Planetary engine that can be used with real elevation data of arbitrary resolution, while being progressively enhanced by fractal algorithms. The fractal algorithms refine and introduce details down to centimeter resolution and can be parametrized by elevation and land class data. A completely random fractal terrain is possible too, or a terrain can be sketched in rough resolution with fractal generating the details. Level of detail ranges from thousands of kilometers down to centimeters, with full visibility. The engine is fully asynchronous, majority of the algorithms running on the GPU while the rest is distributed to multiple CPU cores.

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About EVE:WORLD with 3 comments by Mob11 on Sep 13th, 2014

Combat Visualisation 13/09/14

This Caldari fleet in orbit above Chile is actually quite small by EVE standards. At the moment the engine can sustain hundreds, possibly thousands, of objects and fleet battles in the final version will be as big as my computer can handle. Fleets will also have formations and structure instead of ships being randomly placed like above.

As we wait for the weapons API to be developed I thought I'd show you a representation of the weapon capabilities.

Combat Visualisation 13/09/14

A single Thorax class cruiser confronts the fleet. Like 95% of all the ships in the game it carries a mix of short range and long range weapons, with the choice between two loadouts that favours one range type over the other.

Combat Visualisation 13/09/14

I added translucent yellow cones to the barrels of the weapons, with the lengths representing the weapon's maximum range and the width its cone of fire. Weapon projectiles, typically only a few meters wide, will travel in a straight line at any angle from its emitter that lies within the confines of the cone. This means if the entirety of the cone's base is intersecting with a ship's hull it has a 100% chance of hitting it.

Combat Visualisation 13/09/14

As you can see in the images, some areas of the cone do not intersect with the enemy ships at all. This should help atmosphere immensely with balls of energy and streams of tracer rounds making close calls with your hull as you manoeuvre through battle. It also makes the distance from your target an important factor.

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EVE:WORLD

EVE:WORLD EVE:WORLD Indie

Updated 3 days ago TBD Single Player Futuristic Sim

EVE:WORLD is a free project that takes advantage of the Outerra engine's 1:1 scale rendition of Earth to bring you a planetary invasion simulator set...

Post comment Comments  (40 - 50 of 103)
figalot
figalot Nov 14 2010, 6:33am says:

How is this even possible ? seems like it would be impossible to run unless you had a super computer

+1 vote     reply to comment
gert7
gert7 Nov 28 2010, 6:46am replied:

It's possible with any regular GPU. It's just very good level of detail management.

+1 vote     reply to comment
FelipeFR
FelipeFR Nov 1 2010, 1:17pm says:

Very amazing.

+1 vote     reply to comment
Swaggletooth
Swaggletooth Oct 31 2010, 9:47am says:

I really like the look of this engine. How moddable is it - what tools are used for creating maps, and what scripting language does it use?

+2 votes     reply to comment
cameni
cameni Nov 1 2010, 2:34am replied:

It creates a whole planet from available data - heighfields in varying resolution and rough climate data (this will come later), refining it all down using fractals. There will be also tools for interactive terrain and land class editing.

Tool windows are currently coded in html & javascript and run in embedded Chromium browser, but another scripting language will be added for the game code.

+1 vote     reply to comment
tormut2
tormut2 Nov 6 2010, 12:28pm replied:

Dear god, thank you

+1 vote     reply to comment
Stogie83
Stogie83 Oct 31 2010, 5:37am says:

Combine this engine with Arma and OFP :P

+2 votes     reply to comment
Ish1987
Ish1987 Oct 3 2010, 10:37am says:

This is very impressive.. I know devs hate this question but when could we see a game with this engine do You think? Armed Assault 3 *drools*
Their current engine lacks in so many ways. This would be what made it the best game ever made *jaw drop*

+1 vote     reply to comment
cameni
cameni Oct 31 2010, 5:00am replied:

Development of a combat flight sim game using this engine should probably start in 2011.

+1 vote     reply to comment
GARYOSAVAN
GARYOSAVAN Sep 13 2010, 6:10pm says:

I like that engine. :)

+1 vote     reply to comment
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