The Lightweight Java Game Library (LWJGL) is a solution aimed directly at professional and amateur Java programmers alike to enable commercial quality games to be written in Java. LWJGL provides developers access to high performance crossplatform libraries such as OpenGL and OpenAL (Open Audio Library) allowing for state of the art 3D games and 3D sound. Additionally LWJGL provides access to controllers such as gamepads, steering wheel and joysticks. All in a simple and straightforward API.
The OpenGLBook.com website offers a nice overview of OpenGL (starting from version 3.3/4). However as with many OpenGL sources the code is in C/C++. Here are the same examples, using LWJGL.
Posted by moci on Jul 24th, 2012
Basic Client Side Coding.
These "tutorial" articles have 2 purposes:
The OpenGLBook.com website offers a nice introduction to OpenGL (starting from version 3.3/4). However as with many OpenGL sources the code is in C/C++. Here are the same examples, using LWJGL.
Follow the tutorial on the following page: