Planetary engine that can be used with real elevation data of arbitrary resolution, while being progressively enhanced by fractal algorithms. The fractal algorithms refine and introduce details down to centimeter resolution and can be parametrized by elevation and land class data. A completely random fractal terrain is possible too, or a terrain can be sketched in rough resolution with fractal generating the details. Level of detail ranges from thousands of kilometers down to centimeters, with full visibility. The engine is fully asynchronous, majority of the algorithms running on the GPU while the rest is distributed to multiple CPU cores.

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Finally, the engine update I have been waiting for has arrived. Rudimentary weapons can be implemented. I made a new video of the smallest and largest ones in EVE:WORLD and their effects on impact.

The Outerra engine's first iteration of weapons don't have full features yet. There's only one projectile type and no particle effects like muzzle flashes or smoke - something artillery based weapons will have a lot of. You can see the random inaccuracy added to the Autocannon's projectiles - calculated at +/-1.18 degrees - and the magnitude of difference between these frigate-sized weapons with the super-capital siege weaponry.

Beam lasers are already working and you can really feel the game elements coming together with the distinctiveness of each faction's weapon types helping to further differentiate them and give them a unique feel.

Video - Rudimentary AI

Video - Rudimentary AI

3 months ago EVE:WORLD 1 comment

This update details the beginnings of some ship AI.

Weapons Abstraction

Weapons Abstraction

6 months ago EVE:WORLD 1 comment

Today's update includes a wealth of images depicting the projectile size, explosion size, range, and angle-of-deflection for the weapons you will command...

Media - Procedural Fleet Generation

Media - Procedural Fleet Generation

1 year ago EVE:WORLD 4 comments

Whilst waiting for engine development to progress I have worked on a few ancillary features such as fleet formations. Included are some new screens of...

Video - Carrier Operations

Video - Carrier Operations

1 year ago EVE:WORLD 1 comment

This week's update is a video of a Caldari single-seater fighter launching from a super-carrier.

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2 months ago TBD Futuristic Sim

EVE:WORLD is a free project that takes advantage of the Outerra engine's 1:1 scale rendition of Earth to bring you a planetary invasion simulator set...

Post comment Comments  (0 - 10 of 99) Jul 26 2014 says:


+1 vote     reply to comment
Clay_More Mar 5 2014 says:

this looks so incrediubly realistic i lack words to describe it... i hope this engine will bring gaming to the next level.

+2 votes     reply to comment
abowden Jul 17 2013 says:

have you guys thought of collaborating with or assimilating beamng? they have made one of the best physics engines I have ever seen, with proper, realistic deformation, bending, twisting and such. I feel that that, along with improved water physics would make great strides on the path to near-complete realism.

+3 votes     reply to comment
Rayman51 Feb 25 2013 says:


+3 votes     reply to comment
X988123 Oct 31 2012 says:

when i try buying the game says purchase failed or was canseled tryed in game and in my browser any reason this is failling is the buying service down?

+2 votes     reply to comment
cameni Creator
cameni Dec 21 2012 replied:

Usually happens when your bank rejects the payment for some reason, and Paypal only reports the error.

+2 votes   reply to comment
Soulstormfan Oct 13 2012 says:

Haha! thats what Im looking for! Tracking

+3 votes     reply to comment
dron1885 Mar 5 2012 says:

Awesome landscapes, really smooth changing oh LOD. But there one broblem - it is static. How engine handle dynamic objects?

+2 votes     reply to comment
cameni Creator
cameni Mar 18 2012 replied:

Normally, there's nothing preventing it. Environment animation was simply not implemented yet.

+2 votes   reply to comment
salesmax Feb 28 2012 says:

which sistem it uses? Voxels or Poligons?

+2 votes     reply to comment
cameni Creator
cameni Feb 29 2012 replied:


+2 votes   reply to comment
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Latest tweets from @outerra

Sep 21 2015

Anteworld update extended controls in vehicles and aircraft, Cessna 172 accessible in demo mode

Sep 1 2015

@MCRSPRO The game is mostly a test sandbox now, most of the dev time still goes into the engine, into the needed functionality for game(s)

Aug 21 2015

Cloud cover and wind settings in Outerra 5819

Aug 20 2015

OT 5819: cloud coverage and wind settings, rivers, moon, new scenery editor preview

Aug 6 2015

RT @Shelly_Sparrow: @outerra I cannot believe I have never found this before! I have never ever seen anything so massive yet so intricately…

Aug 5 2015

Initial river support, based on the road system. Mainly for smaller rivers, larger ones and lakes will be imported.

Jul 20 2015

WIP Outerra Scenery Editor, annotated preview video More info at

Jul 7 2015

RT @cameni: For comparison, here's how the planet in #outerra looks like from 250km, the same height as in the "shrunk" one:

Jul 7 2015

RT @cameni: Honey I shrank the planet (real-size Earth /16, after seeing tiny ones in No Man's Sky) More: T.c

May 27 2015

RT @cameni: Evaluation of 30m SRTM elevation data in #outerra video

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