Planetary engine that can be used with real elevation data of arbitrary resolution, while being progressively enhanced by fractal algorithms. The fractal algorithms refine and introduce details down to centimeter resolution and can be parametrized by elevation and land class data. A completely random fractal terrain is possible too, or a terrain can be sketched in rough resolution with fractal generating the details. Level of detail ranges from thousands of kilometers down to centimeters, with full visibility. The engine is fully asynchronous, majority of the algorithms running on the GPU while the rest is distributed to multiple CPU cores.

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About EVE:WORLD with 3 comments by Mob11 on Sep 13th, 2014

Combat Visualisation 13/09/14

This Caldari fleet in orbit above Chile is actually quite small by EVE standards. At the moment the engine can sustain hundreds, possibly thousands, of objects and fleet battles in the final version will be as big as my computer can handle. Fleets will also have formations and structure instead of ships being randomly placed like above.

As we wait for the weapons API to be developed I thought I'd show you a representation of the weapon capabilities.

Combat Visualisation 13/09/14

A single Thorax class cruiser confronts the fleet. Like 95% of all the ships in the game it carries a mix of short range and long range weapons, with the choice between two loadouts that favours one range type over the other.

Combat Visualisation 13/09/14

I added translucent yellow cones to the barrels of the weapons, with the lengths representing the weapon's maximum range and the width its cone of fire. Weapon projectiles, typically only a few meters wide, will travel in a straight line at any angle from its emitter that lies within the confines of the cone. This means if the entirety of the cone's base is intersecting with a ship's hull it has a 100% chance of hitting it.

Combat Visualisation 13/09/14

As you can see in the images, some areas of the cone do not intersect with the enemy ships at all. This should help atmosphere immensely with balls of energy and streams of tracer rounds making close calls with your hull as you manoeuvre through battle. It also makes the distance from your target an important factor.

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EVE:WORLD

EVE:WORLD EVE:WORLD Indie

Updated 2 weeks ago TBD Single Player Futuristic Sim

EVE:WORLD is a free project that takes advantage of the Outerra engine's 1:1 scale rendition of Earth to bring you a planetary invasion simulator set...

Post comment Comments  (20 - 30 of 103)
axeves
axeves Jun 21 2011, 8:45am says:

I need this engine :(

Any plans for any kind of tech demo or similiar? :D

+2 votes     reply to comment
cameni
cameni Jul 14 2011, 4:06am replied:

We plan to release one later this summer, if all goes right.

+2 votes     reply to comment
xilefian
xilefian May 11 2011, 7:34am says:

A space trade sim would be brilliant on this.

+4 votes     reply to comment
Clay_More
Clay_More Mar 5 2014, 6:57pm replied:

i think any game with this would be brilliant if its even just for the scale.

+1 vote     reply to comment
ImABot
ImABot May 9 2011, 7:48pm says:

Uhhhh i don't think this is a video game engine guys, I'm almost positive that this is for simulations, and other ****, just saying.

-4 votes     reply to comment
gert7
gert7 Jun 11 2011, 12:39pm replied:

It's a codebase, you fool!

+1 vote     reply to comment
aloha2436
aloha2436 May 29 2011, 1:52am replied:

And why the hell not?

+1 vote     reply to comment
PedobearNED
PedobearNED May 5 2011, 6:13pm says:

it's nice to see some more updates again :) keep going the right direction!

+1 vote     reply to comment
adv0
adv0 Apr 12 2011, 10:43pm says:

If this thing had full dynamic deferred rendering capability I would reassemble my head just to have it explode again.

+1 vote     reply to comment
Bluedrake42
Bluedrake42 Mar 30 2011, 10:34am replied:

yeah I think people need to keep in mind... these guys make the engine, other developers make the games that go on the engine. That's not always the case... but yeah... it usually is. So if you want a particular game you'd be better off showing this engine to some other developers you like

+1 vote     reply to comment
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