Planetary engine that can be used with real elevation data of arbitrary resolution, while being progressively enhanced by fractal algorithms. The fractal algorithms refine and introduce details down to centimeter resolution and can be parametrized by elevation and land class data. A completely random fractal terrain is possible too, or a terrain can be sketched in rough resolution with fractal generating the details. Level of detail ranges from thousands of kilometers down to centimeters, with full visibility. The engine is fully asynchronous, majority of the algorithms running on the GPU while the rest is distributed to multiple CPU cores.

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Post article RSS feed Related Articles

Finally, the engine update I have been waiting for has arrived. Rudimentary weapons can be implemented. I made a new video of the smallest and largest ones in EVE:WORLD and their effects on impact.

The Outerra engine's first iteration of weapons don't have full features yet. There's only one projectile type and no particle effects like muzzle flashes or smoke - something artillery based weapons will have a lot of. You can see the random inaccuracy added to the Autocannon's projectiles - calculated at +/-1.18 degrees - and the magnitude of difference between these frigate-sized weapons with the super-capital siege weaponry.

Beam lasers are already working and you can really feel the game elements coming together with the distinctiveness of each faction's weapon types helping to further differentiate them and give them a unique feel.

Video - Rudimentary AI

Video - Rudimentary AI

3 months ago EVE:WORLD 1 comment

This update details the beginnings of some ship AI.

Weapons Abstraction

Weapons Abstraction

6 months ago EVE:WORLD 1 comment

Today's update includes a wealth of images depicting the projectile size, explosion size, range, and angle-of-deflection for the weapons you will command...

Media - Procedural Fleet Generation

Media - Procedural Fleet Generation

11 months ago EVE:WORLD 4 comments

Whilst waiting for engine development to progress I have worked on a few ancillary features such as fleet formations. Included are some new screens of...

Video - Carrier Operations

Video - Carrier Operations

1 year ago EVE:WORLD 1 comment

This week's update is a video of a Caldari single-seater fighter launching from a super-carrier.

Add game Games


2 months ago TBD Futuristic Sim

EVE:WORLD is a free project that takes advantage of the Outerra engine's 1:1 scale rendition of Earth to bring you a planetary invasion simulator set...

Post comment Comments  (90 - 99 of 99)
CMDKeen Apr 5 2010 says:

Is the engine free for non-commercial use?

+1 vote     reply to comment
cameni Creator
cameni Apr 14 2010 replied:

Licensing wasn't yet determined as it's far from finished, but it's possible.

+1 vote   reply to comment
Bluedrake42 Mar 12 2010 says:

This would be great for mil sim type games (I'm thinking operation flashpoint style =) )

+1 vote     reply to comment
nokanomi Mar 4 2010 says:

hm...could this engine in a futer form handle multipple planets (solar system) and if so could you have spaceships capable of carrying people (or cpu) to the other planets? and also, will this game be fps, tps, rts or a hybrid?or will it be up to modders?also, to go along with the solar system idea, could you make maps for certain mods if it is up to the modders to handle gameplay? and also, will this game hold full sized planets or downsized? lol i just wanted to know some stuff. also, nice physics, would it be possible to have obsourbant materials to obsorb shock from bullets, missils etc? such as water only...denser? also nice engine, hope you dont mind if i track

+1 vote     reply to comment
cameni Creator
cameni Mar 15 2010 replied:

Multiple planets can be handled, and the planets can be full sized. This is just an engine, not a game, so many of your questions cannot be answered as they are specific to a game that will use the engine.

+1 vote   reply to comment
Justin123991 Feb 10 2010 says:

Can you make an online multiplayer game?

+1 vote     reply to comment
Switchback77 Jan 28 2010 says:

i know nothing about engines, but dam nice phisics. cant wait for citys to start being rendered(unless not posible)

oh is there voxel terrain? (able to blow holes in the earth) or is it planned?

+1 vote     reply to comment
cameni Creator
cameni Jan 28 2010 replied:

No voxels there, but the terrain can be deformed and automatically re-textured so there can be craters etc.

+1 vote   reply to comment
Erwaitin Dec 11 2009 says:

Good job there... impressive terrain models. Perhaps shadowing methods could be improved to get better results. What about clouds layers?

+1 vote     reply to comment
cameni Creator
cameni Dec 12 2009 replied:

There should be shadows in a week or so, currently there's only a kind of ambient darkening for the forest.
Clouds will come later, probably using SimulClouds library, if it can handle the scale.

+1 vote   reply to comment
Post a comment

You are not logged in, your comment will be anonymous unless you join the community. Or sign in with your social account:

Send Message
Release date
Engine watch
Start tracking

Tweets will appear soon from

Embed Buttons
Link to Outerra Engine by selecting a button and using the embed code provided more...
Outerra Engine
87 of 755
Last Update
1 year ago
358 members