OGRE (Object-Oriented Graphics Rendering Engine) is a scene-oriented, flexible 3D engine written in C++ designed to make it easier and more intuitive for developers to produce applications utilising hardware-accelerated 3D graphics. The class library abstracts all the details of using the underlying system libraries like Direct3D and OpenGL and provides an interface based on world objects and other intuitive classes.

Cheap shadows
Game

Cheap shadows

Jun 29, 2010 Basic client side coding 1 comment

You just started making a 3D engine or a 3D engine mod. The renderings look nice, but there is something missing from your characters: shadows. There...

Quick Tutorial 001: Light Cooking
Vector Thrust

Quick Tutorial 001: Light Cooking

Aug 25, 2012 Vector Thrust Basic textures 2 comments

This short tutorial about light Cooking. It was already available in the forum, but it will be posted here to be easier to find.

Tutorial 004: Voice Samples Part 1
Vector Thrust

Tutorial 004: Voice Samples Part 1

Oct 16, 2012 Vector Thrust Basic voice acting 3 comments

Part one of how to record voice samples and add them to the game to be used by AI pilots.

Tutorial 006:UGB creation (Part1: Modeling)
Vector Thrust

Tutorial 006:UGB creation (Part1: Modeling)

Mar 28, 2013 Vector Thrust Basic weapons modelling 3 comments

This is the first part of an in detail tutorial of creation and addition of bomb type weapon to the game.

Tutorial 007:UGB creation (Part2: Mapping)
Vector Thrust

Tutorial 007:UGB creation (Part2: Mapping)

Apr 2, 2013 Vector Thrust Basic weapons modelling 2 comments

This is the second part of an in detail tutorial of creation and addition of bomb type weapon to the game.

Tutorial 008: F-104 creation
Vector Thrust

Tutorial 008: F-104 creation

May 16, 2013 Vector Thrust Intermediate players modelling 4 comments

The aircraft creation tutorial is finally available; this is an overview of the whole process from start to finish, only excluding the game parameters.

 Tutorial 009: F-104 creation (In detail)
Vector Thrust

Tutorial 009: F-104 creation (In detail)

May 23, 2013 Vector Thrust Basic players modelling 9 comments

An expansion of the previous aircraft creation tutorial, but this version it will address in detail some of the most relevant steps

Fan Tutorial 2: Animations and Exporting
Vector Thrust

Fan Tutorial 2: Animations and Exporting

May 25, 2013 Vector Thrust Intermediate animation 0 comments

While the two latest tutorials from TimeSymmetry proved to be immensely important for unlocking the secret of exporting working animations, there is no...

Platforms
Windows, Mac, Linux
Company
Ogre Team
Contact
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Official Page
Ogre3d.org
Licence
MIT
Release Date
Released Jan 30, 2005
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Tutorial Categories
 - Client Side Coding
1
 - Textures
1
 - Players Modelling
2
 - Weapons Modelling
2
 - Animation
1
 - Voice Acting
1