Planetary engine that can be used with real elevation data of arbitrary resolution, while being progressively enhanced by fractal algorithms. The fractal algorithms refine and introduce details down to centimeter resolution and can be parametrized by elevation and land class data. A completely random fractal terrain is possible too, or a terrain can be sketched in rough resolution with fractal generating the details. Level of detail ranges from thousands of kilometers down to centimeters, with full visibility. The engine is fully asynchronous, majority of the algorithms running on the GPU while the rest is distributed to multiple CPU cores.

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About EVE:WORLD with 1 comment by Mob11 on Aug 16th, 2015

In between engine updates I have started work on basic path-finding for the AI. It can get a little frustrating juggling vectors in 3D but I have already created an auto-targeting function for ship turrets.

I'm also close to finishing the waypointing AI ships will use to travel between destinations. It works much the same as the turret function except it treats Earth as the "ship" and the ship as a turret mounted on its surface. I'm sketching out an AI Overseer function for controlling battles. This function will compile a database of all ships in the current session, their positions, their relative distances between each other, their health in terms of how many salvos from each ship it would take to destroy them, etc so that ships can decide who best to attack first or, if necessary, flee.

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EVE:WORLD
EVE:WORLD

EVE:WORLD

Updated 2 weeks ago TBD Single Player Futuristic Sim

EVE:WORLD is a free project that takes advantage of the Outerra engine's 1:1 scale rendition of Earth to bring you a planetary invasion simulator set...

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figalot
figalot Nov 14 2010 says:

How is this even possible ? seems like it would be impossible to run unless you had a super computer

+1 vote     reply to comment
gert7
gert7 Nov 28 2010 replied:

It's possible with any regular GPU. It's just very good level of detail management.

+1 vote     reply to comment
FelipeFR
FelipeFR Nov 1 2010 says:

Very amazing.

+1 vote     reply to comment
Swaggletooth
Swaggletooth Oct 31 2010 says:

I really like the look of this engine. How moddable is it - what tools are used for creating maps, and what scripting language does it use?

+2 votes     reply to comment
cameni Creator
cameni Nov 1 2010 replied:

It creates a whole planet from available data - heighfields in varying resolution and rough climate data (this will come later), refining it all down using fractals. There will be also tools for interactive terrain and land class editing.

Tool windows are currently coded in html & javascript and run in embedded Chromium browser, but another scripting language will be added for the game code.

+1 vote   reply to comment
tormut2
tormut2 Nov 6 2010 replied:

Dear god, thank you

+1 vote     reply to comment
Stogie83
Stogie83 Oct 31 2010 says:

Combine this engine with Arma and OFP :P

+2 votes     reply to comment
Ish1987
Ish1987 Oct 3 2010 says:

This is very impressive.. I know devs hate this question but when could we see a game with this engine do You think? Armed Assault 3 *drools*
Their current engine lacks in so many ways. This would be what made it the best game ever made *jaw drop*

+1 vote     reply to comment
cameni Creator
cameni Oct 31 2010 replied:

Development of a combat flight sim game using this engine should probably start in 2011.

+1 vote   reply to comment
GARYOSAVAN
GARYOSAVAN Sep 13 2010 says:

I like that engine. :)

+1 vote     reply to comment
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