Planetary engine that can be used with real elevation data of arbitrary resolution, while being progressively enhanced by fractal algorithms. The fractal algorithms refine and introduce details down to centimeter resolution and can be parametrized by elevation and land class data. A completely random fractal terrain is possible too, or a terrain can be sketched in rough resolution with fractal generating the details. Level of detail ranges from thousands of kilometers down to centimeters, with full visibility. The engine is fully asynchronous, majority of the algorithms running on the GPU while the rest is distributed to multiple CPU cores.

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Post article RSS feed Related Articles

Finally, the engine update I have been waiting for has arrived. Rudimentary weapons can be implemented. I made a new video of the smallest and largest ones in EVE:WORLD and their effects on impact.

The Outerra engine's first iteration of weapons don't have full features yet. There's only one projectile type and no particle effects like muzzle flashes or smoke - something artillery based weapons will have a lot of. You can see the random inaccuracy added to the Autocannon's projectiles - calculated at +/-1.18 degrees - and the magnitude of difference between these frigate-sized weapons with the super-capital siege weaponry.

Beam lasers are already working and you can really feel the game elements coming together with the distinctiveness of each faction's weapon types helping to further differentiate them and give them a unique feel.

Video - Rudimentary AI

Video - Rudimentary AI

3 months ago EVE:WORLD 1 comment

This update details the beginnings of some ship AI.

Weapons Abstraction

Weapons Abstraction

6 months ago EVE:WORLD 1 comment

Today's update includes a wealth of images depicting the projectile size, explosion size, range, and angle-of-deflection for the weapons you will command...

Media - Procedural Fleet Generation

Media - Procedural Fleet Generation

11 months ago EVE:WORLD 4 comments

Whilst waiting for engine development to progress I have worked on a few ancillary features such as fleet formations. Included are some new screens of...

Video - Carrier Operations

Video - Carrier Operations

1 year ago EVE:WORLD 1 comment

This week's update is a video of a Caldari single-seater fighter launching from a super-carrier.

Add game Games


2 months ago TBD Futuristic Sim

EVE:WORLD is a free project that takes advantage of the Outerra engine's 1:1 scale rendition of Earth to bring you a planetary invasion simulator set...

Post comment Comments  (30 - 40 of 99)
cinco Feb 8 2011 says:

**** off, guys. let them do what they want to do with the engine before you swamp them with requests. this is their ip. if you want to contribute, join the team, don't spam ridiculous and frankly, unrealistic goals.

christ...people think building a world class engine such as this is like going to summer camp.

+3 votes     reply to comment
Bluedrake42 Mar 30 2011 replied:

yeah I think people need to keep in mind... these guys make the engine, other developers make the games that go on the engine. That's not always the case... but yeah... it usually is. So if you want a particular game you'd be better off showing this engine to some other developers you like

+1 vote     reply to comment
Kill_Time Feb 3 2011 says:

hello can i run Core 2 Quad 3.0ghz GeForce GTX 460

+1 vote     reply to comment
cameni Creator
cameni Feb 5 2011 replied:

Pretty much, I'm running it on GTX 460, AMD Phenom II X2 550 (3.1GHz) myself

+1 vote   reply to comment
Lacedaemonius Dec 10 2010 says:

I've been watching this engine for a long time, and I love the spark of imagination and exploration it rouses in me, something I haven't felt since I started playing Morrowind years ago. But I fear that this engine will have system requirements that rival that even of Crysis. Please tell me work is or will be done to optimize the engine so us poorer gamers won't be left out.

It would be depressing to be excluded from this.

+1 vote     reply to comment
aloha2436 Dec 11 2010 replied:

I hear that the system requirements, while not low as such, are not phenomenally high.
I may be wrong.
I probably am wrong.
I'm going to watch that video again.

+1 vote     reply to comment
Kody94 Dec 10 2010 says:

Great engine! Seams almost too good to be true, but the proof is there. I can't wait to see some of the amazing games made with this!

+2 votes     reply to comment
Ghostsniper Apr 29 2011 replied:

Maybe ArmeA III will use this engine.

+2 votes     reply to comment
lolman122 Nov 5 2011 replied:

Nope, ArmA 3 uses an updated version of the ArmA 2 engine.

+1 vote     reply to comment
dron1885 Dec 7 2010 says:

What will be cost on a license to use this (amazing) engine?

+1 vote     reply to comment
TheAughts Nov 17 2010 says:

Mod DB needs an engine of the year comp, so I could set up a script to vote for this engine one million times.

Just saying.

+3 votes     reply to comment
Post a comment

You are not logged in, your comment will be anonymous unless you join the community. Or sign in with your social account:

Send Message
Release date
Engine watch
Start tracking

Tweets will appear soon from

Embed Buttons
Link to Outerra Engine by selecting a button and using the embed code provided more...
Outerra Engine
127 of 756
Last Update
1 year ago
358 members