Planetary engine that can be used with real elevation data of arbitrary resolution, while being progressively enhanced by fractal algorithms. The fractal algorithms refine and introduce details down to centimeter resolution and can be parametrized by elevation and land class data. A completely random fractal terrain is possible too, or a terrain can be sketched in rough resolution with fractal generating the details. Level of detail ranges from thousands of kilometers down to centimeters, with full visibility. The engine is fully asynchronous, majority of the algorithms running on the GPU while the rest is distributed to multiple CPU cores.

Image RSS Feed Latest Screens
Ocean sunset Ocean sunset Sunken ISS
Blog RSS Feed Post news Report abuse Latest News: Outerra Anteworld Alpha Demo released

7 comments by cameni on Feb 25th, 2012

Outerra Engine is a unique 3D engine, a world rendering engine capable to seamlessly render whole planets from space down to the ground level. It can use real world data to render the planets realistically, while it also dynamically refines the data using procedural algorithms to provide high ground-level detail.


The engine provides unlimited visibility obstructed only by the planet's curvature, with details ranging from thousands of kilometers down to centimeters. Real time atmospheric rendering, oceans with shore waves.

It can integrate vector data overlays for roads, and land class modifications. Uses the JSBSim Flight Dynamics Model library for high fidelity simulation of aircraft, and Bullet physics engine for simulation of vehicle physics. Terrain and fractal algorithms maximally utilize the GPU, leaving the CPU resources for simulation.


Finally here comes the Outerra tech demo, coming together with the alpha release of our game Anteworld.

Latest versions for download at the Outerra Forums.

This alpha release features:

  • A complete, real scale planet Earth that can be explored
  • Created from real elevation data with resolution 90m where available, 1km resolution for oceans; data are dynamically downloaded as you go
  • Further refined by fractal-based procedural techniques down to centimeter-level details
  • Vector-based road system that integrates with the procedurally generated terrain
  • Ability to place static stock objects and drive provided vehicles

The demo comes with the whole planet Earth that can be explored in a free-camera mode or in a 8-wheeler truck. People who like it and/or want to support us and the development of Outerra engine can buy the alpha release of Anteworld at a discounted price ($15), half the amount for the final release. Doing so will give you access to regularly released alpha/beta updates of the game, together with the final version when it's done. The price will gradually rise with each major release.

You will also become our beta-testers, with ability to influence the priorities of the development.
The full game includes also a plane and a helicopter, and basic sandbox tools that allow you to create roads and runways and place stock objects. A model importer and vehicle configurator that will allow creating custom models and vehicles will be coming soon in an update to the game.

The demo contains a few locations around the world (a couple of them were created by our tester Pico). Data for the default location are already included within the installer, the rest of it will be downloaded automatically on demand as you explore the world.

Hardware requirements

Outerra engine runs on OpenGL 3.3 and requires recent graphics drivers. It will warn you if your drivers are outdated, or even refuse to run in case you've got old ATI drivers that are known not to work at all. If you are getting repeated warning about outdated drivers, but you think the drivers are new, please do a clean install of the drivers and/or report the issue on Outerra forums. With notebook graphics you need to have updated drivers, and don't forget to assign discrete GPU profile.

The minimum requirements are:

  • Nvidia 8800GT or better, ATI 5850 or better (works on older ATI series, but the support was discontinued by AMD and the last OpenGL drivers are still buggy)
  • 512MB GPU memory
  • a 2-core CPU

Recommended:

  • Nvidia 460GTX or better, ATI 6850 or better
  • 1GB GPU memory

Limitations of current alpha state of the technology
This alpha release comes out to show the potential of the engine, but it still lacks many features commonly found in other engines, and especially the effects are postponed until the major features are implemented.

The demo currently comes with just a single biome - northern type forests. There are no rivers and lakes implemented yet, and no weather yet.
Almost all the areas are work in progress.

Known Issues

There are still some driver issues with ATI cards, the most problematic being the 4xxx line, where there are still some seemingly random crashes.

The alpha state of the engine also means that it's not very optimized yet. It consumes more GPU memory than it should, and spends some time rendering things that is not eventually visible etc.

Note: If the app crashes on start, it's likely that driver version detection failed and you have an outdated graphics drivers. Most of the crash reports we received are because of that. Please update your graphics card drivers

Anteworld game

Anteworld* is a world-building game on a massive true-to-life scale of our planet. Returning aboard an interstellar colonizer ship built in the Golden Age of Mankind, players arrive on the planet earth to discover civilization and humanity vanished. They will have to rebuild the civilization - exploring, fighting, and competing for resources while searching for clues to the disappearance of humanity.


*The name comes from Latin prefix Ante-, with the meaning of prior-to in time. A world that was. There's going to be an accompanying novella written by C.Shawn Smith that should be loosely tied to the game. Here's a sample chapter, the epilogue: The Outerra Initiative - Epilogue

Media RSS Feed Latest Video
Add game Games
EVE:WORLD
EVE:WORLD

EVE:WORLD

Updated 2 months ago TBD Single Player Futuristic Sim

EVE:WORLD is a free project that takes advantage of the Outerra engine's 1:1 scale rendition of Earth to bring you a planetary invasion simulator set...

Post comment Comments  (20 - 30 of 99)
axeves
axeves Jun 21 2011, 8:45am says:

I need this engine :(

Any plans for any kind of tech demo or similiar? :D

+2 votes     reply to comment
cameni Creator
cameni Jul 14 2011, 4:06am replied:

We plan to release one later this summer, if all goes right.

+2 votes   reply to comment
xilefian
xilefian May 11 2011, 7:34am says:

A space trade sim would be brilliant on this.

+4 votes     reply to comment
Clay_More
Clay_More Mar 5 2014, 6:57pm replied:

i think any game with this would be brilliant if its even just for the scale.

+1 vote     reply to comment
ImABot
ImABot May 9 2011, 7:48pm says:

Uhhhh i don't think this is a video game engine guys, I'm almost positive that this is for simulations, and other ****, just saying.

-4 votes     reply to comment
gert7
gert7 Jun 11 2011, 12:39pm replied:

It's a codebase, you fool!

+1 vote     reply to comment
aloha2436
aloha2436 May 29 2011, 1:52am replied:

And why the hell not?

+1 vote     reply to comment
PedobearNED
PedobearNED May 5 2011, 6:13pm says:

it's nice to see some more updates again :) keep going the right direction!

+1 vote     reply to comment
adv0
adv0 Apr 12 2011, 10:43pm says:

If this thing had full dynamic deferred rendering capability I would reassemble my head just to have it explode again.

+1 vote     reply to comment
cinco
cinco Feb 8 2011, 7:45pm says:

**** off, guys. let them do what they want to do with the engine before you swamp them with requests. this is their ip. if you want to contribute, join the team, don't spam ridiculous and frankly, unrealistic goals.

christ...people think building a world class engine such as this is like going to summer camp.

+3 votes     reply to comment
Bluedrake42
Bluedrake42 Mar 30 2011, 10:34am replied:

yeah I think people need to keep in mind... these guys make the engine, other developers make the games that go on the engine. That's not always the case... but yeah... it usually is. So if you want a particular game you'd be better off showing this engine to some other developers you like

+1 vote     reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Platform
Windows
Company
Outerra
Contact
Send Message
Official Page
Outerra.com
Licence
Commercial
Release Date
TBD
Engine Watch
Track this engine
Share
Twitter

Latest tweets from

It can take up to a few hours for tweets to begin appearing.

Embed Buttons

Promote Outerra Engine on your homepage or blog by selecting a button and using the embed code provided (more).

Outerra Engine
Outerra Engine
Statistics
Rank
200 of 722
Last Update
1 year ago
Watchers
357 members
Games
1
News
28