It's the beginning of the custom editor we're making for OpenMW.
This editor is made by modders for modders, we're not trying to mirror the vanilla editor like we do with the engine.
We have a lot of guys who have been using the vanilla editor for years so they know what is important to add. I've heard plans on the forum to be able to load the cell you're working on with the engine . I'm not sure about the in-game editing. But hey, it's open-sourced, so I'm sure somebody will implement it eventually :).
Do explain please...
Open-source remake of the construction kit for Morrowind I'm assuming.
Ooo, to make our own mods? Very nice!
It's the beginning of the custom editor we're making for OpenMW.
This editor is made by modders for modders, we're not trying to mirror the vanilla editor like we do with the engine.
Will it have something to the equivalent of real time editing at some point?
We have a lot of guys who have been using the vanilla editor for years so they know what is important to add. I've heard plans on the forum to be able to load the cell you're working on with the engine . I'm not sure about the in-game editing. But hey, it's open-sourced, so I'm sure somebody will implement it eventually :).
I've used Bethesda's editor before and the controls for ending the world in the CS/GECK/CK has always been kinda weird.
I invite you to head over to our forums and share your views on an ideal editor, you'd be more than welcome.
Forum.openmw.org
Can't wait..