Planetary engine that can be used with real elevation data of arbitrary resolution, while being progressively enhanced by fractal algorithms. The fractal algorithms refine and introduce details down to centimeter resolution and can be parametrized by elevation and land class data. A completely random fractal terrain is possible too, or a terrain can be sketched in rough resolution with fractal generating the details. Level of detail ranges from thousands of kilometers down to centimeters, with full visibility. The engine is fully asynchronous, majority of the algorithms running on the GPU while the rest is distributed to multiple CPU cores.
Finally here comes the Outerra Tech Demo, together with the alpha release of our game Anteworld. It features a complete, real scale planet Earth that...
A video with International Space Station and a descent to Earth surface.
A video and screenshots with Apache AH-64 helicopter flying over the Outerra lands
A trip in Himalayas with Lukla airport and flying and driving in mountains
A video of close fly-by of Earth, with head-up display and embedded Google maps.
Spline road tool extended to handle different road types - dirt roads.
Integrating spline-based vector data overlays into the engine, allowing for roads and runways embedded seamlessly into the terrain.
A method of recording in-game HD videos without the large impact on frame rate as with an external video capture software.
Another video of a truck riding on bumpy slopes in Outerra, this time the heavy 8x8 all-terrain Tatra T813 with supercharged engine
A video of short test flight of Cessna 172P plane in Outerra engine.
Latest info about the development of the planetary engine
First test of vehicle physics in the engine. Gaz 66 truck whizzing down the bumpy slopes.