Planetary engine that can be used with real elevation data of arbitrary resolution, while being progressively enhanced by fractal algorithms. The fractal algorithms refine and introduce details down to centimeter resolution and can be parametrized by elevation and land class data. A completely random fractal terrain is possible too, or a terrain can be sketched in rough resolution with fractal generating the details. Level of detail ranges from thousands of kilometers down to centimeters, with full visibility. The engine is fully asynchronous, majority of the algorithms running on the GPU while the rest is distributed to multiple CPU cores.

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About EVE:WORLD with 1 comment by Mob11 on Aug 16th, 2015

In between engine updates I have started work on basic path-finding for the AI. It can get a little frustrating juggling vectors in 3D but I have already created an auto-targeting function for ship turrets.

I'm also close to finishing the waypointing AI ships will use to travel between destinations. It works much the same as the turret function except it treats Earth as the "ship" and the ship as a turret mounted on its surface. I'm sketching out an AI Overseer function for controlling battles. This function will compile a database of all ships in the current session, their positions, their relative distances between each other, their health in terms of how many salvos from each ship it would take to destroy them, etc so that ships can decide who best to attack first or, if necessary, flee.

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EVE:WORLD
EVE:WORLD

EVE:WORLD

Updated 2 weeks ago TBD Single Player Futuristic Sim

EVE:WORLD is a free project that takes advantage of the Outerra engine's 1:1 scale rendition of Earth to bring you a planetary invasion simulator set...

Post comment Comments  (50 - 60 of 99)
Bluedrake42
Bluedrake42 Aug 20 2010 says:

how is this going to compare to the I-Novae engine?

+1 vote     reply to comment
jstubbles
jstubbles Aug 20 2010 says:

Very impressive! I'd love to know what the licensing costs are for the engine.

+1 vote     reply to comment
aloha2436
aloha2436 Aug 20 2010 says:

All very nice and all, but I want to see some supercars driving down those roads!

+1 vote     reply to comment
XitArS
XitArS Aug 19 2010 says:

Simply amazing. Will it support clouds, weather, rivers and waterfalls, dynamic lightning, day/night cycle, dynamic terrain deformation, more up-close details like grass, bushes, dirt and rocks? Will it only be able to support static models (think swaying trees). What is the performance impact of additionally added models? Say, would it be possible to have a city of thousands of buildings, cars and other items in this world. What price range will this be released at? Gettable for low budget indie-developers?

+2 votes     reply to comment
cameni Creator
cameni Aug 20 2010 replied:

Yes, all those features are planned. Performance impact of additional models will depend on how good the LOD management on objects will be and how much resources their simulation itself will take.
The engine should eventually evolve into a platform that will support also indie developers, with some kind of royalties based licensing.

+1 vote   reply to comment
LORDDEREX
LORDDEREX Aug 19 2010 says:

Very impressive :)

+1 vote     reply to comment
cinco
cinco Aug 19 2010 says:

some of the scenery and lighting effects approach true photorealism. is this engine suited to humans or just vehicles?

+1 vote     reply to comment
cameni Creator
cameni Aug 20 2010 replied:

Character animations will be added later

+1 vote   reply to comment
AlfredG
AlfredG Aug 11 2010 says:

How do you anticipate conventional game level-editing will conjoin with this engine? Or will it?

Looking great! I can't wait to see the finished product!

+2 votes     reply to comment
cameni Creator
cameni Aug 12 2010 replied:

Hard to talk about levels in conventional sense .. but the world is persistent, next video will show some locations created there.

+1 vote   reply to comment
gert7
gert7 Aug 15 2010 replied:

Remember Civ, Warcraft, all the others?

+1 vote     reply to comment
gert7
gert7 Aug 31 2010 replied:

Maybe SimCity will finally get its extension =D

+1 vote     reply to comment
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