Planetary engine that can be used with real elevation data of arbitrary resolution, while being progressively enhanced by fractal algorithms. The fractal algorithms refine and introduce details down to centimeter resolution and can be parametrized by elevation and land class data. A completely random fractal terrain is possible too, or a terrain can be sketched in rough resolution with fractal generating the details. Level of detail ranges from thousands of kilometers down to centimeters, with full visibility. The engine is fully asynchronous, majority of the algorithms running on the GPU while the rest is distributed to multiple CPU cores.

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About EVE:WORLD with 4 comments by Mob11 on Dec 6th, 2014

One of the problems of using an engine still in development is that I can not progress until it does. I am considering "back-up" engines but nothing strikes me as suitable so far. In the mean time I've been working on ancillary features such as fleet formations.

Media - Procedural Fleet Generation

Fleet creation is procedural. You enter the approximate number of ships of each type you want and the fleet is produced using several random variables. Each formation of ships is clustered loosely around any ship that is significantly larger in size. Some ship types have unique formation options, like the battleship's 22-strong sphere formation. Though far too small to be visible, there are frigates and fighters in there too.

Media - Procedural Fleet Generation

And I threw in some eye-candy screens as well. This is EVE's new Blackbird model that will appear as a T2 Rook in EVE:WORLD.

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EVE:WORLD

EVE:WORLD EVE:WORLD

Updated 2 months ago TBD Single Player Futuristic Sim

EVE:WORLD is a free project that takes advantage of the Outerra engine's 1:1 scale rendition of Earth to bring you a planetary invasion simulator set...

Post comment Comments  (90 - 99 of 99)
CMDKeen
CMDKeen Apr 5 2010, 3:04pm says:

Is the engine free for non-commercial use?

+1 vote     reply to comment
cameni Creator
cameni Apr 14 2010, 2:12pm replied:

Licensing wasn't yet determined as it's far from finished, but it's possible.

+1 vote   reply to comment
Bluedrake42
Bluedrake42 Mar 12 2010, 10:37am says:

This would be great for mil sim type games (I'm thinking operation flashpoint style =) )

+1 vote     reply to comment
nokanomi
nokanomi Mar 4 2010, 11:53pm says:

hm...could this engine in a futer form handle multipple planets (solar system) and if so could you have spaceships capable of carrying people (or cpu) to the other planets? and also, will this game be fps, tps, rts or a hybrid?or will it be up to modders?also, to go along with the solar system idea, could you make maps for certain mods if it is up to the modders to handle gameplay? and also, will this game hold full sized planets or downsized? lol i just wanted to know some stuff. also, nice physics, would it be possible to have obsourbant materials to obsorb shock from bullets, missils etc? such as water only...denser? also nice engine, hope you dont mind if i track

+1 vote     reply to comment
cameni Creator
cameni Mar 15 2010, 3:23am replied:

Multiple planets can be handled, and the planets can be full sized. This is just an engine, not a game, so many of your questions cannot be answered as they are specific to a game that will use the engine.

+1 vote   reply to comment
Justin123991
Justin123991 Feb 10 2010, 5:52pm says:

Can you make an online multiplayer game?

+1 vote     reply to comment
Switchback77
Switchback77 Jan 28 2010, 8:50am says:

i know nothing about engines, but dam nice phisics. cant wait for citys to start being rendered(unless not posible)

oh is there voxel terrain? (able to blow holes in the earth) or is it planned?

+1 vote     reply to comment
cameni Creator
cameni Jan 28 2010, 3:12pm replied:

No voxels there, but the terrain can be deformed and automatically re-textured so there can be craters etc.

+1 vote   reply to comment
Erwaitin
Erwaitin Dec 11 2009, 6:30pm says:

Good job there... impressive terrain models. Perhaps shadowing methods could be improved to get better results. What about clouds layers?

+1 vote     reply to comment
cameni Creator
cameni Dec 12 2009, 1:43am replied:

There should be shadows in a week or so, currently there's only a kind of ambient darkening for the forest.
Clouds will come later, probably using SimulClouds library, if it can handle the scale.

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