Planetary engine that can be used with real elevation data of arbitrary resolution, while being progressively enhanced by fractal algorithms. The fractal algorithms refine and introduce details down to centimeter resolution and can be parametrized by elevation and land class data. A completely random fractal terrain is possible too, or a terrain can be sketched in rough resolution with fractal generating the details. Level of detail ranges from thousands of kilometers down to centimeters, with full visibility. The engine is fully asynchronous, majority of the algorithms running on the GPU while the rest is distributed to multiple CPU cores.

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About EVE:WORLD with 0 comments by Mob11 on Jul 29th, 2014

Ever mindful of the widening gap between updates I have put together a crude visualisation of a Caldari Manticore attacking a Gallente Erebus.


It's not that there's a shortage of content to showcase it's just that I have the mentality that new media should showcase new improvements and I'm reaching the upper limits of my "directing" skills for capturing footage in the Outerra engine.

Progress continues with hooking each ship's flight model and turret control into their respective models. No longer can I just copy and paste a code file to get the ship appearing in game, but each one now has to be gone through line by line to ensure that right gun barrel moves in the right direction, the sounds are the correct volume in proportion to the ship's size, glass cockpits are reflective and so on.

If you have any requests for what media you'd like to see in the next update then please post below.

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EVE:WORLD

EVE:WORLD EVE:WORLD Indie

Updated 3 days ago TBD Single Player Futuristic Sim

EVE:WORLD is a free project that takes advantage of the Outerra engine's 1:1 scale rendition of Earth to bring you a planetary invasion simulator set...

Post comment Comments  (0 - 10 of 103)
liuynm@qq.com
liuynm@qq.com Jul 26 2014, 4:59am says:

GOOD!!

+1 vote     reply to comment
Clay_More
Clay_More Mar 5 2014, 6:53pm says:

this looks so incrediubly realistic i lack words to describe it... i hope this engine will bring gaming to the next level.

+2 votes     reply to comment
abowden
abowden Jul 17 2013, 10:58am says:

have you guys thought of collaborating with or assimilating beamng? they have made one of the best physics engines I have ever seen, with proper, realistic deformation, bending, twisting and such. I feel that that, along with improved water physics would make great strides on the path to near-complete realism.

+3 votes     reply to comment
Rayman51
Rayman51 Feb 25 2013, 1:23pm says:

ok.... WHERE DO I BUY THAT THING ? SO I CAN THROW MONEY AT THE VENDOR, for once....

+3 votes     reply to comment
X988123
X988123 Oct 31 2012, 2:10pm says:

when i try buying the game says purchase failed or was canseled tryed in game and in my browser any reason this is failling is the buying service down?

+2 votes     reply to comment
cameni
cameni Dec 21 2012, 2:49pm replied:

Usually happens when your bank rejects the payment for some reason, and Paypal only reports the error.

+2 votes     reply to comment
Soulstormfan
Soulstormfan Oct 13 2012, 2:28am says:

Haha! thats what Im looking for! Tracking

+3 votes     reply to comment
dron1885
dron1885 Mar 5 2012, 11:39am says:

Awesome landscapes, really smooth changing oh LOD. But there one broblem - it is static. How engine handle dynamic objects?

+2 votes     reply to comment
cameni
cameni Mar 18 2012, 7:18am replied:

Normally, there's nothing preventing it. Environment animation was simply not implemented yet.

+2 votes     reply to comment
cameni
cameni Feb 29 2012, 4:07am replied:

Polygons

+2 votes     reply to comment
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Platform
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Outerra
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Latest tweets from @outerra

@Erkallys not sure what you mean by "joining", but all our contact points are listed on our contact page at T.co

Jul 27 2014, 3:22am

@moebert_13 new Oculus SDK was not released yet; DK2 will be supported in Outerra only after we can get our hands on it and test it.

Jul 20 2014, 2:21am

@Simmer514 real time

Jul 16 2014, 1:27pm

Cessna cockpit without and with ambient occlusion: T.co T.co

Jul 16 2014, 1:22pm

Anteworld 0.8.2.4624: multiple tree species support * faster grass rendering * Nvidia drivers bug workaround T.co

Jun 4 2014, 6:32am

@tehblooper See the requirements here: T.co

May 20 2014, 1:59am

Anteworld 0.8.2.4578: HRTF binaural audio support, special projection for full-screen Google/OSM map overlays ... T.co

May 17 2014, 12:22pm

RT @cameni: Testing #HRTF binaural audio in #outerra, nice enhancement (needs headphones): T.co

May 11 2014, 4:44pm

RT @cameni: Night lights test: T.co via @YouTube

Apr 24 2014, 10:00am

RT @_threeWiseMen: Outerra - procedural world engine. Probably the most epic thing ive seen on @FMX_Conference till now!

Apr 23 2014, 8:30am

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Outerra Engine
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