Lumix Engine is an open source, MIT licensed, plugin-based, 3D game engine written in C++. Its main advantage is performance and usability. It includes Unity-like editor and it supports Lua as a scripting language.

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It has been several weeks since I published an update, but a lot of work has been done.


I can't use my old SVN hosting anymore, so now I have my own server with svn and wiki. There is not much there on wiki at the moment, but that will change in the future. What's more I created a trello board and make it public, so anybody can see what is the status of the game. There are still many tasks missing though.


Since there is already water in the game, deers are now able to go drink it. There are special areas near water and when a herd is in this area and a deer is thirsty it goes and drinks the water.

New Animation System

The old animation system was never meant to be the final solution, since it was completely written in Lua, without any visual editing capabilities, root motion or debugging. This was no longer enough so I implemented new animation system with all these features. Deers and player already use it.

Root motion was implemented too. It means that the movement of an animal is controlled by the animation and not by the script - no more sliding or instant rotations.

Physically based shading

Physically based rendering

Physically based rendering

PBR is considered standard in new games and it really make things look better, especially firearms as you can see in the video.


Player's speed now depends on his state (crouch, aim, sprint, sneak, normal) and of course the faster the player is the more noise he makes and the easier is for animals to detect him.

Deers now make sounds when walking, however it's almost impossible to hear them unless the player get really close.

On the hunt - water, inventory, scope

On the hunt - water, inventory, scope

On the Hunt 3 comments

The third update about On the Hunt - featuring water shader, inventory preview, new gun and scope UI.

On the Hunt - Herds, buffalos, sounds, ...

On the Hunt - Herds, buffalos, sounds, ...

On the Hunt

Second update about On the Hunt - featuring deer herds, a buffalo, gun with a scope and new gui.

On the Hunt - Weekly update #1

On the Hunt - Weekly update #1

On the Hunt

Ambient life, deer's idle routine, terrain painting, bugfixes...

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On the Hunt

On the Hunt

First Person Shooter

On the Hunt is an open world hunting game in development. It's a combination of FPS and stealth.

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Feb 25 2017

-132 lines of ugly template metaprogramming. Today was a good day. #programming #cpp

Feb 17 2017

Lumix Engine - new features v0.29 & v0.30 via @YouTube

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RT @niklasfrykholm: Stingray Engine Code Walkthrough: #18 Entities

Feb 15 2017

LumixEngine v0.30 has some serious new features - PBR, concurrent editing, anim state machines and more…

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The worst things to implement in a game engine: asset import and prefabs

Feb 13 2017

Correctly importing 3d models is probably the hardest problem in #gamedev #indiedev

Feb 1 2017

You can translate FBX SDK to Klingon

Jan 31 2017

7:46 opening Autodesk's webpage, 9:18 first model in engine

Jan 26 2017

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