Planetary engine that can be used with real elevation data of arbitrary resolution, while being progressively enhanced by fractal algorithms. The fractal algorithms refine and introduce details down to centimeter resolution and can be parametrized by elevation and land class data. A completely random fractal terrain is possible too, or a terrain can be sketched in rough resolution with fractal generating the details. Level of detail ranges from thousands of kilometers down to centimeters, with full visibility. The engine is fully asynchronous, majority of the algorithms running on the GPU while the rest is distributed to multiple CPU cores.

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Finally, the engine update I have been waiting for has arrived. Rudimentary weapons can be implemented. I made a new video of the smallest and largest ones in EVE:WORLD and their effects on impact.

The Outerra engine's first iteration of weapons don't have full features yet. There's only one projectile type and no particle effects like muzzle flashes or smoke - something artillery based weapons will have a lot of. You can see the random inaccuracy added to the Autocannon's projectiles - calculated at +/-1.18 degrees - and the magnitude of difference between these frigate-sized weapons with the super-capital siege weaponry.

Beam lasers are already working and you can really feel the game elements coming together with the distinctiveness of each faction's weapon types helping to further differentiate them and give them a unique feel.

Video - Rudimentary AI

Video - Rudimentary AI

EVE:WORLD 1 comment

This update details the beginnings of some ship AI.

Weapons Abstraction

Weapons Abstraction

EVE:WORLD 1 comment

Today's update includes a wealth of images depicting the projectile size, explosion size, range, and angle-of-deflection for the weapons you will command...

Media - Procedural Fleet Generation

Media - Procedural Fleet Generation

EVE:WORLD 4 comments

Whilst waiting for engine development to progress I have worked on a few ancillary features such as fleet formations. Included are some new screens of...

Video - Carrier Operations

Video - Carrier Operations

EVE:WORLD 1 comment

This week's update is a video of a Caldari single-seater fighter launching from a super-carrier.

Add game Games
EVE:WORLD

EVE:WORLD

Futuristic Sim

EVE:WORLD is a free project that takes advantage of the Outerra engine's 1:1 scale rendition of Earth to bring you a planetary invasion simulator set...

Post comment Comments  (30 - 40 of 99)
cinco
cinco

**** off, guys. let them do what they want to do with the engine before you swamp them with requests. this is their ip. if you want to contribute, join the team, don't spam ridiculous and frankly, unrealistic goals.

christ...people think building a world class engine such as this is like going to summer camp.

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Bluedrake42
Bluedrake42

yeah I think people need to keep in mind... these guys make the engine, other developers make the games that go on the engine. That's not always the case... but yeah... it usually is. So if you want a particular game you'd be better off showing this engine to some other developers you like

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Kill_Time
Kill_Time

hello can i run Core 2 Quad 3.0ghz GeForce GTX 460

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cameni Creator
cameni

Pretty much, I'm running it on GTX 460, AMD Phenom II X2 550 (3.1GHz) myself

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Lacedaemonius
Lacedaemonius

I've been watching this engine for a long time, and I love the spark of imagination and exploration it rouses in me, something I haven't felt since I started playing Morrowind years ago. But I fear that this engine will have system requirements that rival that even of Crysis. Please tell me work is or will be done to optimize the engine so us poorer gamers won't be left out.

It would be depressing to be excluded from this.

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aloha2436
aloha2436

I hear that the system requirements, while not low as such, are not phenomenally high.
I may be wrong.
I probably am wrong.
I'm going to watch that video again.

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Kody94
Kody94

Great engine! Seams almost too good to be true, but the proof is there. I can't wait to see some of the amazing games made with this!

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Ghostsniper
Ghostsniper

Maybe ArmeA III will use this engine.

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lolman122
lolman122

Nope, ArmA 3 uses an updated version of the ArmA 2 engine.

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dron1885
dron1885

What will be cost on a license to use this (amazing) engine?

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TheAughts
TheAughts

Mod DB needs an engine of the year comp, so I could set up a script to vote for this engine one million times.

Just saying.

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