Nitrous is a next-generation game engine designed to handle enormous amounts of visual and gameplay complexity, from 10,000+ simpler units to 1,000 highly complex units and environments.

Q. Why did you set out to make a 3D engine?
A. Because we wanted an engine that would allow us to break new ground and support epic battles and scenes on a wide variety of platforms. No engine on the market today can simulate and depict the scope of action that Nitrous is designed from the ground up to do. We want to create something that opens new doors to game developers, particularly in the strategy and RTS genres.
Q. What platforms does Nitrous support?
A. Nitrous is currently in production on 64-bit Windows platforms supporting DirectX 11 and AMD’s Mantle. PlayStation 4, Xbox One, and Steam OS support is planned.
Q. What games are using Nitrous?
A. Stardock’s upcoming Star Control and another unannounced title being developed alongside the engine by Oxide are currently in production using Nitrous.

Licensing

Q. Are you licensing Nitrous to external developers?
A. Yes, we are currently accepting developers on a case by case basis.
Q. What licensing terms are available?
A. Licensing terms are currently decided on a case by case basis to allow maximum flexibility for developers.
Q. Who do I contact to discuss licensing Nitrous?
A. Send an email to info@oxidegames.com and an Oxide representative will get back to you shortly.
Q. What support options are available for licensees?
A. Support needs can vary greatly from developer to developer and are currently based on each individual licensing deal.
Q. Do licensees get access to the source code?
A. Yes, that is an option available within the licensing terms.

Developing with Nitrous

Q. What toolchains work with Nitrous?
A. Nitrous is designed to be toolchain-agnostic. The engine reads industry-standard formats, which can be produced by any number of different tools. The goal is to give developers the ability to work with whatever toolchains they decide are best for each project.
Q. What editors/tools does Nitrous come with?
A. Along with the ability to accept industry standard formats, we also provide access to all of our internal tools: our shader and material compilers, our world and height field generators, and our FX data files. Since all the data input is standardized, if you wish to build upon our tools or create your own you can. Nitrous also supports hot-loading UI, textures, and shaders. In addition, there are several built-in debug features from hash collision tracking to graphics command validation, to memory overwrite detection and allocation tracking. As game developers ourselves, we need this info too!
Q. Can I make a multiplayer game with Nitrous?
A. Yes, Nitrous supports Steam out of the box. Since Nitrous is very configurable, the options for multiplayer are wide open. Due to how gameplay code interfaces with the engine it is extremely easy to replicate state data across machines.
Q. Can I make a massively multiplayer game with Nitrous?
A. Yes. Nitrous is designed to handle very heavy workloads like you would see in a massively multiplayer game. From high unit counts in gathering places to lush and full environments, we would love to help bring your world to life.
Q. Can I import shaders, materials, etc. from my art pipeline?
A. Yes. Nitrous Shading Language is a superset of HLSL and as such any existing shader can be translated. Our material system allows for multiple highly complex materials per mesh, giving artists full control of the look and feel. Our physically based rendering model is based on film industry standards to provide a high quality rendering which is free from traditional game render artifacts such as temporal and shader aliasing.
Q. I have other questions about licensing Nitrous. Who should I contact?
A. We actively monitor the info@oxidegames.com inbox and reply promptly to all serious inquiries.

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Ashes of the Singularity is a real-time strategy game set in the far future that redefines the possibilities of RTS with the unbelievable scale provided by Oxide Games’ groundbreaking Nitrous engine.

With the power of the developers editor at your fingertips, the game can be customized to your liking, check out our exclusive modding guide here and submit your mods here.


Take command of the resources of an entire world to build up massive armies, research new technologies and annihilate all those who stand in your way in this new, massive-scale real-time strategy game.

Until now, terrestrial strategy games have had to substantially limit the number of units on screen. As a result, these RTS's could be described as battles.

Thanks to recent technological improvements such as multi-core processors and 64-bit computing combined with the invention of a new type of 3D engine called Nitrous, Ashes of the Singularity games can be described as a war across an entire world without abstraction. Thousands or even tens of thousands of individual actors can engage in dozens of battles simultaneously.


The massive scale makes Ashes of the Singularity unique, but we draw from RTS conventions so that the experience isn’t completely alien. Worlds are broken up into regions that can be captured. There are supply lines to be guarded. Structures must be built. Resources acquired. Logistics managed.

Ashes takes a lot of inspiration from Sins of a Solar Empire and Total Annihilation. However, the game mechanics for planetary conquest are influenced by Company of Heroes.

Image 5


While Ashes has a strong multiplayer feature set, it includes what is arguably the most sophisticated AI engine ever devised for a real-time strategy game. Ashes of the Singularity requires a minimum of 4-cores on your CPU. In exchange, you get an AI that can create complex strategies and plays by the same rules as you do, providing a level of challenge never before seen in a single-player RTS.

Image 4


Compete in ranked games against strangers or set up custom, un-ranked competitive or cooperative games with friends. A worldwide ranking system lets players find where they stand in comparison to others.

Image 1


Games are won or lost based on your strategy, not how fast you can click. Deciding what technologies to research, where to send armies, how to manage your economy, and what units to construct are critical.

As the conqueror of an entire world, you will be battling on multiple fronts with multiple armies. Scouting your opponent's strategy, determining their priorities, tracking where they are, and capturing strategically vital resources will lead to victory.

Image 2



Ashes of the Singularity - Modding Guide

Ashes of the Singularity - Modding Guide

Ashes of the Singularity Mapping/Technical 9 comments

An exclusive look at map creation and modding for the massive-scale RTS, Ashes of the Singularity!

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Ashes of the Singularity: Escalation

Ashes of the Singularity: Escalation

Real Time Strategy

The human race has expanded into the galaxy thanks to the wonders of the technological singularity. You have become so powerful that you can manage vast...

Ashes of the Singularity

Ashes of the Singularity

Real Time Strategy

Take command of the resources of an entire world to build up massive armies, research new technologies and annihilate all those who stand in your way...

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Mar 31 2017

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RT @draginol: Very happy (and relieved) to see @OxideGames and @mohawkgames succeed with their first titles.

May 4 2016

RT @hardwarecanucks: Here we were supposed to be benchmarking @OxideGames Ashes of the Singularity. 4 hours into game and hooked....no benches done. Great stuff!

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RT @ashesgame: The war is raging - join the battle today! Ashes of the the Singularity is available now! Forums.ashesofthesingularity.com T.co

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RT @pcgamer: Ashes of the Singularity's Dan Baker uses an AMD and an Nvdia GPU in harmony inside his rig: Pcgamer.com T.co

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RT @anandtech: Discussing the State of DirectX 12 With Microsoft & Oxide Games Anandtech.com

Mar 11 2016

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