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NeoAxis Engine is one of the most promising and powerful 3D engines of the new generation. It comes with a powerful and easy to use set of tools which contains a resource editor and a map editor. The engine itself supports particle, physics and sound systems, all which are fully replaceable and customizable. The engine's unique architecture integrates those three tools together, making NeoAxis very easy to learn and use for anyone from the inexperienced to the most practiced game developers while retaining the engine's powerful abilities all the way through.
Dec 16th, 2012 1 person agrees 0 people don't
Хороший движок! Пожалуй самый простой и удобный! Спасибо разработчикам за него!
May 28th, 2012 1 person agrees 0 people don't
Im honestly not a huge fan of this engine, I need my terrains man.
May 22nd, 2012 1 person agrees 1 person doesn't
Fantastic Engine, provides great flexibility and has a lot of features. Its fairly easy to start with a nice looking game project.
Jan 10th, 2012 0 people agree 1 person doesn't
very Comfortable interface, a complete and extensive documentation, and a lot of plugins and tools for to make indie or even AAA titles
Jul 14th, 2011 0 people agree 1 person doesn't
I have used NeoAxis for SickBrick and my next game. It is in fact awesome.
Jan 23rd, 2011 0 people agree 1 person doesn't
Very good Engine to work with and the editors are great.
Nov 13th, 2010 0 people agree 1 person doesn't
Brilliant engine. All the strengths of a small, fast and powerful rendering engine, wrapped up in the super-easy development environment of C#, without compromising. What's not to love?
You can try it out free, use it for a while with access to a good chunk of example code and really test it to ensure it's right for you before you have to commit to spending any money. And when you do decide to buy yourself a license, it won't cost you your firstborn son and half your soul either.
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The lack of documentation is a little unfortunate, but as this is still pre-1.0, it's not too bad an oversight.
8 of 10 - once it has documentation and native Mac(in development) & Linux(planned) support, I think this engine will be just about perfect.