The libGDX project is a cross-platform game development library written in Java, with some JNI code for performance hungry sections. It abstracts away the differences between writting desktop, Android and HTML5 games based on standards like OpenGL ES/WebGL. Applications can be prototyped and developed entirely on the desktop, then only 6 lines of code are needed to run your app on Android or HTML5.

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Posted | Game Title | Author
Freedom Friday - Nov 22
Game

Freedom Friday - Nov 22

Nov 21, 2013 Desura 3 comments

Segatakai, Null Divide+, Monokrome and Olav & the Lute are your fearsome foursome this Freedom Friday!

Gameplay trailer
Prophour23

Gameplay trailer

Jun 3, 2014 Prophour23 0 comments

I created the game's site this weekend, also made a trailer!

Creating insect death animations
Prophour23

Creating insect death animations

Jun 17, 2014 Prophour23 0 comments

A breakdown of the effects I added when an insect dies.

New Electricity System
Sunken

New Electricity System

Feb 8, 2014 Sunken 0 comments

Spent the last few days reworking the electricity system, to hopefully create a more dynamic and interesting experience.

Data & Divers
Sunken

Data & Divers

Feb 15, 2014 Sunken 1 comment

New data cable and diving systems in Sunken. Data cables act to link sensors with other equipment, diving suits let workers explore the depths of the...

New Level/Environment Art!
Pombie Zong

New Level/Environment Art!

Apr 15, 2013 Pombie Zong 3 comments

Two brand new level environments added to Pombie Zong: The Office / Laboratory, and The Subway Station.

Pombie Zong Build 1.0a7
Pombie Zong

Pombie Zong Build 1.0a7

Apr 23, 2013 Pombie Zong 1 comment

Pombie Zong build 1.0a7 is now available for download from Cairn4.com!

Pombie Zong - Beta 1 Update
Pombie Zong

Pombie Zong - Beta 1 Update

May 11, 2013 Pombie Zong 2 comments

Getting into the final stretch of development. Here's the some of the changes made since the last public build.

Pombie Zong - Trailer and Release Date!
Pombie Zong

Pombie Zong - Trailer and Release Date!

Jun 15, 2013 Pombie Zong 0 comments

Check out the new trailer for Pombie Zong! Coming to Android phones and tablets on Monday, June 17th.

Pombie Zong Now Available for Android!
Pombie Zong

Pombie Zong Now Available for Android!

Jun 17, 2013 Pombie Zong 0 comments

A cartoony tennis/paddle game where you try and stop zombies from escaping by hitting them with a bouncing saw blade.

Pombie Zong Update (1.1) Online Leaderboard and Achievements
Pombie Zong

Pombie Zong Update (1.1) Online Leaderboard and Achievements

Aug 31, 2013 Pombie Zong 1 comment

A new update is now available on the Google Play Store! And I'll be showing off Pombie Zong at this year's Boston Festival of Indie Games.

Pombie Zong - Free Demo Version
Pombie Zong

Pombie Zong - Free Demo Version

Sep 2, 2013 Pombie Zong 0 comments

There's now a free demo version of Pombie Zong available on the Google Play Store!

Pombie Zong coming to the App Store on March 11th
Pombie Zong

Pombie Zong coming to the App Store on March 11th

Mar 7, 2014 Pombie Zong 0 comments

Pombie Zong for iOS has finally been finished and approved for public consumption on the App Store!

Welcome to Terminal System Seven
Terminal System Seven

Welcome to Terminal System Seven

Sep 8, 2013 Terminal System Seven 2 comments

This post goes through what this game is about, what we want to do with it, and how far we've gotten.

TSS - Weekly Update #1
Terminal System Seven

TSS - Weekly Update #1

Sep 13, 2013 Terminal System Seven 0 comments

This weeks update contains A* pathfinding, cursors, isometric rendering and more!

Drawing with Pixels
Terminal System Seven

Drawing with Pixels

Sep 17, 2013 Terminal System Seven 0 comments

A post about making pixelart, how to utilize it and why you would choose this style for you game.

TSS - Weekly Update #2
Terminal System Seven

TSS - Weekly Update #2

Sep 20, 2013 Terminal System Seven 2 comments

This week there is a lot of rewritten code, muckups of lighting effects and more!

Adapting the interface for Smartphones
Terminal System Seven

Adapting the interface for Smartphones

Sep 26, 2013 Terminal System Seven 3 comments

In this post, we talk about what we plan on doing for the android (and potential iOS) port of TSS!

We're back and jammin'!
Terminal System Seven

We're back and jammin'!

Nov 17, 2013 Terminal System Seven 1 comment

After taking a break for a few weeks to work on a different title, TSS is back on track with tons of new features!

New lighting system added! (amongst other things)
Terminal System Seven

New lighting system added! (amongst other things)

Nov 24, 2013 Terminal System Seven 3 comments

This past week we've created a new lighting system for TSS, and also done some mundane stuff like optimizing.

Modules, UI and other stuff!
Terminal System Seven

Modules, UI and other stuff!

Dec 8, 2013 Terminal System Seven 0 comments

A new month means new features! And more optimizing. But mostly new features!

Weekly Update #3
Terminal System Seven

Weekly Update #3

Feb 16, 2014 Terminal System Seven 1 comment

We may have been inactive here at IndieDB for a while, but we've added a ton of new stuff to the game while we were gone!

Super Update #4: A New Hope
Terminal System Seven

Super Update #4: A New Hope

Mar 27, 2014 Terminal System Seven 1 comment

Quite a few things have been changed in the game over the last few weeks,

PrizmPath Released on Google Play
PrizmPath

PrizmPath Released on Google Play

May 31, 2014 PrizmPath 0 comments

PrizmPath is ready to rock, finally released on the Google Play Store

Project S.P.H.E.R.E. Hard, harder, Dark Mode!
Project S.P.H.E.R.E.

Project S.P.H.E.R.E. Hard, harder, Dark Mode!

Nov 23, 2013 Project S.P.H.E.R.E. 0 comments

When the normal playthrough is not enough for you...

Project S.P.H.E.R.E. Public Alpha now on Google Play!
Project S.P.H.E.R.E.

Project S.P.H.E.R.E. Public Alpha now on Google Play!

Jan 6, 2014 Project S.P.H.E.R.E. 0 comments

The public alpha of Project S.P.H.E.R.E. starts on Android!

FREE version of Project S.P.H.E.R.E. now available!
Project S.P.H.E.R.E.

FREE version of Project S.P.H.E.R.E. now available!

Apr 22, 2014 Project S.P.H.E.R.E. 0 comments

A free version of Project S.P.H.E.R.E. is now available on Google Play!

Some news from development
Project S.P.H.E.R.E.

Some news from development

May 1, 2014 Project S.P.H.E.R.E. 0 comments

#IndieDevHour every Wednesday, new UI, Soundtrack and Levels!

Forest 0.3
Forest RP

Forest 0.3

May 12, 2014 Forest RP 0 comments

Particle Effects, Burrows, Magic / Spells. Pre-Alpha Testers Required.

KeeYA available on Google Play
KeeYA: Keep Yourself Alive

KeeYA available on Google Play

Jun 28, 2013 KeeYA: Keep Yourself Alive 0 comments

Just published KeeYA's Alpha Funding app on Google Play.

Company
Badlogic Games
Contact
Send Message
Official Page
Libgdx.badlogicgames.com
Licence
Commercial
Release Date
Released Dec 31, 2009
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