Planetary engine that can be used with real elevation data of arbitrary resolution, while being progressively enhanced by fractal algorithms. The fractal algorithms refine and introduce details down to centimeter resolution and can be parametrized by elevation and land class data. A completely random fractal terrain is possible too, or a terrain can be sketched in rough resolution with fractal generating the details. Level of detail ranges from thousands of kilometers down to centimeters, with full visibility. The engine is fully asynchronous, majority of the algorithms running on the GPU while the rest is distributed to multiple CPU cores.

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About EVE:WORLD with 1 comment by Mob11 on Mar 30th, 2014

For the past 2 weeks I've been working on creating texture masks for all 127 combat ships (at time of counting).

Progress Update - 30/04/14Progress Update - 30/04/14

In EVE Online every object model has a base hull colour. In the case of Gallente, a solid grey like above. Then an individual texture mask comprised of two patterns and 3 colours is overlaid on top. This means that instead of creating large textures for every ship variant and manufacturer the game engine can change the ship colours on the fly. So Navy ships can have their camo patterns and Blood Raiders can have their red highlights without needing a whole new set of textures. Minmatar sails are a different kettle of fish altogether and their colouring and transparency won't be fixed until all the other model attributes are locked down.

Progress Update - 30/04/14Progress Update - 30/04/14

Another person has been working on the flight models. We have a spreadsheet of every ship and missile's mass, top speed, max acceleration, turning radii and so on ready to go. However at the moment the Outerra engine only supports JSBsim flight dynamic models. JSBsim is an industry-grade flight model for simulators. You input attributes like wing span, thrust, fuel weight and the model calculates the resulting speeds, lift, effects of altitude, etc. This is overly complex for our needs and relies on real-world data. An anti-gravity engine type has been created by us to provide a simple impulse-based flight model. It is functioning in JSBsim's native FlightGear and we are working to transplant it to Outerra.

Bonus announcement: The engine has native support for the Oculus Rift.

Progress Update - 30/04/14

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EVE:WORLD

EVE:WORLD EVE:WORLD Indie

Updated 2 weeks ago TBD Single Player Futuristic Sim

EVE:WORLD is a free project that takes advantage of the Outerra engine's 1:1 scale rendition of Earth to bring you a planetary invasion simulator set...

Post comment Comments  (30 - 40 of 102)
Kill_Time
Kill_Time Feb 3 2011, 1:08pm says:

hello can i run Core 2 Quad 3.0ghz GeForce GTX 460

+1 vote     reply to comment
cameni
cameni Feb 5 2011, 5:48am replied:

Pretty much, I'm running it on GTX 460, AMD Phenom II X2 550 (3.1GHz) myself

+1 vote     reply to comment
Alidha125
Alidha125 Dec 10 2010, 10:38pm says:

I've been watching this engine for a long time, and I love the spark of imagination and exploration it rouses in me, something I haven't felt since I started playing Morrowind years ago. But I fear that this engine will have system requirements that rival that even of Crysis. Please tell me work is or will be done to optimize the engine so us poorer gamers won't be left out.

It would be depressing to be excluded from this.

+1 vote     reply to comment
aloha2436
aloha2436 Dec 11 2010, 12:27pm replied:

I hear that the system requirements, while not low as such, are not phenomenally high.
I may be wrong.
I probably am wrong.
I'm going to watch that video again.

+1 vote     reply to comment
Kody94
Kody94 Dec 10 2010, 10:28am says:

Great engine! Seams almost too good to be true, but the proof is there. I can't wait to see some of the amazing games made with this!

+2 votes     reply to comment
Ghostsniper
Ghostsniper Apr 29 2011, 12:56am replied:

Maybe ArmeA III will use this engine.

+2 votes     reply to comment
lolman122
lolman122 Nov 5 2011, 3:05pm replied:

Nope, ArmA 3 uses an updated version of the ArmA 2 engine.

+1 vote     reply to comment
dron1885
dron1885 Dec 7 2010, 3:32pm says:

What will be cost on a license to use this (amazing) engine?

+1 vote     reply to comment
TheAughts
TheAughts Nov 17 2010, 9:17am says: Online

Mod DB needs an engine of the year comp, so I could set up a script to vote for this engine one million times.

Just saying.

+3 votes     reply to comment
gert7
gert7 Nov 28 2010, 6:46am replied:

It's possible with any regular GPU. It's just very good level of detail management.

+1 vote     reply to comment
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