Planetary engine that can be used with real elevation data of arbitrary resolution, while being progressively enhanced by fractal algorithms. The fractal algorithms refine and introduce details down to centimeter resolution and can be parametrized by elevation and land class data. A completely random fractal terrain is possible too, or a terrain can be sketched in rough resolution with fractal generating the details. Level of detail ranges from thousands of kilometers down to centimeters, with full visibility. The engine is fully asynchronous, majority of the algorithms running on the GPU while the rest is distributed to multiple CPU cores.

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Mountains
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degroy
degroy Aug 28 2010, 8:04am says:

its good! but will be better with clouds)

+1 vote     reply to comment
Erwaitin
Erwaitin Sep 1 2010, 6:03am says:

What about spectral skies? Keep the good job!

+1 vote     reply to comment
aloha2436
aloha2436 Dec 12 2010, 12:44am says:

Congratulations, the game developers of the world are now your bitches.

+4 votes     reply to comment
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Demonstration
Date
Aug 12th, 2010
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