Planetary engine that can be used with real elevation data of arbitrary resolution, while being progressively enhanced by fractal algorithms. The fractal algorithms refine and introduce details down to centimeter resolution and can be parametrized by elevation and land class data. A completely random fractal terrain is possible too, or a terrain can be sketched in rough resolution with fractal generating the details. Level of detail ranges from thousands of kilometers down to centimeters, with full visibility. The engine is fully asynchronous, majority of the algorithms running on the GPU while the rest is distributed to multiple CPU cores.

Image RSS Feed Latest Screens
Ocean sunset Ocean sunset Sunken ISS
Blog RSS Feed Post news Report abuse Related News: Video - Rudimentary AI

About EVE:WORLD with 1 comment by Mob11 on Aug 16th, 2015

In between engine updates I have started work on basic path-finding for the AI. It can get a little frustrating juggling vectors in 3D but I have already created an auto-targeting function for ship turrets.

I'm also close to finishing the waypointing AI ships will use to travel between destinations. It works much the same as the turret function except it treats Earth as the "ship" and the ship as a turret mounted on its surface. I'm sketching out an AI Overseer function for controlling battles. This function will compile a database of all ships in the current session, their positions, their relative distances between each other, their health in terms of how many salvos from each ship it would take to destroy them, etc so that ships can decide who best to attack first or, if necessary, flee.

Media RSS Feed Latest Video
Add game Games
EVE:WORLD
EVE:WORLD

EVE:WORLD

Updated 2 weeks ago TBD Single Player Futuristic Sim

EVE:WORLD is a free project that takes advantage of the Outerra engine's 1:1 scale rendition of Earth to bring you a planetary invasion simulator set...

Post comment Comments  (90 - 99 of 99)
CMDKeen
CMDKeen Apr 5 2010 says:

Is the engine free for non-commercial use?

+1 vote     reply to comment
cameni Creator
cameni Apr 14 2010 replied:

Licensing wasn't yet determined as it's far from finished, but it's possible.

+1 vote   reply to comment
Bluedrake42
Bluedrake42 Mar 12 2010 says:

This would be great for mil sim type games (I'm thinking operation flashpoint style =) )

+1 vote     reply to comment
nokanomi
nokanomi Mar 4 2010 says:

hm...could this engine in a futer form handle multipple planets (solar system) and if so could you have spaceships capable of carrying people (or cpu) to the other planets? and also, will this game be fps, tps, rts or a hybrid?or will it be up to modders?also, to go along with the solar system idea, could you make maps for certain mods if it is up to the modders to handle gameplay? and also, will this game hold full sized planets or downsized? lol i just wanted to know some stuff. also, nice physics, would it be possible to have obsourbant materials to obsorb shock from bullets, missils etc? such as water only...denser? also nice engine, hope you dont mind if i track

+1 vote     reply to comment
cameni Creator
cameni Mar 15 2010 replied:

Multiple planets can be handled, and the planets can be full sized. This is just an engine, not a game, so many of your questions cannot be answered as they are specific to a game that will use the engine.

+1 vote   reply to comment
Justin123991
Justin123991 Feb 10 2010 says:

Can you make an online multiplayer game?

+1 vote     reply to comment
Switchback77
Switchback77 Jan 28 2010 says:

i know nothing about engines, but dam nice phisics. cant wait for citys to start being rendered(unless not posible)

oh is there voxel terrain? (able to blow holes in the earth) or is it planned?

+1 vote     reply to comment
cameni Creator
cameni Jan 28 2010 replied:

No voxels there, but the terrain can be deformed and automatically re-textured so there can be craters etc.

+1 vote   reply to comment
Erwaitin
Erwaitin Dec 11 2009 says:

Good job there... impressive terrain models. Perhaps shadowing methods could be improved to get better results. What about clouds layers?

+1 vote     reply to comment
cameni Creator
cameni Dec 12 2009 replied:

There should be shadows in a week or so, currently there's only a kind of ambient darkening for the forest.
Clouds will come later, probably using SimulClouds library, if it can handle the scale.

+1 vote   reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Platform
Windows
Company
Outerra
Contact
Send Message
Official Page
Outerra.com
Licence
Commercial
Release Date
TBD
Engine Watch
Track this engine
Share
Twitter
Embed Buttons

Promote Outerra Engine on your homepage or blog by selecting a button and using the embed code provided (more).

Outerra Engine
Outerra Engine
Statistics
Rank
140 of 729
Last Update
1 year ago
Watchers
357 members
Games
1
News
29