Planetary engine that can be used with real elevation data of arbitrary resolution, while being progressively enhanced by fractal algorithms. The fractal algorithms refine and introduce details down to centimeter resolution and can be parametrized by elevation and land class data. A completely random fractal terrain is possible too, or a terrain can be sketched in rough resolution with fractal generating the details. Level of detail ranges from thousands of kilometers down to centimeters, with full visibility. The engine is fully asynchronous, majority of the algorithms running on the GPU while the rest is distributed to multiple CPU cores.

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About EVE:WORLD with 3 comments by Mob11 on Sep 13th, 2014

Combat Visualisation 13/09/14

This Caldari fleet in orbit above Chile is actually quite small by EVE standards. At the moment the engine can sustain hundreds, possibly thousands, of objects and fleet battles in the final version will be as big as my computer can handle. Fleets will also have formations and structure instead of ships being randomly placed like above.

As we wait for the weapons API to be developed I thought I'd show you a representation of the weapon capabilities.

Combat Visualisation 13/09/14

A single Thorax class cruiser confronts the fleet. Like 95% of all the ships in the game it carries a mix of short range and long range weapons, with the choice between two loadouts that favours one range type over the other.

Combat Visualisation 13/09/14

I added translucent yellow cones to the barrels of the weapons, with the lengths representing the weapon's maximum range and the width its cone of fire. Weapon projectiles, typically only a few meters wide, will travel in a straight line at any angle from its emitter that lies within the confines of the cone. This means if the entirety of the cone's base is intersecting with a ship's hull it has a 100% chance of hitting it.

Combat Visualisation 13/09/14

As you can see in the images, some areas of the cone do not intersect with the enemy ships at all. This should help atmosphere immensely with balls of energy and streams of tracer rounds making close calls with your hull as you manoeuvre through battle. It also makes the distance from your target an important factor.

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EVE:WORLD

EVE:WORLD EVE:WORLD Indie

Updated 5 days ago TBD Single Player Futuristic Sim

EVE:WORLD is a free project that takes advantage of the Outerra engine's 1:1 scale rendition of Earth to bring you a planetary invasion simulator set...

Post comment Comments  (30 - 40 of 103)
cinco
cinco Feb 8 2011, 7:45pm says:

**** off, guys. let them do what they want to do with the engine before you swamp them with requests. this is their ip. if you want to contribute, join the team, don't spam ridiculous and frankly, unrealistic goals.

christ...people think building a world class engine such as this is like going to summer camp.

+3 votes     reply to comment
Kill_Time
Kill_Time Feb 3 2011, 1:08pm says:

hello can i run Core 2 Quad 3.0ghz GeForce GTX 460

+1 vote     reply to comment
cameni
cameni Feb 5 2011, 5:48am replied:

Pretty much, I'm running it on GTX 460, AMD Phenom II X2 550 (3.1GHz) myself

+1 vote     reply to comment
Lacedaemonius
Lacedaemonius Dec 10 2010, 10:38pm says:

I've been watching this engine for a long time, and I love the spark of imagination and exploration it rouses in me, something I haven't felt since I started playing Morrowind years ago. But I fear that this engine will have system requirements that rival that even of Crysis. Please tell me work is or will be done to optimize the engine so us poorer gamers won't be left out.

It would be depressing to be excluded from this.

+1 vote     reply to comment
aloha2436
aloha2436 Dec 11 2010, 12:27pm replied:

I hear that the system requirements, while not low as such, are not phenomenally high.
I may be wrong.
I probably am wrong.
I'm going to watch that video again.

+1 vote     reply to comment
Kody94
Kody94 Dec 10 2010, 10:28am says:

Great engine! Seams almost too good to be true, but the proof is there. I can't wait to see some of the amazing games made with this!

+2 votes     reply to comment
Ghostsniper
Ghostsniper Apr 29 2011, 12:56am replied:

Maybe ArmeA III will use this engine.

+2 votes     reply to comment
lolman122
lolman122 Nov 5 2011, 3:05pm replied:

Nope, ArmA 3 uses an updated version of the ArmA 2 engine.

+1 vote     reply to comment
dron1885
dron1885 Dec 7 2010, 3:32pm says:

What will be cost on a license to use this (amazing) engine?

+1 vote     reply to comment
TheAughts
TheAughts Nov 17 2010, 9:17am says: Online

Mod DB needs an engine of the year comp, so I could set up a script to vote for this engine one million times.

Just saying.

+3 votes     reply to comment
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