A video of Earth fly-by, with head-up display showing altitude, ground distance, speed, heading and current latitude/longitude. There's still just one land class used so the planet looks bland and uniform from the space. This will be changing soon as we implement climate and land class support and use real tree coverage data to seed the fractal algorithm.
The "flight" is controlled by a free motion controller and thus the speeds and accelerations are unrealistic (but also more fun).
At one point in the video there appears an embedded Google maps window, synced to the current position. The engine can use bi-directional communication with JavaScript running in the embedded Chromium browser, so for example all UI windows are done as html pages & JavaScript.
Damn...I'm continually impressed with this engine. I can't wait to see how things look when you implement the climate and land class support. That's going to take the engine to a whole other level.
DO WANT!
AWSOME.
Oh my god! It's simply staggering!!!
Think of the games that could be made with this
Oh my god, that is one of the most epic things I've ever seen, manly 'cause all I could think while watching this was how amazingly well it could be implemented in games like Mass Effect. No more loading screens, you could travel right from space to the planet surface.
I doubt that the engine could be applied effectively to something like Mass Effect mainly because the game design doesn't cater for open-world mechanics- its strictly a linear game focused entirely on level by level gameplay.
Also to be fair, Elite2 already accomplished this concept of full space to ground transport- its great seeing it again in a modern engine like we did see with Infinity and this engine is looking to be a good competitor to the engine they're building.
It seems that anything involving flight or vehicular based gameplay would work well in this engine (possibly even ground based combat like that found in Arma2). But I honestly doubt that most modern games would work with such a technology because of the huge difficulty in designing games that would work with such a scope. You'd have to procedurally do everything, which even then I bet would create a whole world of new problems. We've still got a long way to go before anything like what you're thinking of would become a reality.
Great video.
I keep thinking of Eve Online if it were able to do this. Imagine when Dust 514 comes out... You could fly your ship from space over the battlefield and drop nukes on the console crowd MUHAHAHA!
Actually when I think about Dust and Incarna (ie. the expansion that will likely add Dust support) working together, my thinking is they'd never be completely seamless- however something like "Nuke them from orbit" would be perfectly possible so long as you triggered a generic nuke attack on what ever map you chose to blow up.
Woooow that is sooo amazing!
I really wonder what you'll do with this!
:O..... speechless
Nice Voxels you have there.
So many trees!
This video gave me a serious case of blue balls. : )
Nerdgams
Woah, sweet!
Nice, put an X-Wing in it and i'm sold. Will there be lots of planets or just the one planet?
Right now just Earth, later Moon and Mars for which there are real data already, and then possibly artificial planets of various types.
That sound track make me believe that was a game already in production with that engine. Awesome integration with the GoogleMaps, terrain was generated in real time?
Yes it's generated in real time from preprocessed real elevation data, further refined by fractal algorithms.
If I had this engine, I'd either make a ridiculously big Fantasy game, including flying mounts, aka Dragons. Or I would make a big dune-like game with all the "Dune" planets. From what I understand your demo will be vehicles only? Or can we expect player models, like in FPS games?
P.S. Cameni - your avatar reminds me of a scene from Y - the last man. It's interesting.
Dune is a good idea actually, very feasible with such an engine since you've only got to focus on environments for the most part. Its when you start putting things on the terrain that it starts to get tricky.
Yes, vehicles only, character animation is planned for a later phase.
That avatar is actually from my older Bomberman remake .. I'd still want to finish that, too.
this just might be the best thing since sliced bread
This is going to change the gaming industry!
Now thats what i call Open-world!
I got a couple of questions.. what is the location when you go down to "earth level"? will the engine be modding friendly? what i have in interest is the trees, so i will be able to like cut them down with a chainsaw and collect the logs i chop down so i could use it as cover in a fire fight :P
It is somewhere in French Alps. Engine is always modding friendly, but you probably want to know if a game using it will allow modding - for our part we are making it so when creating a game you are basically modding the pregenerated procedural world.
It is technically possible to cut down the trees, and it would be an interesting feature.