/14

Another person has been working on the flight models. We have a spreadsheet of every ship and missile's mass, top speed, max acceleration, turning radii and so on ready to go. However at the moment the Outerra engine only supports JSBsim flight dynamic models. JSBsim is an industry-grade flight model for simulators. You input attributes like wing span, thrust, fuel weight and the model calculates the resulting speeds, lift, effects of altitude, etc. This is overly complex for our needs and relies on real-world data. An anti-gravity engine type has been created by us to provide a simple impulse-based flight model. It is functioning in JSBsim's native FlightGear and we are working to transplant it to Outerra.

Bonus announcement: The engine has native support for the Oculus Rift.

Progress Update - 30/04/14

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EVE:WORLD

EVE:WORLD EVE:WORLD Indie

Updated 2 weeks ago TBD Single Player Futuristic Sim

EVE:WORLD is a free project that takes advantage of the Outerra engine's 1:1 scale rendition of Earth to bring you a planetary invasion simulator set...

Post comment Comments  (60 - 70 of 102)
AlfredG
AlfredG Aug 11 2010, 12:07pm says:

How do you anticipate conventional game level-editing will conjoin with this engine? Or will it?

Looking great! I can't wait to see the finished product!

+2 votes     reply to comment
Nocis
Nocis Aug 11 2010, 4:17am says:

That's impressive. How will it support other planets?

+1 vote     reply to comment
cameni
cameni Aug 11 2010, 4:42am replied:

It can use arbitrary resolution of actual elevation data to seed the procedural planet generation. There are datasets for Moon and Mars already, so these should come first after Earth. For artificial planets there will be a planet generator layer that will create continental plates, mountain ridges, volcanoes etc to seed the planet, again further refined by procedural techniques.

+1 vote     reply to comment
HerrGeneral
HerrGeneral Aug 10 2010, 10:31pm says:

So how's Mount Everest coming along?

The possibilities of this engine are mind-boggling.

+1 vote     reply to comment
cameni
cameni Aug 11 2010, 2:21am replied:

Yup the Everest is there, although the input elevation data could have been of higher quality, because now it's missing the finer erosion patterns. Or we'll generate them algorithmically.

+1 vote     reply to comment
madcat1030
madcat1030 Aug 10 2010, 11:13pm replied:

It says it reads in topographic data and then just embellishes it to make it more realistic. I'd imagine it's created already. Probably not snowy yet though, I've seen no snow in any of these images yet.

But it's still pretty damned amazing.

+1 vote     reply to comment
BlueSunsleader
BlueSunsleader Aug 10 2010, 7:22pm says:

Awesome

+1 vote     reply to comment
Megadave2003
Megadave2003 Aug 10 2010, 10:59am says:

So you get to explore earth with this mod?

+1 vote     reply to comment
edo3
edo3 Aug 10 2010, 2:50pm replied:

It is an engine

+1 vote     reply to comment
cameni
cameni Aug 10 2010, 3:43am replied:

So far it's a tech demo, but we definitely want to do a game on it as well.

+1 vote     reply to comment
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