The Starbreeze Engine is the technology base being used for all projects at Starbreeze. It is a proprietary game-engine fully owned by Starbreeze AB that contains all technology needed to develop and run an advanced in-door or semi-indoor game. It has been under development for over 7 years and is currently supporting PC, PS2, Xbox and GameCube platforms, and is currently being extended onto next-generation platforms.

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Riddick University: Importing map geometry
The Chronicles of Riddick: Escape from Butcher Bay

Riddick University: Importing map geometry

The Chronicles of Riddick: Escape from Butcher Bay Level Design/Theory

Here's a tutorial on how to import map geometry from Blender into Butcher Bay.

Riddick University: Importing static meshes
The Chronicles of Riddick: Escape from Butcher Bay

Riddick University: Importing static meshes

The Chronicles of Riddick: Escape from Butcher Bay Props Modelling 2 comments

Here's a tutorial on how to import your own custom static models from Blender into Butcher Bay.

Riddick University: Changing Riddick's outfit
The Chronicles of Riddick: Escape from Butcher Bay

Riddick University: Changing Riddick's outfit

The Chronicles of Riddick: Escape from Butcher Bay Players Modelling 2 comments

Here's a tutorial on how to switch Riddick's clothes out with another character.

Riddick University: Replacing textures
The Chronicles of Riddick: Escape from Butcher Bay

Riddick University: Replacing textures

The Chronicles of Riddick: Escape from Butcher Bay Textures

Here's a tutorial on how to replace textures created by Starbreeze.

Riddick University: Importing custom textures
The Chronicles of Riddick: Escape from Butcher Bay

Riddick University: Importing custom textures

The Chronicles of Riddick: Escape from Butcher Bay Mapping/Technical

Here's a tutorial on how to import custom textures into Butcher Bay.

Riddick University: Creating ledges
The Chronicles of Riddick: Escape from Butcher Bay

Riddick University: Creating ledges

The Chronicles of Riddick: Escape from Butcher Bay Mapping/Technical

This is a tutorial on how to create ledges Riddick can climb up or shimmy along.

Riddick University: Building a ladder
The Chronicles of Riddick: Escape from Butcher Bay

Riddick University: Building a ladder

The Chronicles of Riddick: Escape from Butcher Bay Mapping/Technical

Here's a tutorial on how to make a ladder in Butcher Bay's engine.

Riddick University: Building your first level
The Chronicles of Riddick: Escape from Butcher Bay

Riddick University: Building your first level

The Chronicles of Riddick: Escape from Butcher Bay Level Design/Theory 5 comments

How to install Butcher Bay's Ogier editor and create your first level.

Creating Your First Map. by Shawn "AmranX" Davison
Enclave

Creating Your First Map. by Shawn "AmranX" Davison

Enclave Mapping/Technical 3 comments

The only reason that this tutorial is in any coherent form is probably because Methril did an editing job on it. Sorry if I kept repeating myself even...