Planetary engine that can be used with real elevation data of arbitrary resolution, while being progressively enhanced by fractal algorithms. The fractal algorithms refine and introduce details down to centimeter resolution and can be parametrized by elevation and land class data. A completely random fractal terrain is possible too, or a terrain can be sketched in rough resolution with fractal generating the details. Level of detail ranges from thousands of kilometers down to centimeters, with full visibility. The engine is fully asynchronous, majority of the algorithms running on the GPU while the rest is distributed to multiple CPU cores.

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Finally, the engine update I have been waiting for has arrived. Rudimentary weapons can be implemented. I made a new video of the smallest and largest ones in EVE:WORLD and their effects on impact.

The Outerra engine's first iteration of weapons don't have full features yet. There's only one projectile type and no particle effects like muzzle flashes or smoke - something artillery based weapons will have a lot of. You can see the random inaccuracy added to the Autocannon's projectiles - calculated at +/-1.18 degrees - and the magnitude of difference between these frigate-sized weapons with the super-capital siege weaponry.

Beam lasers are already working and you can really feel the game elements coming together with the distinctiveness of each faction's weapon types helping to further differentiate them and give them a unique feel.

Video - Rudimentary AI

Video - Rudimentary AI

3 months ago EVE:WORLD 1 comment

This update details the beginnings of some ship AI.

Weapons Abstraction

Weapons Abstraction

6 months ago EVE:WORLD 1 comment

Today's update includes a wealth of images depicting the projectile size, explosion size, range, and angle-of-deflection for the weapons you will command...

Media - Procedural Fleet Generation

Media - Procedural Fleet Generation

11 months ago EVE:WORLD 4 comments

Whilst waiting for engine development to progress I have worked on a few ancillary features such as fleet formations. Included are some new screens of...

Video - Carrier Operations

Video - Carrier Operations

1 year ago EVE:WORLD 1 comment

This week's update is a video of a Caldari single-seater fighter launching from a super-carrier.

Add game Games


2 months ago TBD Futuristic Sim

EVE:WORLD is a free project that takes advantage of the Outerra engine's 1:1 scale rendition of Earth to bring you a planetary invasion simulator set...

Post comment Comments  (60 - 70 of 99)
AlfredG Aug 11 2010 says:

How do you anticipate conventional game level-editing will conjoin with this engine? Or will it?

Looking great! I can't wait to see the finished product!

+2 votes     reply to comment
cameni Creator
cameni Aug 12 2010 replied:

Hard to talk about levels in conventional sense .. but the world is persistent, next video will show some locations created there.

+1 vote   reply to comment
gert7 Aug 15 2010 replied:

Remember Civ, Warcraft, all the others?

+1 vote     reply to comment
gert7 Aug 31 2010 replied:

Maybe SimCity will finally get its extension =D

+1 vote     reply to comment
Nocis Aug 11 2010 says:

That's impressive. How will it support other planets?

+1 vote     reply to comment
cameni Creator
cameni Aug 11 2010 replied:

It can use arbitrary resolution of actual elevation data to seed the procedural planet generation. There are datasets for Moon and Mars already, so these should come first after Earth. For artificial planets there will be a planet generator layer that will create continental plates, mountain ridges, volcanoes etc to seed the planet, again further refined by procedural techniques.

+1 vote   reply to comment
HerrGeneral Aug 10 2010 says:

So how's Mount Everest coming along?

The possibilities of this engine are mind-boggling.

+1 vote     reply to comment
cameni Creator
cameni Aug 11 2010 replied:

Yup the Everest is there, although the input elevation data could have been of higher quality, because now it's missing the finer erosion patterns. Or we'll generate them algorithmically.

+1 vote   reply to comment
madcat1030 Aug 10 2010 replied:

It says it reads in topographic data and then just embellishes it to make it more realistic. I'd imagine it's created already. Probably not snowy yet though, I've seen no snow in any of these images yet.

But it's still pretty damned amazing.

+1 vote     reply to comment
BlueSunsleader Aug 10 2010 says:


+1 vote     reply to comment
Megadave2003 Aug 10 2010 says:

So you get to explore earth with this mod?

+1 vote     reply to comment
edo3 Aug 10 2010 replied:

It is an engine

+1 vote     reply to comment
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