Planetary engine that can be used with real elevation data of arbitrary resolution, while being progressively enhanced by fractal algorithms. The fractal algorithms refine and introduce details down to centimeter resolution and can be parametrized by elevation and land class data. A completely random fractal terrain is possible too, or a terrain can be sketched in rough resolution with fractal generating the details. Level of detail ranges from thousands of kilometers down to centimeters, with full visibility. The engine is fully asynchronous, majority of the algorithms running on the GPU while the rest is distributed to multiple CPU cores.

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About EVE:WORLD with 0 comments by Mob11 on Jul 29th, 2014

Ever mindful of the widening gap between updates I have put together a crude visualisation of a Caldari Manticore attacking a Gallente Erebus.


It's not that there's a shortage of content to showcase it's just that I have the mentality that new media should showcase new improvements and I'm reaching the upper limits of my "directing" skills for capturing footage in the Outerra engine.

Progress continues with hooking each ship's flight model and turret control into their respective models. No longer can I just copy and paste a code file to get the ship appearing in game, but each one now has to be gone through line by line to ensure that right gun barrel moves in the right direction, the sounds are the correct volume in proportion to the ship's size, glass cockpits are reflective and so on.

If you have any requests for what media you'd like to see in the next update then please post below.

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EVE:WORLD

EVE:WORLD EVE:WORLD Indie

Updated 3 days ago TBD Single Player Futuristic Sim

EVE:WORLD is a free project that takes advantage of the Outerra engine's 1:1 scale rendition of Earth to bring you a planetary invasion simulator set...

Post comment Comments  (40 - 50 of 103)
figalot
figalot Nov 14 2010, 6:33am says:

How is this even possible ? seems like it would be impossible to run unless you had a super computer

+1 vote     reply to comment
gert7
gert7 Nov 28 2010, 6:46am replied:

It's possible with any regular GPU. It's just very good level of detail management.

+1 vote     reply to comment
FelipeFR
FelipeFR Nov 1 2010, 1:17pm says:

Very amazing.

+1 vote     reply to comment
Swaggletooth
Swaggletooth Oct 31 2010, 9:47am says:

I really like the look of this engine. How moddable is it - what tools are used for creating maps, and what scripting language does it use?

+2 votes     reply to comment
cameni
cameni Nov 1 2010, 2:34am replied:

It creates a whole planet from available data - heighfields in varying resolution and rough climate data (this will come later), refining it all down using fractals. There will be also tools for interactive terrain and land class editing.

Tool windows are currently coded in html & javascript and run in embedded Chromium browser, but another scripting language will be added for the game code.

+1 vote     reply to comment
tormut2
tormut2 Nov 6 2010, 12:28pm replied:

Dear god, thank you

+1 vote     reply to comment
Stogie83
Stogie83 Oct 31 2010, 5:37am says:

Combine this engine with Arma and OFP :P

+2 votes     reply to comment
Ish1987
Ish1987 Oct 3 2010, 10:37am says:

This is very impressive.. I know devs hate this question but when could we see a game with this engine do You think? Armed Assault 3 *drools*
Their current engine lacks in so many ways. This would be what made it the best game ever made *jaw drop*

+1 vote     reply to comment
cameni
cameni Oct 31 2010, 5:00am replied:

Development of a combat flight sim game using this engine should probably start in 2011.

+1 vote     reply to comment
GARYOSAVAN
GARYOSAVAN Sep 13 2010, 6:10pm says:

I like that engine. :)

+1 vote     reply to comment
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