Planetary engine that can be used with real elevation data of arbitrary resolution, while being progressively enhanced by fractal algorithms. The fractal algorithms refine and introduce details down to centimeter resolution and can be parametrized by elevation and land class data. A completely random fractal terrain is possible too, or a terrain can be sketched in rough resolution with fractal generating the details. Level of detail ranges from thousands of kilometers down to centimeters, with full visibility. The engine is fully asynchronous, majority of the algorithms running on the GPU while the rest is distributed to multiple CPU cores.

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Blog RSS Feed Report abuse Latest News: Media - Procedural Fleet Generation

About EVE:WORLD with 4 comments by Mob11 on Dec 6th, 2014

One of the problems of using an engine still in development is that I can not progress until it does. I am considering "back-up" engines but nothing strikes me as suitable so far. In the mean time I've been working on ancillary features such as fleet formations.

Media - Procedural Fleet Generation

Fleet creation is procedural. You enter the approximate number of ships of each type you want and the fleet is produced using several random variables. Each formation of ships is clustered loosely around any ship that is significantly larger in size. Some ship types have unique formation options, like the battleship's 22-strong sphere formation. Though far too small to be visible, there are frigates and fighters in there too.

Media - Procedural Fleet Generation

And I threw in some eye-candy screens as well. This is EVE's new Blackbird model that will appear as a T2 Rook in EVE:WORLD.

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EVE:WORLD

EVE:WORLD EVE:WORLD

Updated 3 weeks ago TBD Single Player Futuristic Sim

EVE:WORLD is a free project that takes advantage of the Outerra engine's 1:1 scale rendition of Earth to bring you a planetary invasion simulator set...

Post comment Comments  (0 - 10 of 102)
liuynm@qq.com
liuynm@qq.com Jul 26 2014, 4:59am says:

GOOD!!

+1 vote     reply to comment
Clay_More
Clay_More Mar 5 2014, 6:53pm says:

this looks so incrediubly realistic i lack words to describe it... i hope this engine will bring gaming to the next level.

+2 votes     reply to comment
abowden
abowden Jul 17 2013, 10:58am says:

have you guys thought of collaborating with or assimilating beamng? they have made one of the best physics engines I have ever seen, with proper, realistic deformation, bending, twisting and such. I feel that that, along with improved water physics would make great strides on the path to near-complete realism.

+3 votes     reply to comment
Rayman51
Rayman51 Feb 25 2013, 1:23pm says:

ok.... WHERE DO I BUY THAT THING ? SO I CAN THROW MONEY AT THE VENDOR, for once....

+3 votes     reply to comment
X988123
X988123 Oct 31 2012, 2:10pm says:

when i try buying the game says purchase failed or was canseled tryed in game and in my browser any reason this is failling is the buying service down?

+2 votes     reply to comment
cameni Creator
cameni Dec 21 2012, 2:49pm replied:

Usually happens when your bank rejects the payment for some reason, and Paypal only reports the error.

+2 votes   reply to comment
Soulstormfan
Soulstormfan Oct 13 2012, 2:28am says:

Haha! thats what Im looking for! Tracking

+3 votes     reply to comment
dron1885
dron1885 Mar 5 2012, 11:39am says:

Awesome landscapes, really smooth changing oh LOD. But there one broblem - it is static. How engine handle dynamic objects?

+2 votes     reply to comment
cameni Creator
cameni Mar 18 2012, 7:18am replied:

Normally, there's nothing preventing it. Environment animation was simply not implemented yet.

+2 votes   reply to comment
salesmax
salesmax Feb 28 2012, 2:41pm says:

which sistem it uses? Voxels or Poligons?

+2 votes     reply to comment
cameni Creator
cameni Feb 29 2012, 4:07am replied:

Polygons

+2 votes   reply to comment
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Dec 16 2014, 11:06am

TitanIM, an Outerra-based military simulation platform T.co

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RT @OuterraModels: TUTORIAL: Import Sketchup to Outerra T.co

Nov 19 2014, 3:05pm

@MGNRedEagle Uninstall Catalyst and download & install 14.4 version: T.co

Nov 14 2014, 3:35pm

@MGNRedEagle Going back to Catalyst 14.4 or 14.1 should work, see here: T.co

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@MGNRedEagle Seems to be a problem with new AMD drivers and older (≤6000 series) GPUs. For now advised to stay with 14.4 drivers.

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RT @TheSofox: Desert Bus in 3D - Outerra Engine: T.co via @YouTube

Nov 12 2014, 9:56am

@FalqonOneMedia Also, please check if the eng.log file is generated in the data path.

Oct 25 2014, 2:32pm

@FalqonOneMedia never encountered that before. Did you try to reinstall to a different path(s)? Is the data folder accessible?

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RT @panzerunity: Models released for Outerra:  All available here. Outerra Forum under user name murkz T.co

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