Planetary engine that can be used with real elevation data of arbitrary resolution, while being progressively enhanced by fractal algorithms. The fractal algorithms refine and introduce details down to centimeter resolution and can be parametrized by elevation and land class data. A completely random fractal terrain is possible too, or a terrain can be sketched in rough resolution with fractal generating the details. Level of detail ranges from thousands of kilometers down to centimeters, with full visibility. The engine is fully asynchronous, majority of the algorithms running on the GPU while the rest is distributed to multiple CPU cores.

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Sunken ISS
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CMDKeen
CMDKeen Jan 27 2011, 10:51am says:

That had to be a terrible crash, did any of the inhabitants survive?

+1 vote     reply to comment
Tottel
Tottel Jan 27 2011, 11:53am replied:

All the parts survived, so I don't see why not. ^^

+4 votes     reply to comment
sydrose
sydrose Jan 27 2011, 12:43pm says:

they were monkey pilots so they were expendable.

+2 votes     reply to comment
BlueSunsleader
BlueSunsleader Jan 28 2011, 12:05am says:

water world!!!!

+1 vote     reply to comment
Lupus_of_nox_noctis
Lupus_of_nox_noctis Jan 31 2011, 4:05am says:

This...is stunning. Can you give me the specs of this engine and tell me if your going to make any games in it?

+1 vote     reply to comment
Hell_Diguner
Hell_Diguner Feb 1 2011, 4:49am says:

That's... not something you see every day

+1 vote     reply to comment
nokanomi
nokanomi Mar 2 2011, 6:14pm says:

and THIS is why we TRIED to get helmsman jeffery on decalf...

+1 vote     reply to comment
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Description

Sinking the International Space Station under water :-)

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Type
Entertainment
Date
Jan 27th, 2011
By
cameni
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1280×720
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