Planetary engine that can be used with real elevation data of arbitrary resolution, while being progressively enhanced by fractal algorithms. The fractal algorithms refine and introduce details down to centimeter resolution and can be parametrized by elevation and land class data. A completely random fractal terrain is possible too, or a terrain can be sketched in rough resolution with fractal generating the details. Level of detail ranges from thousands of kilometers down to centimeters, with full visibility. The engine is fully asynchronous, majority of the algorithms running on the GPU while the rest is distributed to multiple CPU cores.

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Finally, the engine update I have been waiting for has arrived. Rudimentary weapons can be implemented. I made a new video of the smallest and largest ones in EVE:WORLD and their effects on impact.

The Outerra engine's first iteration of weapons don't have full features yet. There's only one projectile type and no particle effects like muzzle flashes or smoke - something artillery based weapons will have a lot of. You can see the random inaccuracy added to the Autocannon's projectiles - calculated at +/-1.18 degrees - and the magnitude of difference between these frigate-sized weapons with the super-capital siege weaponry.

Beam lasers are already working and you can really feel the game elements coming together with the distinctiveness of each faction's weapon types helping to further differentiate them and give them a unique feel.

Video - Rudimentary AI

Video - Rudimentary AI

3 months ago EVE:WORLD 1 comment

This update details the beginnings of some ship AI.

Weapons Abstraction

Weapons Abstraction

6 months ago EVE:WORLD 1 comment

Today's update includes a wealth of images depicting the projectile size, explosion size, range, and angle-of-deflection for the weapons you will command...

Media - Procedural Fleet Generation

Media - Procedural Fleet Generation

11 months ago EVE:WORLD 4 comments

Whilst waiting for engine development to progress I have worked on a few ancillary features such as fleet formations. Included are some new screens of...

Video - Carrier Operations

Video - Carrier Operations

1 year ago EVE:WORLD 1 comment

This week's update is a video of a Caldari single-seater fighter launching from a super-carrier.

Add game Games


2 months ago TBD Futuristic Sim

EVE:WORLD is a free project that takes advantage of the Outerra engine's 1:1 scale rendition of Earth to bring you a planetary invasion simulator set...

Post comment Comments  (10 - 20 of 99)
salesmax Feb 28 2012 says:

which sistem it uses? Voxels or Poligons?

+2 votes     reply to comment
cameni Creator
cameni Feb 29 2012 replied:


+2 votes   reply to comment
3rdguards Feb 26 2012 says:

I also agree. I just played the demo and although I can barely run it, to say the least I found it amazing, truly amazing work you have here guys!.

+2 votes     reply to comment
CaptainLagfail Feb 28 2012 replied:

Seems a lot of people can play the demo fine... I opened it, created an account, logged in and it's not giving an option to demo... I get 'pay $15' or 'cancel'.

+2 votes     reply to comment
cameni Creator
cameni Feb 29 2012 replied:

You don't have to create an account at all to play demo. Just press that big "DEMO MODE" button. Once there's something written in the login name, it changes to "Login"

+2 votes   reply to comment
xilefian Feb 25 2012 says:

After trying the demo I'm still very impressed, I have one gripe and that's the stream times for data, it's partly my fault though, I have a very slow hard drive and my CPU is getting old, the rendering on land is rather sluggish, my GPU is quite top-end so I'm guessing my CPU is bottle-necking me.
I can think of some great applications for this tech, it would be brilliant to see where this goes in the future.

+2 votes     reply to comment
OzuFin Feb 25 2012 says:

Never thought I'd live to see this.

+2 votes     reply to comment
Hell_Diguner Sep 16 2011 says:

Hey, long time no update?

+3 votes     reply to comment
Willium_Bob_Cole Aug 7 2011 says:

create an awesome HD creature creation with actual DNA so they can go off and evolve on their own, and you can have an EPIC spore clone here... I'd love to see what else could be done with this engine =]
edit: also minecraft building abilities. in HD. so much potential here =D

+2 votes     reply to comment
HerrGeneral Jul 14 2011 says:

Are you planning real time terrain deformation? Imagine grabbing a spade and digging yourself a hole in this engine...

That, and if you could make a particle system that's good enough to match the rest of the engine, you would have one of the greatest possibilities ever, especially for war games.

+2 votes     reply to comment
cameni Creator
cameni Jul 14 2011 replied:

Yes, realtime deformation is in the plan, the way the roads are done is also a type of terrain deformation. It just needs some additional support to make it realtime, with larger and more complex changes possibly hidden behind a particle cloud while the terrain gets reprocessed.

+2 votes   reply to comment
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