Planetary engine that can be used with real elevation data of arbitrary resolution, while being progressively enhanced by fractal algorithms. The fractal algorithms refine and introduce details down to centimeter resolution and can be parametrized by elevation and land class data. A completely random fractal terrain is possible too, or a terrain can be sketched in rough resolution with fractal generating the details. Level of detail ranges from thousands of kilometers down to centimeters, with full visibility. The engine is fully asynchronous, majority of the algorithms running on the GPU while the rest is distributed to multiple CPU cores.

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
close view
embed
share
view previous next
 
Post comment Comments
camz123
camz123 Jul 2 2010, 11:17am says:

yeah this image answers my question on the last image

+1 vote     reply to comment
_dhk_
_dhk_ Jul 2 2010, 3:01pm says:

The grass floor texture has a bad scaling (too large).
Apart from that, pretty good :)

+1 vote     reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Image Details
Type
Demonstration
Date
Jul 2nd, 2010
Size
1280×720
Options
URL
Embed (big)
Embed
Share
Report Abuse
Report media
Add Media
Members only