Planetary engine that can be used with real elevation data of arbitrary resolution, while being progressively enhanced by fractal algorithms. The fractal algorithms refine and introduce details down to centimeter resolution and can be parametrized by elevation and land class data. A completely random fractal terrain is possible too, or a terrain can be sketched in rough resolution with fractal generating the details. Level of detail ranges from thousands of kilometers down to centimeters, with full visibility. The engine is fully asynchronous, majority of the algorithms running on the GPU while the rest is distributed to multiple CPU cores.

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Sunset
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Hell_Diguner
Hell_Diguner Aug 13 2010, 2:14am says:

Nice atmospheric effect.

+1 vote     reply to comment
Furblood
Furblood Nov 24 2010, 7:14pm says:

cool nice work

+1 vote     reply to comment
striker121
striker121 Jan 31 2011, 11:49pm says:

Easily one of the best sunsets I've ever seen in a real-time engine.

+2 votes     reply to comment
adv0
adv0 Apr 12 2011, 10:44pm says:

The atmospheric effects are just bogglin' mah noggin.

+1 vote     reply to comment
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Image Details
Type
Demonstration
Date
Aug 12th, 2010
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1920×1080
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