Planetary engine that can be used with real elevation data of arbitrary resolution, while being progressively enhanced by fractal algorithms. The fractal algorithms refine and introduce details down to centimeter resolution and can be parametrized by elevation and land class data. A completely random fractal terrain is possible too, or a terrain can be sketched in rough resolution with fractal generating the details. Level of detail ranges from thousands of kilometers down to centimeters, with full visibility. The engine is fully asynchronous, majority of the algorithms running on the GPU while the rest is distributed to multiple CPU cores.

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Finally, the engine update I have been waiting for has arrived. Rudimentary weapons can be implemented. I made a new video of the smallest and largest ones in EVE:WORLD and their effects on impact.

The Outerra engine's first iteration of weapons don't have full features yet. There's only one projectile type and no particle effects like muzzle flashes or smoke - something artillery based weapons will have a lot of. You can see the random inaccuracy added to the Autocannon's projectiles - calculated at +/-1.18 degrees - and the magnitude of difference between these frigate-sized weapons with the super-capital siege weaponry.

Beam lasers are already working and you can really feel the game elements coming together with the distinctiveness of each faction's weapon types helping to further differentiate them and give them a unique feel.

Video - Rudimentary AI

Video - Rudimentary AI

1 month ago EVE:WORLD 1 comment Report

This update details the beginnings of some ship AI.

Weapons Abstraction

Weapons Abstraction

4 months ago EVE:WORLD 1 comment Report

Today's update includes a wealth of images depicting the projectile size, explosion size, range, and angle-of-deflection for the weapons you will command...

Media - Procedural Fleet Generation

Media - Procedural Fleet Generation

10 months ago EVE:WORLD 4 comments Report

Whilst waiting for engine development to progress I have worked on a few ancillary features such as fleet formations. Included are some new screens of...

Video - Carrier Operations

Video - Carrier Operations

11 months ago EVE:WORLD 1 comment Report

This week's update is a video of a Caldari single-seater fighter launching from a super-carrier.

Planetary engine that can be used with real elevation data of arbitrary resolution, while being progressively enhanced by fractal algorithms. The fractal algorithms refine and introduce details down to centimeter resolution and can be parametrized by...
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1 week ago TBD Futuristic Sim

EVE:WORLD is a free project that takes advantage of the Outerra engine's 1:1 scale rendition of Earth to bring you a planetary invasion simulator set...

Post comment Comments  (40 - 50 of 99)
figalot Nov 14 2010 says:

How is this even possible ? seems like it would be impossible to run unless you had a super computer

+1 vote     reply to comment
gert7 Nov 28 2010 replied:

It's possible with any regular GPU. It's just very good level of detail management.

+1 vote     reply to comment
FelipeFR Nov 1 2010 says:

Very amazing.

+1 vote     reply to comment
Swaggletooth Oct 31 2010 says:

I really like the look of this engine. How moddable is it - what tools are used for creating maps, and what scripting language does it use?

+2 votes     reply to comment
cameni Creator
cameni Nov 1 2010 replied:

It creates a whole planet from available data - heighfields in varying resolution and rough climate data (this will come later), refining it all down using fractals. There will be also tools for interactive terrain and land class editing.

Tool windows are currently coded in html & javascript and run in embedded Chromium browser, but another scripting language will be added for the game code.

+1 vote   reply to comment
tormut2 Nov 6 2010 replied:

Dear god, thank you

+1 vote     reply to comment
Stogie83 Oct 31 2010 says:

Combine this engine with Arma and OFP :P

+2 votes     reply to comment
Ish1987 Oct 3 2010 says:

This is very impressive.. I know devs hate this question but when could we see a game with this engine do You think? Armed Assault 3 *drools*
Their current engine lacks in so many ways. This would be what made it the best game ever made *jaw drop*

+1 vote     reply to comment
cameni Creator
cameni Oct 31 2010 replied:

Development of a combat flight sim game using this engine should probably start in 2011.

+1 vote   reply to comment
GARYOSAVAN Sep 13 2010 says:

I like that engine. :)

+1 vote     reply to comment
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Outerra Engine
Outerra Engine
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