Planetary engine that can be used with real elevation data of arbitrary resolution, while being progressively enhanced by fractal algorithms. The fractal algorithms refine and introduce details down to centimeter resolution and can be parametrized by elevation and land class data. A completely random fractal terrain is possible too, or a terrain can be sketched in rough resolution with fractal generating the details. Level of detail ranges from thousands of kilometers down to centimeters, with full visibility. The engine is fully asynchronous, majority of the algorithms running on the GPU while the rest is distributed to multiple CPU cores.

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About EVE:WORLD with 5 comments by Mob11 on Oct 4th, 2014

Media - Graphical Upgrade 05/10/14

I've been tinkering with the game's Fresnel factors and how it treats specular highlights. The results have given a surprising improvement to ship surfaces. Now they reflect light like they're made of metal instead of the near-uniform illumination they had previously. They will go very well with the upcoming glows. A selection of screenshots has been uploaded to the gallery showing the changes off.

Media - Graphical Upgrade 05/10/14

Glass will also reflect the objects around it.

Media - Graphical Upgrade 05/10/14

The new Caldari Moa model has the unique quality of looking the most similar to the Firefly's Serenity.

Media - Graphical Upgrade 05/10/14

"Trust in rust"

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EVE:WORLD

EVE:WORLD EVE:WORLD Indie

Updated 2 weeks ago TBD Single Player Futuristic Sim

EVE:WORLD is a free project that takes advantage of the Outerra engine's 1:1 scale rendition of Earth to bring you a planetary invasion simulator set...

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liuynm@qq.com
liuynm@qq.com Jul 26 2014, 4:59am says:

GOOD!!

+1 vote     reply to comment
Clay_More
Clay_More Mar 5 2014, 6:53pm says:

this looks so incrediubly realistic i lack words to describe it... i hope this engine will bring gaming to the next level.

+2 votes     reply to comment
abowden
abowden Jul 17 2013, 10:58am says:

have you guys thought of collaborating with or assimilating beamng? they have made one of the best physics engines I have ever seen, with proper, realistic deformation, bending, twisting and such. I feel that that, along with improved water physics would make great strides on the path to near-complete realism.

+3 votes     reply to comment
Rayman51
Rayman51 Feb 25 2013, 1:23pm says:

ok.... WHERE DO I BUY THAT THING ? SO I CAN THROW MONEY AT THE VENDOR, for once....

+3 votes     reply to comment
X988123
X988123 Oct 31 2012, 2:10pm says:

when i try buying the game says purchase failed or was canseled tryed in game and in my browser any reason this is failling is the buying service down?

+2 votes     reply to comment
cameni
cameni Dec 21 2012, 2:49pm replied:

Usually happens when your bank rejects the payment for some reason, and Paypal only reports the error.

+2 votes     reply to comment
Soulstormfan
Soulstormfan Oct 13 2012, 2:28am says:

Haha! thats what Im looking for! Tracking

+3 votes     reply to comment
dron1885
dron1885 Mar 5 2012, 11:39am says:

Awesome landscapes, really smooth changing oh LOD. But there one broblem - it is static. How engine handle dynamic objects?

+2 votes     reply to comment
cameni
cameni Mar 18 2012, 7:18am replied:

Normally, there's nothing preventing it. Environment animation was simply not implemented yet.

+2 votes     reply to comment
cameni
cameni Feb 29 2012, 4:07am replied:

Polygons

+2 votes     reply to comment
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Platform
Windows
Company
Outerra
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Outerra.com
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Commercial
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TBD
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Latest tweets from @outerra

RT @panzerunity: Models released for Outerra:  All available here. Outerra Forum under user name murkz T.co

Oct 9 2014, 11:53am

@FalqonOneMedia never saw that one, can you give the full text of it?

Oct 5 2014, 2:41pm

@geoffkeene Earth is around 20GB, from 90m height/500m color data. Artificial planets could use much less, but need extra procedural stages

Sep 11 2014, 3:56pm

@Chaoss86 What GPU & drivers version?

Sep 11 2014, 11:57am

Outerra Anteworld 0.8.3.4853: Oculus DK2 support, terrain & tree shadows, AO, auto flight mode T.co T.co

Sep 11 2014, 11:34am

RT @SaitekSim: VIDEO: Airbus A380-800 project running in Outerra Anterworld. Dig the landing gear. T.co

Sep 3 2014, 3:02am

@geoffkeene Thanks! Only limited early licensing, mostly for special simulation projects now, still lots of missing stuff for general usage.

Aug 21 2014, 11:28am

@DurMan667 Rivers from OSM dataset parsed and prepared for import as vector data, but still missing several components needed for rendering

Aug 21 2014, 10:44am

RT @michalputo: T.co Pretty cool. I wonder how it will look in the end product. The promise is there. WTG! @outerra @came

Aug 21 2014, 10:10am

Some animated slides from Outerra procedural engine presentation at FMX 2014 convention: T.co

Aug 21 2014, 10:03am

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