Planetary engine that can be used with real elevation data of arbitrary resolution, while being progressively enhanced by fractal algorithms. The fractal algorithms refine and introduce details down to centimeter resolution and can be parametrized by elevation and land class data. A completely random fractal terrain is possible too, or a terrain can be sketched in rough resolution with fractal generating the details. Level of detail ranges from thousands of kilometers down to centimeters, with full visibility. The engine is fully asynchronous, majority of the algorithms running on the GPU while the rest is distributed to multiple CPU cores.

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Finally, the engine update I have been waiting for has arrived. Rudimentary weapons can be implemented. I made a new video of the smallest and largest ones in EVE:WORLD and their effects on impact.

The Outerra engine's first iteration of weapons don't have full features yet. There's only one projectile type and no particle effects like muzzle flashes or smoke - something artillery based weapons will have a lot of. You can see the random inaccuracy added to the Autocannon's projectiles - calculated at +/-1.18 degrees - and the magnitude of difference between these frigate-sized weapons with the super-capital siege weaponry.

Beam lasers are already working and you can really feel the game elements coming together with the distinctiveness of each faction's weapon types helping to further differentiate them and give them a unique feel.

Video - Rudimentary AI

Video - Rudimentary AI

EVE:WORLD 1 comment

This update details the beginnings of some ship AI.

Weapons Abstraction

Weapons Abstraction

EVE:WORLD 1 comment

Today's update includes a wealth of images depicting the projectile size, explosion size, range, and angle-of-deflection for the weapons you will command...

Media - Procedural Fleet Generation

Media - Procedural Fleet Generation

EVE:WORLD 4 comments

Whilst waiting for engine development to progress I have worked on a few ancillary features such as fleet formations. Included are some new screens of...

Video - Carrier Operations

Video - Carrier Operations

EVE:WORLD 1 comment

This week's update is a video of a Caldari single-seater fighter launching from a super-carrier.

Add game Games
EVE:WORLD

EVE:WORLD

Futuristic Sim

EVE:WORLD is a free project that takes advantage of the Outerra engine's 1:1 scale rendition of Earth to bring you a planetary invasion simulator set...

Post comment Comments  (20 - 30 of 99)
axeves
axeves

I need this engine :(

Any plans for any kind of tech demo or similiar? :D

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cameni Creator
cameni

We plan to release one later this summer, if all goes right.

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xilefian
xilefian

A space trade sim would be brilliant on this.

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Clay_More
Clay_More

i think any game with this would be brilliant if its even just for the scale.

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ImABot
ImABot

Uhhhh i don't think this is a video game engine guys, I'm almost positive that this is for simulations, and other ****, just saying.

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gert7
gert7

It's a codebase, you fool!

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aloha2436
aloha2436

And why the hell not?

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deathparadeNL
deathparadeNL

it's nice to see some more updates again :) keep going the right direction!

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adv0
adv0

If this thing had full dynamic deferred rendering capability I would reassemble my head just to have it explode again.

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cinco
cinco

**** off, guys. let them do what they want to do with the engine before you swamp them with requests. this is their ip. if you want to contribute, join the team, don't spam ridiculous and frankly, unrealistic goals.

christ...people think building a world class engine such as this is like going to summer camp.

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Bluedrake42
Bluedrake42

yeah I think people need to keep in mind... these guys make the engine, other developers make the games that go on the engine. That's not always the case... but yeah... it usually is. So if you want a particular game you'd be better off showing this engine to some other developers you like

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