Planetary engine that can be used with real elevation data of arbitrary resolution, while being progressively enhanced by fractal algorithms. The fractal algorithms refine and introduce details down to centimeter resolution and can be parametrized by elevation and land class data. A completely random fractal terrain is possible too, or a terrain can be sketched in rough resolution with fractal generating the details. Level of detail ranges from thousands of kilometers down to centimeters, with full visibility. The engine is fully asynchronous, majority of the algorithms running on the GPU while the rest is distributed to multiple CPU cores.

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Blog RSS Feed Report abuse Latest News: Video - Carrier Operations

About EVE:WORLD with 1 comment by Mob11 on Nov 7th, 2014

This week's update is a video of a Caldari single-seater fighter launching from a super-carrier.


There are two types of carriers: escort carriers and motherships, though both are classed as "super-capitals". They carry no weapons but have a host of fighters, bombers and drones. I am thinking about making a few changes from the original EVE Online stats as fighter craft have as much offensive power as a cruiser despite being a tenth of the size of just one of their turrets. This would be compensated by letting carriers hold more craft.

I'm also thinking about adding clusters of small turrets to the carriers for point defense, much like real-life carriers have. Finally, the throttles on fighter craft are configured to increase logarithmically instead of linearly due to their high speed. This means you have more precise control over mid-range "combat speeds" but can still punch it to 2 km/s if you need to.

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EVE:WORLD

EVE:WORLD EVE:WORLD

Updated 2 weeks ago TBD Single Player Futuristic Sim

EVE:WORLD is a free project that takes advantage of the Outerra engine's 1:1 scale rendition of Earth to bring you a planetary invasion simulator set...

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liuynm@qq.com
liuynm@qq.com Jul 26 2014, 4:59am says:

GOOD!!

+1 vote     reply to comment
Clay_More
Clay_More Mar 5 2014, 6:53pm says:

this looks so incrediubly realistic i lack words to describe it... i hope this engine will bring gaming to the next level.

+2 votes     reply to comment
abowden
abowden Jul 17 2013, 10:58am says:

have you guys thought of collaborating with or assimilating beamng? they have made one of the best physics engines I have ever seen, with proper, realistic deformation, bending, twisting and such. I feel that that, along with improved water physics would make great strides on the path to near-complete realism.

+3 votes     reply to comment
Rayman51
Rayman51 Feb 25 2013, 1:23pm says:

ok.... WHERE DO I BUY THAT THING ? SO I CAN THROW MONEY AT THE VENDOR, for once....

+3 votes     reply to comment
X988123
X988123 Oct 31 2012, 2:10pm says:

when i try buying the game says purchase failed or was canseled tryed in game and in my browser any reason this is failling is the buying service down?

+2 votes     reply to comment
cameni Creator
cameni Dec 21 2012, 2:49pm replied:

Usually happens when your bank rejects the payment for some reason, and Paypal only reports the error.

+2 votes   reply to comment
Soulstormfan
Soulstormfan Oct 13 2012, 2:28am says:

Haha! thats what Im looking for! Tracking

+3 votes     reply to comment
dron1885
dron1885 Mar 5 2012, 11:39am says:

Awesome landscapes, really smooth changing oh LOD. But there one broblem - it is static. How engine handle dynamic objects?

+2 votes     reply to comment
cameni Creator
cameni Mar 18 2012, 7:18am replied:

Normally, there's nothing preventing it. Environment animation was simply not implemented yet.

+2 votes   reply to comment
cameni Creator
cameni Feb 29 2012, 4:07am replied:

Polygons

+2 votes   reply to comment
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Platform
Windows
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Outerra
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Outerra.com
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Latest tweets from @outerra

RT @OuterraModels: TUTORIAL: Import Sketchup to Outerra T.co

Nov 19 2014, 3:05pm

@MGNRedEagle Uninstall Catalyst and download & install 14.4 version: T.co

Nov 14 2014, 3:35pm

@MGNRedEagle Going back to Catalyst 14.4 or 14.1 should work, see here: T.co

Nov 14 2014, 2:05pm

@MGNRedEagle Seems to be a problem with new AMD drivers and older (≤6000 series) GPUs. For now advised to stay with 14.4 drivers.

Nov 14 2014, 9:55am

RT @TheSofox: Desert Bus in 3D - Outerra Engine: T.co via @YouTube

Nov 12 2014, 9:56am

@FalqonOneMedia Also, please check if the eng.log file is generated in the data path.

Oct 25 2014, 2:32pm

@FalqonOneMedia never encountered that before. Did you try to reinstall to a different path(s)? Is the data folder accessible?

Oct 25 2014, 2:30pm

RT @panzerunity: Models released for Outerra:  All available here. Outerra Forum under user name murkz T.co

Oct 9 2014, 11:53am

@FalqonOneMedia never saw that one, can you give the full text of it?

Oct 5 2014, 2:41pm

@geoffkeene Earth is around 20GB, from 90m height/500m color data. Artificial planets could use much less, but need extra procedural stages

Sep 11 2014, 3:56pm

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